Digital Design with Chisel


Book Description

This book is an introduction into digital design with the focus on using the hardware construction language Chisel. Chisel brings advances from software engineering, such as object-orientated and functional languages, into digital design.This book addresses hardware designers and software engineers. Hardware designers, with knowledge of Verilog or VHDL, can upgrade their productivity with a modern language for their next ASIC or FPGA design. Software engineers, with knowledge of object-oriented and functional programming, can leverage their knowledge to program hardware, for example, FPGA accelerators executing in the cloud.The approach of this book is to present small to medium-sized typical hardware components to explore digital design with Chisel.




Chisel A Grey Stone


Book Description

Chisella, a young artist, looks longingly out onto the mountains beyond her tiny village. Cooped up in her tiny room, she dreams of making art on a much grander scale and having friends to play with. One day, she goes into the mountains where she chisels and sculpts her BIG IDEAS to life in the form of a gaggle of gargoyles! Follow along with Chisella and her new friends as they transform their hilly hideaway into a magical city of majestic arches, spiraling columns, and smiling clouds. Who says dreams don't come true?




Design for Hackers


Book Description

Discover the techniques behind beautiful design by deconstructing designs to understand them The term 'hacker' has been redefined to consist of anyone who has an insatiable curiosity as to how things work—and how they can try to make them better. This book is aimed at hackers of all skill levels and explains the classical principles and techniques behind beautiful designs by deconstructing those designs in order to understand what makes them so remarkable. Author and designer David Kadavy provides you with the framework for understanding good design and places a special emphasis on interactive mediums. You'll explore color theory, the role of proportion and geometry in design, and the relationship between medium and form. Packed with unique reverse engineering design examples, this book inspires and encourages you to discover and create new beauty in a variety of formats. Breaks down and studies the classical principles and techniques behind the creation of beautiful design Illustrates cultural and contextual considerations in communicating to a specific audience Discusses why design is important, the purpose of design, the various constraints of design, and how today's fonts are designed with the screen in mind Dissects the elements of color, size, scale, proportion, medium, and form Features a unique range of examples, including the graffiti in the ancient city of Pompeii, the lack of the color black in Monet's art, the style and sleekness of the iPhone, and more By the end of this book, you'll be able to apply the featured design principles to your own web designs, mobile apps, or other digital work.




High-level Synthesis


Book Description

Are you an RTL or system designer that is currently using, moving, or planning to move to an HLS design environment? Finally, a comprehensive guide for designing hardware using C++ is here. Michael Fingeroff's High-Level Synthesis Blue Book presents the most effective C++ synthesis coding style for achieving high quality RTL. Master a totally new design methodology for coding increasingly complex designs! This book provides a step-by-step approach to using C++ as a hardware design language, including an introduction to the basics of HLS using concepts familiar to RTL designers. Each chapter provides easy-to-understand C++ examples, along with hardware and timing diagrams where appropriate. The book progresses from simple concepts such as sequential logic design to more complicated topics such as memory architecture and hierarchical sub-system design. Later chapters bring together many of the earlier HLS design concepts through their application in simplified design examples. These examples illustrate the fundamental principles behind C++ hardware design, which will translate to much larger designs. Although this book focuses primarily on C and C++ to present the basics of C++ synthesis, all of the concepts are equally applicable to SystemC when describing the core algorithmic part of a design. On completion of this book, readers should be well on their way to becoming experts in high-level synthesis.




Rendering with Markers


Book Description

"Here is chapter by chapter coverage of virtually everything one needs to know about markers - about techniques for creating visual illusion; selecting materials; establishing the appropriate view of an object and creating a line drawing; about marker application; defining forms; masking, blending and editing; about simulation of materials as diverse as glass and vegetation; and about creating backgrounds and special effects." -back cover.




