Disney/PIXAR The Incredibles 2 Library Edition


Book Description

Join the Parr family and all your favorite Supers for a collection of new adventures! Collecting Disney and Pixar's Incredibles 2 Crisis in Midlife and Other Stories, Secret Identities, and Slow Burn, this Library Edition collects never before seen tales of the Incredibles family! The Incredibles family regularly find themselves in the thick of super villain conflicts, and these stories showcase these moments. From known villains like Bomb Voyage, to new threats such as Slow Burn and Bulbox, our favorite family of heroes is always on the job. Even with these fantastic threats, the everyday struggles that we all face are not to be ignored, from Violet learning how to cope with situations at school, to Dash being forced to adapt to a new lifestyle. This book presents all the above and so much more! Collects The Incredibles 2: Crisis in Mid-Life & Other Stories #1-3, The Incredibles 2: Secret Identities #1-3, and The Incredibles 2: Slow Burn #1-3.




Disney·PIXAR the Incredibles 2: Secret Identities


Book Description

"Violet feels out of place at school and doesn't fit in with the kids around her...until she meets another girl at school--an outsider with powers just like her! But when her new friend asks her to keep a secret, Violet is torn between keeping her word and doing what's right"--




Disney·PIXAR The Incredibles 2: Crisis in Mid-Life! & Other Stories (Graphic Novel)


Book Description

In four original tales, the family of Supers face challenges of life and villainy--growing up, older, and into their special powers, as they fight together against the bad guys who make heroes like Bob, Helen, Dash, Violet, and Jack-Jack, necessary. When Mr. Incredible struggles to save the day after a villainous attack--and the dastardly Bomb Voyage escapes unscathed--he begins to question his powers. But when he discovers that he's just getting a little older, Bob is inspired to look to the next generation of Supers, Dash and Violet, and begins training with them so that they can become the most incredible ever! Helen has reservations about the training, and when she sees Bob getting a little carried away after Dash and Violet make a couple of rookie mistakes, her fears are realized: intense training with their dad is souring Dash and Violet on the idea of becoming better Supers. But the family must reunite . . . because Bomb Voyage is still at large! In another story, Bob tells the kids a bedtime story that has Violet and Dash calling foul: this battle from his glory days seems too amazing to be true. They want to hear the real story--but they never imagined it would begin with their mom and dad's super-secret first date! Then, in two adventures all his own, baby Jack-Jack uses his powers to make friends with an army of ants, and then take on a worthy opponent at the local park! The adventures of the Parr family--AKA, The Incredibles--continue in this super comics collection, written by Christos Gage (Buffy the Vampire Slayer, Amazing Spider-Man), and Landry Q. Walker (Batman: The Brave and the Bold), and illustrated by Gurihiru (Avatar: The Last Airbender), J.Bone (The Rocketeer), and Andrea Greppi and Roberta Zanotta (DuckTales)!




Disney/PIXAR The Incredibles 2: Slow Burn


Book Description

Join the Incredibles family on a journey that will show how they band together when one of their own needs a helping hand. If there is one thing Dash is known for, it's being the embodiment of speed. From fighting evil villains to simply eating breakfast, Dash doesn't do anything at a normal speed, and it sometimes is not the most ideal situation for the rest of the family. However, when a new villain named Slow Burn arrives on the scene, Dash has to learn quickly to adapt to life at a slower pace. Thankfully, his family is there to lend a helping hand! Journey on with Dash and the Incredibles in this topsy-turvey manic adventure by writer Christos Gage (Buffy the Vampire Slayer and Amazing Spider-Man)! Collects DisneyPIXAR The Incredibles 2: Slow Burn #1-3.




The Incredibles


Book Description

America's favorite family of superheroes finally returns, courtesy of legendary comics scribe Mark Waid (Kingdom Come, The Flash)! The Incredibles face terrifying new villains...and friendly new neighbors, all while Mr. Incredible hides a troubling secret from his costumed clan.




The Incredibles and Incredibles 2


Book Description

"Join your favorite Supers, the Parr family, for an action-packed adventure in this collection of the movies retold as comics. ... This graphic novel brings the adventure, danger, heart, humor, and heroics of the films from the screen to your fingertips"--




