Disney's Big Bad Book of Puzzlers


Book Description

More than 100 picture and word puzzles, mazes, logic and memory games, and number and letter problems featuring 17 of Disney's most popular villains come together in a hefty volume filled with illustrations of the bad guys and gals. Villains from such timeless classics as Snow White and the Seven Dwarfs and recent hits like Pocahontas will provide children with countless hours of mind-bending entertainment.176 pp.




The World's Biggest Book of Brainteasers & Logic Puzzles


Book Description

What a bargain! At more than 700 puzzle-packed pages, this huge, value-priced collection should keep any solver happy...and busy for a very long time. It contains brain-busting challenges of almost every type: math logic problems for the numerically inclined; absolutely amazing lateral thinking conundrums; really great critical thinking bafflers; and mind-boggling word puzzles. Here's just a small sample of what's inside: The 22nd and 24th presidents of the United States had the same mother and the same father, but were not brothers. How could this be so? Stumped? That's because it's one man--Grover Cleveland--who was reelected after skipping a term. And that's just an easy warm-up!




The Publishers Weekly


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Forthcoming Books


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The Undead Truth of Us


Book Description

Death was everywhere. They all stared at me, bumping into one another and slowly coming forward. Sixteen-year-old Zharie Young is absolutely certain her mother morphed into a zombie before her untimely death, but she can't seem to figure out why. Why her mother died, why her aunt doesn't want her around, why all her dreams seem suddenly, hopelessly out of reach. And why, ever since that day, she's been seeing zombies everywhere. Then Bo moves into her apartment building—tall, skateboard in hand, freckles like stars, and an undeniable charm. Z wants nothing to do with him, but when he transforms into a half zombie right before her eyes, something feels different. He contradicts everything she thought she knew about monsters, and she can't help but wonder if getting to know him might unlock the answers to her mother's death. As Zharie sifts through what's real and what's magic, she discovers a new truth about the world: Love can literally change you—for good or for dead. In this surrealist journey of grief, fear, and hope, Britney S. Lewis's debut novel explores love, zombies, and everything in between in an intoxicating amalgam of the real and the fantastic.




Crossword Puzzle Book


Book Description

The latest collection of 50 original puzzles in the series that has won the devotion of crossword fans for generations. Spiral binding.




Another Big Book of TV Guide Crossword Puzzles


Book Description

Thirty million loyal TV Guide� readers know where to find the best TV crosswords ever created. Puzzles with television themes from the most widely read weekly magazine in the world make this collection a television lover’s dream book. It’s spiral bound, oversize, and filled with hundreds of crosswords that will challenge anyone’s television IQ. There are classic favorites from the 1960s, ‘70s, ‘80s, and ‘90s; take a walk down memory lane, and answer “___ Masters in Rin Tin Tin” (just 3 letters). Try the best contemporary crosswords from TV Guide� Crosswords Magazine. All that, plus brain teasers and fun trivia quizzes offer hours of fun.




Understanding Disney


Book Description

Since the 1930s the Walt Disney Company has produced characters, images, and stories which have captivated audiences around the world. How can we understand the appeal of Disney products? What is it about the Disney phenomenon that attracts so many children as well as adults? In this major new book, Janet Wasko examines the processes by which the Disney company - one of the largest media and entertainment corporations in the world - manufactures the fantasies which enthrall millions. She analyses the historical expansion of the Disney empire, examines the content of Disney's classic films, cartoons and TV programs and shows how they are produced, considering how some of the same techniques have been applied to the Disney theme parks. She also discusses the reception of Disney products by different kinds of audiences. By looking at the Disney phenomenon from a variety of perspectives, she provides a fresh and comprehensive account of one of the most significant media and cultural institutions of our time. This important book by a leading scholar of the entertainment industries will be of great interest to students in media and cultural studies and will appeal to a wide readership.




Simon & Schuster Mega Crossword Puzzle Book #21


Book Description

Celebrate more than ninety-five years of Simon & Schuster crossword puzzle excellence with this engaging collection of 300 new, never-before-published crosswords, designed for fans of all skill levels. In 1924, Simon & Schuster published its first title The Cross Word Puzzle Book. Not only was it the publisher’s first release, it was the first collection of crossword puzzles ever printed. Today, more than ninety-five years later, Simon & Schuster’s legendary crossword puzzle book series continues with this new and appealing collection, offering hours of stimulation for solvers of every level. Created by the best contemporary constructors—and edited by top puzzle master John M. Samson—it’s designed with convenience in mind and features perforated pages so you can tear out puzzles individually and work on them on-the-go. So pick up a pencil and enjoy some screen-free fun with this timeless and unique collection of puzzles that is sure to delight existing fans and challenge new puzzle enthusiasts alike.




Creativity, Inc. (The Expanded Edition)


Book Description

The co-founder and longtime president of Pixar updates and expands his 2014 New York Times bestseller on creative leadership, reflecting on the management principles that built Pixar’s singularly successful culture, and on all he learned during the past nine years that allowed Pixar to retain its creative culture while continuing to evolve. “Might be the most thoughtful management book ever.”—Fast Company For nearly thirty years, Pixar has dominated the world of animation, producing such beloved films as the Toy Story trilogy, Finding Nemo, The Incredibles, Up, and WALL-E, which have gone on to set box-office records and garner eighteen Academy Awards. The joyous storytelling, the inventive plots, the emotional authenticity: In some ways, Pixar movies are an object lesson in what creativity really is. Here, Catmull reveals the ideals and techniques that have made Pixar so widely admired—and so profitable. As a young man, Ed Catmull had a dream: to make the first computer-animated movie. He nurtured that dream as a Ph.D. student, and then forged a partnership with George Lucas that led, indirectly, to his founding Pixar with Steve Jobs and John Lasseter in 1986. Nine years later, Toy Story was released, changing animation forever. The essential ingredient in that movie’s success—and in the twenty-five movies that followed—was the unique environment that Catmull and his colleagues built at Pixar, based on philosophies that protect the creative process and defy convention, such as: • Give a good idea to a mediocre team and they will screw it up. But give a mediocre idea to a great team and they will either fix it or come up with something better. • It’s not the manager’s job to prevent risks. It’s the manager’s job to make it safe for others to take them. • The cost of preventing errors is often far greater than the cost of fixing them. • A company’s communication structure should not mirror its organizational structure. Everybody should be able to talk to anybody. Creativity, Inc. has been significantly expanded to illuminate the continuing development of the unique culture at Pixar. It features a new introduction, two entirely new chapters, four new chapter postscripts, and changes and updates throughout. Pursuing excellence isn’t a one-off assignment but an ongoing, day-in, day-out, full-time job. And Creativity, Inc. explores how it is done.