Workbenches Revised Edition


Book Description

Two centuries of workbench wisdom in one book With this book, your very first workbench will do everything you need it to do--possibly for the rest of your woodworking career. Encompassing years of historical research and real-world trials, Christopher Schwarz boils down centuries of the history and engineering of workbenches into basic ideas that all woodworkers can use. • Learn how to design your own world-class workbench • Learn the fundamental rules of good workbench design that have been largely forgotten • Learn how to build an inexpensive and practical bench that hasn't been in widespread use for over 100 years • Learn how to properly use any workbench In this revised and updated edition you'll find plans for five benches--two sturdy English benches and two variations on the French Roubo, as well as a portable bench you can clamp to any solid surface. The old-school benches in this book are simpler than modern benches, easier to build and perfect for both power and hand tools. Beginning woodworkers can build any of these benches. The technical drawings are clear and show every detail. Using the step-by-step instructions, you will be amazed at how easily these workbenches can be constructed.




Creative Lettering Today


Book Description

The kingdom of Goredd is populated by humans and by dragons who fold themselves into a human form. Though they live alongside each other, the peace between them is uneasy. But when a member of the royal family is murdered, and the crime appears to have been committed by a dragon the peace and treaty between both worlds is seriously threatened . . . Into this comes Seraphina, a gifted musician who joins the royal court as the assistant to the court composer. She is soon drawn into the murder investigation and, as she uncovers hints of a sinister plot to destroy the peace in Goredd for good, finds herself caught desperately in the middle of the tension. For Seraphina hides a secret - the secret behind her musical gift - and if she is found out, her life is in serious danger . . .




Data-driven Graphic Design


Book Description

Digital technology has not only revolutionized the way designers work, but also the kinds of designs they produce. The development of the computer as a design environment has encouraged a new breed of digital designer; keen to explore the unique creative potential of the computer as an input/output device. Data-driven Graphic Design introduces the creative potential of computational data and how it can be used to inform and create everything from typography, print and moving graphics to interactive design and physical installations. Using code as a creative environment allows designers to step outside the boundaries of commercial software tools, and create a set of unique, digitally informed pieces of work. The use of code offers a new way of thinking about and creating design for the digital environment. Each chapter outlines key concepts and techniques, before exploring a range of innovative projects through case studies and interviews with the artists and designers who created them. These provide an inspirational, real-world context for every technique. Finally each chapter concludes with a Code section, guiding you through the process of experimenting with each technique yourself (with sample projects and code examples using the popular Processing language supplied online to get you started).




ZBrush Character Creation


Book Description

A stunning, content-rich update to this top-selling ZBrush guide! This second edition of ZBrush Character Creation has been fully updated for ZBrush 4, the newest version of this fascinating and popular 3D sculpting software. ZBrush enables users to create detailed organic models using a brush-based toolset and tablet. The startling results look as though they've been painted with real brushes and oils, and ZBrush is increasingly popular for use in film, game, and broadcast pipelines. Author Scott Spencer is embedded in the ZBrush community and his movie credits include Harry Potter and The Order of the Phoenix and the upcoming The Hobbit. Learn Spencer's invaluable techniques for texturing, chiseling, posing, costuming, and more with his newest ZBrush guide. Explains ZBrush 4, the newest version of the revolutionary software tool for creating 3D organic models in a way that appears to be traditionally painted or sculpted Shows you how get the most out of ZBrush, from the fundamentals to new tools for texturing, chiseling, and costuming Offers plenty of insights and professional techniques for creating characters for films and games, drawing from the author's own experience on such films as Harry Potter and The Order of the Phoenix and The Hobbit Demonstrates the author's own techniques of using traditional sculpting and painting concepts and applying them to digital art for greater artistry Discover the beauty of ZBrush with this colorful, in-depth guide.




SystemVerilog For Design


Book Description

SystemVerilog is a rich set of extensions to the IEEE 1364-2001 Verilog Hardware Description Language (Verilog HDL). These extensions address two major aspects of HDL based design. First, modeling very large designs with concise, accurate, and intuitive code. Second, writing high-level test programs to efficiently and effectively verify these large designs. This book, SystemVerilog for Design, addresses the first aspect of the SystemVerilog extensions to Verilog. Important modeling features are presented, such as two-state data types, enumerated types, user-defined types, structures, unions, and interfaces. Emphasis is placed on the proper usage of these enhancements for simulation and synthesis. A companion to this book, SystemVerilog for Verification, covers the second aspect of SystemVerilog.