Digital Technology Meeting Cultural Landscape


Book Description

Unlike museum exhibitions, being organised and structured, archaeological sites enable visitors to associate more freely with the physical environment, often of outstanding natural beauty. Presently, mobile and augmented-reality based applications for archaeological guided tours give priority to visual information, limiting the possible references to the ways the site is associated to its natural surroundings. This book presents InterArch, a design research project based on digital representation, supporting Virtual and Augmented Reality (VR, AR) technology. This pilot digital application, developed for the archaeological site of Ancient Messene in Greece to be implemented for visitors on site, is suitable even for other archaeological sites and cultural environments.




Museum and Archive on the Move


Book Description

The digital revolution fundamentally changed how cultural heritage is created, documented, analyzed, and preserved. The book focuses on this transformation’s impact. How must museums and archives meet the challenges of digitally generated cultures and how does the digital revolution influence traditional object collection, research, and education? How do digital technologies and digital art and culture affect our interaction with images? Leading international experts from various disciplines break new ground. Pioneering interdisciplinary research results collected in this book are relevant to education, curators and archivists in the arts and culture sector and in the digital humanities.




How People Learn II


Book Description

There are many reasons to be curious about the way people learn, and the past several decades have seen an explosion of research that has important implications for individual learning, schooling, workforce training, and policy. In 2000, How People Learn: Brain, Mind, Experience, and School: Expanded Edition was published and its influence has been wide and deep. The report summarized insights on the nature of learning in school-aged children; described principles for the design of effective learning environments; and provided examples of how that could be implemented in the classroom. Since then, researchers have continued to investigate the nature of learning and have generated new findings related to the neurological processes involved in learning, individual and cultural variability related to learning, and educational technologies. In addition to expanding scientific understanding of the mechanisms of learning and how the brain adapts throughout the lifespan, there have been important discoveries about influences on learning, particularly sociocultural factors and the structure of learning environments. How People Learn II: Learners, Contexts, and Cultures provides a much-needed update incorporating insights gained from this research over the past decade. The book expands on the foundation laid out in the 2000 report and takes an in-depth look at the constellation of influences that affect individual learning. How People Learn II will become an indispensable resource to understand learning throughout the lifespan for educators of students and adults.




International Cultural Tourism


Book Description

International Cultural Tourism: management, implications and cases provides a comprehensive exploration of the management, operations and marketing of cultural tourism attractions and resources in a global context. Topics explored include: * For the first time, an evaluation of the use and transformational impact of global media and new ICT in the management and marketing of cultural tourism attractions and resources. * The changing nature of the global cultural tourism marketplace (including demand, supply, product development and political changes). * Consumer behaviour, profiles and motivations of cultural tourists. * Environmental performance, management and wider issues of social and cultural sustainability. Written by a team of contributors from Australia, Hong Kong, UK, US, Canada, Mexico, Portugal, South Africa and Finland, this text provides a thoroughly global insight into the issues and techniques involved in the successful management and marketing of cultural attractions. * An overview of the way in which cultural tourism resources and attractions are managed and marketed in a global context. * Analysis of the demand, profiles and motivation of tourists * An investigation of the transformational and dynamic impacts of new technologies on cultural resources and products * International contributor team provide case studies from first-hand experience and research




Radical Reorganization of Existing Work Structures Through Digitalization


Book Description

Technological advancements are occurring in many areas of life and society, especially in the field of business. With the increase in advancement, digital technologies are assisting workers and making them more viable in the labor market. Radical Reorganization of Existing Work Structures Through Digitalization is a critical scholarly resource that examines the endeavors of the digitalization of skill development initiatives for sustainable and inclusive growth and development of organizations and economies worldwide. Featuring coverage on a broad range of topics such as social media, online teaching, and e-learning, this book is geared towards academicians, researchers, and students seeking current research on the advantages of a relationship between the digital world and the workforce.