The Business of Media Distribution


Book Description

In this updated edition of the industry staple, veteran media executive Jeff Ulin relates business theory and practice across key global market segments—film, television, and online/digital—providing you with an insider’s perspective that can't be found anywhere else. Learn how an idea moves from concept to profit and how distribution dominates the bottom line: Hollywood stars may make the headlines, but marketing and distribution are the behind-the-scenes drivers converting content into cash. The third edition: Includes perspectives from key industry executives at studios, networks, agencies and online leaders, including Fox, Paramount, Lucasfilm, Endeavor, Tencent, MPAA, YouTube, Amazon, and many more; Explores the explosive growth of the Chinese market, including box office trends, participation in financing Hollywood feature films, and the surge in online usage; Illustrates how online streaming leaders like Netflix, Amazon, Apple, YouTube, Hulu and Facebook are changing the way TV content is distributed and consumed, and in cases how these services are moving into theatrical markets; Analyzes online influences and disruption throughout the distribution chain, and explains the risks and impact stemming from changing access points (e.g., stand-alone apps), delivery methods (over-the-top) and consumption patterns (e.g., binge watching); Breaks down historical film windows, the economic drivers behind them, and how online and digital delivery applications are changing the landscape. Ulin provides the virtual apprenticeship you need to demystify and manage the complicated media markets, understand how digital distribution has impacted the ecosystem, and glimpse into the future of how film and television content will be financed, distributed and watched. An online eResource contains further discussion on topics presented in the book.




Creativity, Inc. (The Expanded Edition)


Book Description

The co-founder and longtime president of Pixar updates and expands his 2014 New York Times bestseller on creative leadership, reflecting on the management principles that built Pixar’s singularly successful culture, and on all he learned during the past nine years that allowed Pixar to retain its creative culture while continuing to evolve. “Might be the most thoughtful management book ever.”—Fast Company For nearly thirty years, Pixar has dominated the world of animation, producing such beloved films as the Toy Story trilogy, Finding Nemo, The Incredibles, Up, and WALL-E, which have gone on to set box-office records and garner eighteen Academy Awards. The joyous storytelling, the inventive plots, the emotional authenticity: In some ways, Pixar movies are an object lesson in what creativity really is. Here, Catmull reveals the ideals and techniques that have made Pixar so widely admired—and so profitable. As a young man, Ed Catmull had a dream: to make the first computer-animated movie. He nurtured that dream as a Ph.D. student, and then forged a partnership with George Lucas that led, indirectly, to his founding Pixar with Steve Jobs and John Lasseter in 1986. Nine years later, Toy Story was released, changing animation forever. The essential ingredient in that movie’s success—and in the twenty-five movies that followed—was the unique environment that Catmull and his colleagues built at Pixar, based on philosophies that protect the creative process and defy convention, such as: • Give a good idea to a mediocre team and they will screw it up. But give a mediocre idea to a great team and they will either fix it or come up with something better. • It’s not the manager’s job to prevent risks. It’s the manager’s job to make it safe for others to take them. • The cost of preventing errors is often far greater than the cost of fixing them. • A company’s communication structure should not mirror its organizational structure. Everybody should be able to talk to anybody. Creativity, Inc. has been significantly expanded to illuminate the continuing development of the unique culture at Pixar. It features a new introduction, two entirely new chapters, four new chapter postscripts, and changes and updates throughout. Pursuing excellence isn’t a one-off assignment but an ongoing, day-in, day-out, full-time job. And Creativity, Inc. explores how it is done.




3D Animation Essentials


Book Description

The essential fundamentals of 3D animation for aspiring 3D artists 3D is everywhere--video games, movie and television special effects, mobile devices, etc. Many aspiring artists and animators have grown up with 3D and computers, and naturally gravitate to this field as their area of interest. Bringing a blend of studio and classroom experience to offer you thorough coverage of the 3D animation industry, this must-have book shows you what it takes to create compelling and realistic 3D imagery. Serves as the first step to understanding the language of 3D and computer graphics (CG) Covers 3D animation basics: pre-production, modeling, animation, rendering, and post-production Dissects core 3D concepts including design, film, video, and games Examines what artistic and technical skills are needed to succeed in the industry Offers helpful real-world scenarios and informative interviews with key educators and studio and industry professionals Whether you're considering a career in as a 3D artist or simply wish to expand your understanding of general CG principles, this book will give you a great overview and knowledge of core 3D Animation concepts and the industry.




Sprint


Book Description

From inside Google Ventures, a unique five-day process for solving tough problems, proven at thousands of companies in mobile, e-commerce, healthcare, finance, and more. Entrepreneurs and leaders face big questions every day: What’s the most important place to focus your effort, and how do you start? What will your idea look like in real life? How many meetings and discussions does it take before you can be sure you have the right solution? Now there’s a surefire way to answer these important questions: the Design Sprint, created at Google by Jake Knapp. This method is like fast-forwarding into the future, so you can see how customers react before you invest all the time and expense of creating your new product, service, or campaign. In a Design Sprint, you take a small team, clear your schedules for a week, and rapidly progress from problem, to prototype, to tested solution using the step-by-step five-day process in this book. A practical guide to answering critical business questions, Sprint is a book for teams of any size, from small startups to Fortune 100s, from teachers to nonprofits. It can replace the old office defaults with a smarter, more respectful, and more effective way of solving problems that brings out the best contributions of everyone on the team—and helps you spend your time on work that really matters.