Dragon Empires Gazetteer


Book Description

Grab your katana, ready your best kung fu, and prepare to discover a whole new world of exciting adventure The mysteries and wonders of the Dragon Empires are finally revealed The continent of Tian Xia stretches from the polar ice in the north to well south of the equator -- a realm where honorable samurai, devious ninja, martial artistry, strange spirits, and imperial dragons rule. The Dragon Empires Gazetteer also presents five new player character races -- the birdlike tengus, reptilian nagaji, shapechanging foxlike kitsune, reincarnted spiritualists known as samsarans, and the shadowy masters of trickery called the wayang. An overview of life in the Dragon Empires offers a look at a new core pantheon (including more than a dozen brand-new deities), several new factions, and the challenges faced by a land recovering from the recent fall of a continental empire.




Dragon Empires Primer


Book Description

Enter the mystical land of Tian Xia -- the Dragon Empires -- a new realm for players to explore. Player-friendly descriptions of more than two-dozen nations, new traits for each, details on five new character races (the birdlike tengu, the shapechanging foxlike kitsune, the shadow-wreathed wayang, the reptilian nagaji, and the spirit-bound samsaran), notes on local religions, new Asia-inspired archetypes, feats and martial arts styles, magic items, spells, and a system to track honor and dishonor provide numerous exciting character options. Each bimonthly Pathfinder Companion contains several player-focused articles exploring the volume's theme as well as short articles with innovative new rules for social, magic, religious, and combat-focused characters, as well as traits to better anchor the player to the campaign.




The Inner Sea World Guide


Book Description

The exciting world of the Pathfinder Roleplaying Game comes alive in this giant 320-page, full-color hardcover campaign setting! Fully revised to match the new Pathfinder RPG rules, this definitive volume contains expanded coverage of the 40+ nations in the world of Golarion's Inner Sea region, from ruin-strewn Varisia in the north to the sweltering jungles of the Mwangi Expanse in the south to crashed sky cities, savage frontier kingdoms, powerful city-states, and everything in-between. A broad overview of Golarion's gods and religions, new character abilities, magic items, and monsters flesh out the world for both players and Game Masters. Plus, a beautiful poster map reveals the lands of the Inner Sea in all their treacherous glory.




Lords of Chaos


Book Description

The howling madness of the Abyss lurches to terrible life in Book of the Damned Volume 2 -- Lords of Chaos, a harrowing look at the primordial nature of evil. Whether defending the world from the demonic horde or selling it out to your dark master, this 64-page campaign setting guidebook shines an unholy light on the darkest evils ever to befoul the multiverse. Written by Pathfinder Editor-in-Chief and noted demon expert James Jacobs, Lords of Chaos promises dark delights invaluable to any Pathfinder Roleplaying Game campaign, including detailed discussions of the 10 most important Abyssal realms and their fiendish rulers; expanded information on two-dozen lesser demon lords and their nightmarish realms; detailed ecologies of major known demon types; a complete history of the Abyss and the unspeakable creatures who dwelled there before the advent of gods and demons; plus several new demons and Abyssal monsters, demonic spells, magic items, and more.




The Capital of the Yuan Dynasty


Book Description

Presents a comprehensive analysis of the development of the capital of the Yuan Dynasty, a historic landmark in the history of China; Provides detailed information on different aspects of the capital, including the political events, economic environment, and cultural contribution;




Pathfinder Adventure Path


Book Description

Fresh from their successes in Escadar, the heroes bring their traveling circus to the Isle of Kortos--the so-called Starstone Isle at the heart of the Inner Sea. As their circus tours the farming communities in the breadbasket known as the Swardlands, the heroes get a chance to explore the three aeon towers that impart enchanted bounty to the land. Yet all is not well in the Swardlands, as ecological damage and raiding beasts threaten the hardworking farmers and loggers. The heroes must overcome the aeon towers' stony guardians, entrenched xulgath hordes, and a zealous dero murderer before they can confront the xulgaths' alchemist leader and disrupt his disastrous scheme to use the aeon towers to bring ruin to everyone on the island! "Life's Long Shadows" is a Pathfinder adventure for four 9th-level characters. This adventure, from author Greg A. Vaughan, continues the Extinction Curse Adventure Path, a six-part, monthly campaign in which the heroes lead a traveling circus as they unravel a plot to eradicate all life from the islands of the Inner Sea. This adventure also includes information about the bountiful area known as the Swardlands and the malevolent demon lord Zevgavizeb, as well as new monsters and rules. Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world's oldest fantasy RPG.




Sin Eater


Book Description

"I SHALL BAPTIZE YOU, SIR, AND MY BAPTISM WILL BURN YOUR FOLLY AND FLESH AWAY."A year has passed since Auric Manteo descended into the haunted depths of a Djao ruin to return a lethal artifact, only to face down a bloodthirsty, imprisoned god. Now his daughter Agnes comes to bring him back to the capital with promises of hidden secrets finally revealed.But the city decays, poisonous disorder is rife, and whispered prophecy foretells of cataclysm and doom. Summoned by their no-longer human queen, Auric and Agnes are commanded to carry out an impossible task, one that can be accomplished only with the mysterious blade Szaa'da'shaela, gifted to Auric on a lunatic's whim. Can Auric and his daughter survive a journey fraught with blood, menace, and madness? And can they pay the price demanded by a being every bit as evil as the Aching God?Sin Eater is the sequel to 2018's widely praised Aching God and book 2 of the Iconoclasts Trilogy.




Player's Guide to Faerun


Book Description

An extensive resource for role-playing in the Forgotten Realms world that includes new and updated material for gameplay.




Pathfinder Campaign Setting


Book Description

From the thieves' guilds of Absalom to the rebel networks of Galt, from the poisoners of Daggermark to the secret courts of Taldor, cloak-and-dagger plots manipulate fates across the Inner Sea region. With Pathfinder Campaign Setting: Inner Sea Intrigue, you'll learn the secrets hidden beneath the surface of the Pathfinder world. New insights on social combat, misleading magic, and secret academies allow the techniques introduced in Pathfinder RPG Ultimate Intrigue to shine. A host of new, campaign-driven archetypes, equipment, and magic items also present a spectrum of new options for deceptive heroes and unlock the powers of the new vigilante class for heroes and villains alike. Learn the secret arts of the Inner Sea region and unleash the powers of stealth and subtlety in your Pathfinder RPG game.




Pathfinder Campaign Setting


Book Description

The world of Golarion is full of ancient secrets, hidden lore, and untapped psychic powers. Pathfinder Campaign Setting: Occult Realms helps Game Masters explore occult themes in their games, providing inspiration, new rules, and detailed locations to bring an occult campaign of any level to life. New occult powers designed to complement the new classes presented in Pathfinder RPG Occult Adventures help members of psychic classes customize their characters through story-based accomplishments, and new rituals tied to the organizations, history, and gods of the Inner Sea region allow non-psychics to create powerful occult effects. More than a dozen locations rife with occult adventure potential are detailed within, including sites in Hermea, Jalmeray, Numeria, and Razmiran, as well as sites on other planets and planes of existence. No occult-themed campaign in the Pathfinder campaign setting is complete without Occult Realms!