Digital Technologies and Institutions for Sustainable Development


Book Description

This book focuses on digital institutions and the advanced technologies used on their basis, as well as their contribution to sustainable development in the unity of seventeen SDGs formulated by the UN, which is sequentially disclosed in six parts of the book. This book is dedicated to comprehensive coverage of the role of the digital economy in sustainable development and the offering of a set of scientific, methodological, and practical recommendations to increase the scale and effectiveness of this role. The first part explores the training of digital personnel for sustainable development, the second part reveals the regional features of Russia, and the third part describes the industry specifics of using digital technologies in entrepreneurship in support of sustainable development. The fourth part deals with financial, organizational, and managerial issues of using digital technologies in entrepreneurship in support of sustainable development, the fifth part is devoted to security, international factors, and risks, and the sixth part deals with the legal framework and state regulation of digital technologies and sustainable development institutions. The novelty of the book lies in its reliance on an institutional approach that allows rethinking and systematically studying the contribution of the digital economy to sustainable development. The book is aimed at scholars who will find in it an institutional understanding of the digital economy’s support for sustainable development and ways to improve it. The secondary target audience of the book is the subject of managing the sustainable development of the digital economy. For them, the book contains relevant and illustrative examples from practice and applied recommendations.




Distributed, Ambient and Pervasive Interactions


Book Description

This book constitutes the refereed proceedings of the 11th International Conference on Distributed, Ambient and Pervasive Interactions, DAPI 2023, held as part of the 25th International Conference on Human-Computer Interaction, HCII 2023, which took place as an hybrid event in Copenhagen, Denmark, in July 2023. A total of 1578 papers and 396 posters have been accepted for publication in the HCII 2023 proceedings from a total of 7472 submissions. The 60 papers included in the DAPI 2023 proceedings were organized in topical sections as follows: Part I: Designing and evaluating intelligent environments; user experience in intelligent environments; pervasive data; Part II: Smart cities and environment preservation; media, art and culture in intelligent environments; supporting health, learning, work and everyday life.




Digital Preservation Technology for Cultural Heritage


Book Description

"Digital Preservation Technology for Cultural Heritage" discusses the technology and processes in digital preservation of cultural heritage. It covers topics in five major areas: Digitization of cultural heritage; Digital management in the cultural heritage preservation; Restoration techniques for rigid solid relics; Restoration techniques for paintings; Digital museum. It also includes application examples for digital preservation of cultural heritage. The book is intended for researchers, advanced undergraduate and graduate students in Computer Graphics and Image Processing as well as Cultural heritage preservation. Mingquan Zhou is a professor at the College of Information Science and Technology, Beijing Normal University, China. Guohua Geng is a professor at the College of Information Science and Technology, Northwest University, Xi'an, China. Zhongke Wu is a professor at the College of Information Science and Technology, Beijing Normal University, China.




Geospatial Intelligence: Concepts, Methodologies, Tools, and Applications


Book Description

Decision makers, such as government officials, need to better understand human activity in order to make informed decisions. With the ability to measure and explore geographic space through the use of geospatial intelligence data sources including imagery and mapping data, they are better able to measure factors affecting the human population. As a broad field of study, geospatial research has applications in a variety of fields including military science, environmental science, civil engineering, and space exploration. Geospatial Intelligence: Concepts, Methodologies, Tools, and Applications explores multidisciplinary applications of geographic information systems to describe, assess, and visually depict physical features and to gather data, information, and knowledge regarding human activity. Highlighting a range of topics such as geovisualization, spatial analysis, and landscape mapping, this multi-volume book is ideally designed for data scientists, engineers, government agencies, researchers, and graduate-level students in GIS programs.




Digital Technologies and Learning in Physical Education


Book Description

There is evidence of considerable growth in the availability and use of digital technologies in physical education. Yet, we have scant knowledge about how technologies are being used by teachers, and whether or how these technologies are optimising student learning. This book makes a novel contribution by focusing on the ways in which teachers and teacher educators are attempting to use digital technologies in PE. The book has been created using the innovative ‘pedagogical cases’ framework. Each case centres on a narrative, written by a PE practitioner, explaining how and why technology is used in their practice to advance and accelerate learning. Each practitioner narrative is then analysed by a team of experts from different disciplines. The aim is to offer a multi-dimensional understanding of the possibilities and challenges of supporting young people’s learning with digital technologies. Each case concludes with a practitioner reflection to illustrate the links between theory, research and practice. Digital Technologies and Learning in Physical Education encourages critical reflection on the use of technologies in PE. It is an essential resource for students on physical education, kinesiology or sport science courses, practitioners working in PE or youth sport, and researchers interested in digital technologies and education.