Beginning and Intermediate Algebra with Applications and Visualization


Book Description

This is the eBook of the printed book and may not include any media, website access codes, or print supplements that may come packaged with the bound book. The Rockswold/Krieger algebra series fosters conceptual understanding by using relevant applications and visualization to show students why math matters. It answers the common question “When will I ever use this?” Rockswold teaches students the math in context, rather than including the applications at the end of the presentation. By seamlessly integrating meaningful applications that include real data and supporting visuals (graphs, tables, charts, colors, and diagrams), students are able to see how math impacts their lives as they learn the concepts. The authors believe this approach deepens conceptual understanding and better prepares students for future math courses and life.




College Algebra with Modeling and Visualization


Book Description

By connecting applications, modeling, and visualization, Gary Rockswold motivates students to learn mathematics in the context of their experiences. In order to both learn and retain the material, students must see a connection between the concepts and their real lives. In this new edition, connections are taken to a new level with "See the Concept" features, where students make important connections through detailed visualizations that deepen understanding. Rockswold is also known for presenting the concept of a function as a unifying theme, with an emphasis on the rule of four (verbal, graphical, numerical, and symbolic representations). A flexible approach allows instructors to strike their own balance of skills, rule of four, applications, modeling, and technology. 0321900456 / 9780321900456 Algebra and Trigonometry with Modeling & Visualization Plus MyMathLab with Pearson eText - Access Card Package Package consists of: 0321431308 / 9780321431301 MyMathLab/MyStatLab -- Glue-in Access Card 0321654064 / 9780321654069 MyMathLab Inside Star Sticker 0321826124 / 9780321826121 Algebra and Trigonometry with Modeling & Visualization







Learning Guide with Integrated Review Worksheets for College Algebra with Integrated Review


Book Description

This workbook is meant to be used with in tandem with the Integrated Review MyMathLab course, and provides additional practice for both the core course and prerequisite content. The Learning Guide gives students the opportunity to practice the topics, with side-by-side examples and practice problems, and guidance for test preparation. New projects foster conceptual understanding in an active classroom environment. The inclusion of Integrated Review Worksheets provide additional review and practice on the prerequisite topics that are included in the Integrated Review MyMathLab course. The Learning Guide with Integrated Review is available for students in MyMathLab, or as a printed, unbound workbook.




Strengths-Based Teaching and Learning in Mathematics


Book Description

"This book is a game changer! Strengths-Based Teaching and Learning in Mathematics: 5 Teaching Turnarounds for Grades K- 6 goes beyond simply providing information by sharing a pathway for changing practice. . . Focusing on our students’ strengths should be routine and can be lost in the day-to-day teaching demands. A teacher using these approaches can change the trajectory of students’ lives forever. All teachers need this resource! Connie S. Schrock Emporia State University National Council of Supervisors of Mathematics President, 2017-2019 NEW COVID RESOURCES ADDED: A Parent’s Toolkit to Strengths-Based Learning in Math is now available on the book’s companion website to support families engaged in math learning at home. This toolkit provides a variety of home-based activities and games for families to engage in together. Your game plan for unlocking mathematics by focusing on students’ strengths. We often evaluate student thinking and their work from a deficit point of view, particularly in mathematics, where many teachers have been taught that their role is to diagnose and eradicate students’ misconceptions. But what if instead of focusing on what students don’t know or haven’t mastered, we identify their mathematical strengths and build next instructional steps on students’ points of power? Beth McCord Kobett and Karen S. Karp answer this question and others by highlighting five key teaching turnarounds for improving students’ mathematics learning: identify teaching strengths, discover and leverage students’ strengths, design instruction from a strengths-based perspective, help students identify their points of power, and promote strengths in the school community and at home. Each chapter provides opportunities to stop and consider current practice, reflect, and transfer practice while also sharing · Downloadable resources, activities, and tools · Examples of student work within Grades K–6 · Real teachers’ notes and reflections for discussion It’s time to turn around our approach to mathematics instruction, end deficit thinking, and nurture each student’s mathematical strengths by emphasizing what makes them each unique and powerful.




Digital Games and Mathematics Learning


Book Description

Digital games offer enormous potential for learning and engagement in mathematics ideas and processes. This volume offers multidisciplinary perspectives—of educators, cognitive scientists, psychologists and sociologists—on how digital games influence the social activities and mathematical ideas of learners/gamers. Contributing authors identify opportunities for broadening current understandings of how mathematical ideas are fostered (and embedded) within digital game environments. In particular, the volume advocates for new and different ways of thinking about mathematics in our digital age—proposing that these mathematical ideas and numeracy practices are distinct from new literacies or multiliteracies. The authors acknowledge that the promise of digital games has not always been realised/fulfilled. There is emerging, and considerable, evidence to suggest that traditional discipline boundaries restrict opportunities for mathematical learning. Throughout the book, what constitutes mathematics learnings and pedagogy is contested. Multidisciplinary viewpoints are used to describe and understand the potential of digital games for learning mathematics and identify current tensions within the field. Mathematics learning is defined as being about problem solving; engagement in mathematical ideas and processes; and social engagement. The artefact, which is the game, shapes the ways in which the gamers engage with the social activity of gaming. In parallel, the book (as a te xtual artefact) will be supported by Springer’s online platform—allowing for video and digital communication (including links to relevant websites) to be used as supplementary material and establish a dynamic communication space.




Reading for Evidence and Interpreting Visualizations in Mathematics and Science Education


Book Description

CRYSTAL—Alberta was established to research ways to improve students’ understanding and reasoning in science and mathematics. To accomplish this goal, faculty members in Education, Science, and Engineering, as well as school teachers joined forces to produce a resource bank of innovative and tested instructional materials that are transforming teaching in the K-12 classroom. Many of the instructional materials cross traditional disciplinary boundaries and explore contemporary topics such as global climate change and the spread of the West Nile virus. Combined with an emphasis on the use of visualizations, the instructional materials improve students’ engagement with science and mathematics. Participation in the CRYSTAL—Alberta project has changed the way I think about the connection between what I do as a researcher and what I do as a teacher: I have learned how to better translate scientific knowledge into language and activities appropriate for students, thereby transforming my own teaching. I also have learned to make better connections between what students are learning and what is happening in their lives and the world, thereby increasing students’ interest in the subject and enriching their learning experience.




Visualization Tools for Learning Environment Development


Book Description

This brief discusses and explains how an educator can use various tools (Use Case, IPO diagrams, flowcharts, entity-relationship diagrams, information mapping) to help visualize how a learning environment will work. Such tools were originally developed for use by software engineers but as the complexity of learning environments has increased with various interfaces and processing, both educators and students have developed a need to understand the design and development of visualization tools. The primary audiences for this text are K-12 and post-secondary educators and instructional designers who want to use tools that will allow them to develop effective learning environments in an efficient manner. Undergraduate and graduate students in an educational technology class can also employ these tools and techniques to develop their own materials.







Information and Software Technologies


Book Description

This book constitutes the refereed proceedings of the 21th International Conference on Information and Software Technologies, ICIST 2015, held in Druskininkai, Lithuania, in October 2015. The 51 papers presented were carefully reviewed and selected from 125 submissions. The papers are organized in topical sections on information systems; business intelligence for information and software systems; software engineering; information technology applications.