Dragon's Cure


Book Description

When Serena heads out on her own, escaping an abusive relationship, the last thing she expected was to hear voices…from a dragon. Running from her cruel father, Serena vows never to be hurt again. Despite her best efforts to push all relationships away, a little dragon befriends her. Life as a dragon rider has its perks, but Serena isn’t willing to open up enough to make the bond what it can be. Carryn loves her family and dragon. Her childhood friend, Tyrell, has become an honored rider and sees Carryn’s innocence as immaturity. When Tyrell dates her new friend, Serena, Carryn wonders what will become of their friendship. As Serena’s heart unthaws, she allows Tyrell in, only to discover he’s not been completely honest with her. With Serena sold into slavery, Carryn tracks down her friend intent on revenge. But will that leave her as much a slave as Serena? Dragon’s Cure is the extremely captivating fourth book in the Dragon Courage series. If you like wonderful worlds, getting lost in novels, and not being able to put down a book, you’ll like Kandi J Wyatt’s amazing series.




The Book of Dragons


Book Description

From silly to scary, shocking to absurd, dragons abound in this collection of eight children’s stories from beloved author E. Nesbit. Originally published in the serial magazine The Strand, this anthology was reprinted as a single volume in 1901 and has served as a classic of both children’s and dragon’s literature ever since. Within, you’ll find stories of a silly king, a stalwart princess, a pair of mischievous children on the hunt for adventure, and many more tales of children besting the terrible beasts of their worlds. This fine new edition of The Book of Dragons comes complete with a foreword from Eleanor Fitzsimmons, author of The Life and Loves of E. Nesbit.




The Book of Dragons


Book Description

The Book of Dragons (1899) is a collection of children’s stories by English writer Edith Nesbit. Comprising eight stories originally published in 1899 in The Strand Magazine, The Book of Dragons is a work that explores the magic and wonder of mythical beasts for children and adults alike. In “The Book of Beasts,” a young prince named Lionel is named the next king. After his coronation, he goes to the palace library for the first time, where he discovers the eccentric former king’s collection of rare and magical books. Although the Chancellor tries to discourage Lionel from opening them, he picks out a large book titled “The Book of Beasts,” which, when opened, releases a colorful butterfly into the air. Flipping through the book, Lionel turns to a page where a red dragon sits under a palm tree. Terrified, he slams the book shut, but his curiosity proves hard to resist. “Uncle James, or the Purple Stranger” is the story of the Princess of Rotundia, a strange island nation where animals grow to the opposite size as their counterparts around the world. In Rotundia, rabbits and mice grow to the size of elephants, while elephants stop growing when they reach the size of a small dog. One day, the Princess’s friends ask her to show them the royal dragon, but when the ugly creature eats the Princess’s rabbit, her scheming Uncle James hatches a plan to steal the kingdom for himself. These are only two of the eight stories that make up Edith Nesbit’s The Book of Dragons, a bizarre and wonderful collection of tales from one of England’s finest fabulists. With a beautifully designed cover and professionally typeset manuscript, this edition of Edith Nesbit’s The Book of Dragons is a classic of English children’s literature reimagined for modern readers.




