Imagine Design Create


Book Description

Imagine, Design, Create offers a wide-ranging look at how the creative process and the tools of design are dramatically changing--and where design is headed in the coming years. Bringing together stories of good design happening around the world, the book shows how people are using fresh design approaches and new capabilities to solve problems, create opportunities, and improve the way we live and work. From the impact of SOM's Cathedral of Christ the Light in Oakland to the spark that inspired Thomas Heatherwick's U.K. Pavilion in Shanghai; from the new processes fueling Zaha Hadid's extraordinary architecture to the digital tools Ford is using to transform car design, each of these stories explores questions that swirl around the idea of design. How does design change our lives for the better? How is our capacity to produce good design evolving? How will the next generation of designers work? What will they make? What new areas of human experience is design opening for us? Now that designers can do almost anything--what should they do? The Publisher has two cover versions for this title. The books will ship with either a black or white cover. The interior contents are the same.




Architectural Design Portable Handbook


Book Description

Integrate key information to facilitate optimal design solutions Essential for any working architect, Architectural Design Portable Handbook guides you through projects every step of the way, summarizing, synthesizing, and systematizing the core tasks of design. Developed by noted architect Andy Pressman, this handy take-along reference is certain to become an indispensable tool. You’ll find value-added features such as quick tips and case studies, quotes from leading architects, checklists, and a customizable layout that encourages you to add your own helpful notes and reminders. And that’s in addition to expert, time- and error-sparing information on: * Design strategies * Site analysis methods * The use of CAD and other graphics * Working with clients * User-needs evaluation * Data compilation * Concept development * Exploring design alternatives * Computing and design * Presentations * More!







Child of the World


Book Description

Stephenson's volume is a wonderful resource for parents seeking thoughtful, sound advice on raising well-grounded children in a chaotic world. Presenting Montessori principles in clear and eloquent prose, Stephenson's legacy will be a tremendous service to generations of parents to come. -Angeline Lillard, PhD, Professor of Psychology, U. of Virginia, author of Montessori, The Science behind the Genius




Roleplaying Game


Book Description

"Based on the original roleplaying game rules designed by Gary Gygax and Dave Arneson and inspired by the third edition of the game designed by Monte Cook, Jonathan Tweet, Skip Williams, Richard Baker, and Peter Adkison"--Title page verso.




In Fashion


Book Description

If you've ever dreamed of working at Vogue, photographing supermodels, or outfitting celebrities, In Fashion will equip you with everything you need to know to get an “in” into fashion. Former beauty and fashion news director of Harper's Bazaar and editor in chief of Seventeen, Annemarie Iverson—the outsider’s insider—knows just how to get noticed and stay on top. In Fashion is packed with her insightful tips, along with advice from leaders at Michael Kors, Bergdorf Goodman, Condé Nast, and more. Straightforward, honest, and insightful, Iverson has put together a book that will help you determine your best fashion career fit will providing a bird’s eye view into the most elite fashion companies. Along the way, you’ll learn what school may be best for you, as well as how to write a chic resume, handle the pressures of a fast-paced environment, hone your skills to make you a success in your ideal job, and more. The most comprehensive guide available for a notoriously competitive industry, In Fashion exposes all of its seams, with plenty of details on what it's like to work at dozens of of elite and cutting-edge companies. Whether you're just getting started or are considering a career switch, In Fashion offers all the resources you need to land your dream job in fashion.




Abstracting Craft


Book Description

In this investigation of the possibility of craft in the digital realm, the author discusses the emergence of computation as a medium, rather than just a set of tools, suggesting a growing correspondence between digital work and traditional craft.




Dark Matter


Book Description

Art is big business, with some artists able to command huge sums of money for their works, while the vast majority are ignored or dismissed by critics. This book shows that these marginalized artists, the "dark matter" of the art world, are essential to the survival of the mainstream and that they frequently organize in opposition to it. Gregory Sholette, a politically engaged artist, argues that imagination and creativity in the art world originate thrive in the non-commercial sector shut off from prestigious galleries and champagne receptions. This broader creative culture feeds the mainstream with new forms and styles that can be commodified and used to sustain the few artists admitted into the elite. This dependency, and the advent of inexpensive communication, audio and video technology, has allowed this "dark matter" of the alternative art world to increasingly subvert the mainstream and intervene politically as both new and old forms of non-capitalist, public art. This book is essential for anyone interested in interventionist art, collectivism, and the political economy of the art world.




Tilted land


Book Description




Art of this Century


Book Description

Preface and Acknowledgments / Thomas Krens -- The Genesis of a Museum: A History of the Guggenheim / Thomas Krens -- Frank Lloyd Wright and the Solomon R. Guggenheim Museum / Bruce Brooks Pfeiffer -- Paintings of Modern Life and Modern Myths: Late-Nineteenth- and Early Twentieth-Century Representations of Gender, Class, and Race in the Thannhauser Collection / Andrea Feeser -- 1912 / Lisa Dennison -- Technology and the Spirit: The Invention of Non-Objective Art / Michael Govan -- Peggy's Surreal Playground / Jennifer Blessing -- Art of This Century and the New York School / Diane Waldman -- Against the Grain: A History of Contemporary Art at the Guggenheim / Nancy Spector -- The Institution as Frame: Installations at the Guggenheim / Clare Bell.