Doomsday Deck


Book Description

Arts and crafts...and evil It's that time of the year for the Sunnydale Sidewalk Art Festival, and Buffy and the gang have been enlisted to help Joyce pre-pare for the big event. In fact, Xander's especially eager to pitch in, due to the arrival of a major hottie -- a young artist named Justine. She specializes in Tarot paintings, and tells Xander that she senses much energy surrounding his aura. Xander naturally assumes his latent psychic powers have been awakened. But Buffy's not quite ready to call the psychic hot line. She has a nagging suspicion that something about Justine is not Þve by Þve -- especially after she reaches for Justine's prized Tarot deck, which causes the artist to þy off the handle in a big way. Then there's the fact that vampires appear uncomfortable in Justine's presence. One by one, each of Buffy's closest friends seem to be surrendering their free will to an unknown, unseen force....




Colony


Book Description

Interactive storylines allow readers to chose more than two dozen possible endings. A guest speaker--who is actually an ant-like demon queen--arrives at Sunnydale to talk about self-esteem, and to recruit drone-like workers to build her colony.




The Wisdom of War


Book Description

Could the Council have something to do with water beast that hit the Sunnydale scene?




The Darkening


Book Description

Willow sets off on a trail of vengeance and magick-gathering to prepare a spell that will bring Tara back to life.




The Whedonverse Catalog


Book Description

Director, producer and screenwriter Joss Whedon is a creative force in film, television, comic books and a host of other media. This book provides an authoritative survey of all of Whedon's work, ranging from his earliest scriptwriting on Roseanne, through his many movie and TV undertakings--Toy Story, Buffy the Vampire Slayer, Angel, Firefly/Serenity, Dr. Horrible, The Cabin in the Woods, and Agents of S.H.I.E.L.D.--to his forays into the Marvel Cinematic Universe. The book covers both the original texts of the Whedonverse and the many secondary works focusing on Whedon's projects, including about 2000 books, essays, articles, documentaries and dissertations.




Tarot and Other Meditation Decks


Book Description

Arthur E. Waite and artist Pamela Colman Smith's Rider-Waite Tarot (1909) is the most popular Tarot in the world. Today, it is affectionately referred to as the Rider-Waite-Smith Tarot in recognition of the high quality of Smith's contributions. Waite and Smith's deck has become the gold standard for identifying and analyzing contemporary Tarot and other meditation decks based on archetypes. Developments in both visual and literary history and theory have influenced Tarot since its fifteenth-century invention as a game and subsequent adaptations for esotericism, cartomancy, and meditation. This analysis consider Tarot in relation to established modern and postmodern art movements, such as Symbolism, Surrealism, and Pattern and Decoration Art, as well as the concepts and theories informing both the dominance and the dissolution of the modernist "grid" and hierarchical priorities. This work also explores the close connection between Tarot and the invention of the literary novel and includes new material on the representation of Tarot in film and fiction. A new chapter addresses the growing influence of the archetypal "shadow" and "shadow work" on Tarot as an artistic form, narrative genre, and practice in the new millennium.




Deckade


Book Description




Heat


Book Description

From southern California to Sedona, Arizona, from Oden Tal to Pylea, the war between the dimensions is heating up as Buffy and Angel face off against the demon Lir and the huntress Jhiera.




The Deathless


Book Description

As if Ring Day weren't enough to make Buffy Summers anxious (she can't even afford one of the less expensive silver bands), the Slayer has her hands full trying to figure out why an average split-level house in Sunnydale has all the vampires spooked. When she arrives at the library to discuss this new development with Giles, a package he's received from an old folklorist in Russia reveals what's going on: The stars are properly aligned for an attempt to resurrect Koschei the Deathless, a long-dead evil sorcerer. So while her classmates are busy choosing rings to demonstrate their school spirit, Buffy must figure out how to keep someone from reviving Koschei and, should she need to resort to plan B, how to kill him again. A little investigating soon leads Buffy and the gang to the necromancer who originally killed the sorcerer, an immortal Russian sorceress named Yulia Dryanushkina, who can control vampires (which explains their reluctance to pass by her place of residence). When the crew pays Yulia a visit, she assures them that with Willow's assistance, she would be able to kill the sorcerer again should he be revived. Neither Buffy nor Willow are particularly comfortable with aligning themselves with the necromancer, but they have no other choice when, twenty-four hours later, the vampires start behaving strangely . . . and half the senior class goes missing.




Your Turn!


Book Description

Whether you are a novice or experienced pro, this easy-to-follow guide to designing board games is for you! In Your Turn! The Guide to Great Tabletop Game Design, veteran game designer Scott Rogers—creator of tabletop games including Rayguns and Rocketships, Pantone the Game and ALIEN: Fate of the Nostromo—delivers a practical walkthrough to help YOU create over a half-dozen game prototypes, including dice, card, euro, miniature, and party games. The book is packed with easy-to-follow instructions, charming illustrations, and hands-on lessons based on the author's proven knowledge and experience. And once you've made your game, Your Turn! will teach you how to prepare, pitch and sell it whether through crowdfunding or a publisher. You’ll also learn how to: Write and create elegant and crystal-clear rules of play Playtest your games to improve quality, fix problems, and gather feedback Learn what players want and how to design for it Learn the secrets of the Six Zones of Play and why they are so important to your game design! Your Turn! is the essential guide for practicing and aspiring tabletop game designers everywhere! Why wait to make the tabletop game of your dreams? Grab this book and prepare to take Your Turn!