Dungeons & Dragons For Dummies


Book Description

Caught in traffic. Trapped in a cubicle. Stuck in a rut. Tangled up in red tape. In the real world, sometimes you feel powerless—but not in Dungeons & Dragons (D & D). In this fantasy-adventure, you have all kinds of special powers. You can slay the evil dragon, overcome the orc or the ogre, haunt the werewolf, and triumph over sinister trolls. You venture into strange realms, encounter strange creatures, and use magical powers. Your character grows and develops with every adventure. With this guide, you can learn the ins and outs of D & D and start playing right away. Dungeons & Dragons For Dummies gives beginners the basics of the complex game and helps experienced players fine-tune their roleplaying. It guides you through: Creating your character (a powerful fighter, a sneaky rogue, a crafty sorcerer, or a charismatic cleric), and character advancement The races: humans, dwarves, elves, and halflings The types of character actions: attack rolls, skill check, and ability checks The 6 abilities: strength, dexterity, constitution, intelligence, wisdom, charisma Feat requirements and types Playing the game, including moving in combat, attacking with a weapon (melee attacks or ranged attacks), and damage and dying Picking skills, armor, weapons, and gear Choosing spells if your character is a sorcerer or domains for a cleric Building encounter or combat strategies and using advanced tactics Maximizing your character’s power with the acquisition of the right magic items: armor, weapons, potion, scroll, ring, wand, staff, rod, plus wondrous items D & D game etiquette Becoming a Dungeon Master There’s even a sample play session that walks you through typical play, gets you comfortable using the battle grid and character markers, lets you test player characters against each other and against monsters, and shows you how to add story elements to create an adventure. Produced in partnership with Wizards of the Coast, written by D & D game designers, and complete with a battle grid, a sample dungeon map, and a glossary, this guide arms you with the knowledge to create and equip a character and empowers you to enter the captivating, fascinating world of D & D.




Dragon's Future


Book Description

Every child of Woolpren dreams of becoming one, but only a few are chosen. Now, ten-year-old twin brother and sister, Ruskya and Duskya, have been selected to join an elite group of riders: dragon riders. Full of awe and excitement, the twins leave their mother, and their home, to train for their new lives. Fifteen years later, dragons are becoming extinct and riders are rare. One day, Ruskya is at the general store in town when a man announces that he is recruiting new dragon riders. Ruskya goes undercover, and discovers that there is another colony of riders with their own agenda-a quest to find a mysterious plant that could restore the dragon population, or destroy it. When a battle erupts between the two colonies, it's up to Ruskya and his friends to fight for their dragons' future, and their lives. Follow Ruskya's quest as he finds courage and friendship in this exciting middle grade fantasy series by new author Kandi J Wyatt.




THE BOOK OF DRAGONS (Illustrated)


Book Description

This carefully crafted ebook: "THE BOOK OF DRAGONS (Illustrated)" is formatted for your eReader with a functional and detailed table of contents: The Book of Beasts Uncle James, or The Purple Stranger The Deliverers of Their Country The Ice Dragon, or Do as You Are Told The Island of the Nine Whirlpools The Dragon Tamers The Fiery Dragon, or The Heart of Stone and the Heart of Gold Kind Little Edmund, or The Caves and the Cockatrice Edith Nesbit (1858-1924) was the author of world famous books for children - the tales of fantastical adventures, journeys back in time and travel to magical worlds.




Age of the Sorcerers Bundle: Throne of Dragons (#2) and Born of Dragons (#3)


Book Description

“Has all the ingredients for an instant success: plots, counterplots, mystery, valiant knights, and blossoming relationships replete with broken hearts, deception and betrayal. It will keep you entertained for hours, and will satisfy all ages. Recommended for the permanent library of all fantasy readers.” --Books and Movie Reviews, Roberto Mattos (re The Sorcerer’s Ring) A bundle of books two and three in Morgan Rice’s fantasy series AGE OF THE SORCERERS (THRONE OF DRAGONS and BORN OF DRAGONS). Here are two bestselling novels, all in one convenient file with over 150,000 words of reading. It also makes the perfect gift! In THRONE OF DRAGONS (Age of the Sorcerers—Book Two) King Godwin mobilizes his army to cross the great bridge and invade the South to rescue his 17 year old daughter, Lenore. But Lenore is imprisoned deep in the South, under the watchful and hateful eye of King Ravin, and she may have to learn to escape herself first if she has any chance of escape. Her brother Rodry, though, is way ahead of the King’s men, deep in hostile territory, alone on a mission to save his sister—while her other brother, Vars, offers a lesson in cowardice and betrayal. Devin follows Gray, eager to learn more about how to harness his powers and about who he is. Greave travels to remote regions to find the house of scholars and to try to save his sister, Nerra. But Nerra, sickened by the scale sickness, is dying on a remote isle once touched by dragons. And her only chance of survival may just compel her to risk it all. And all of this will culminate in an epic battle that may just determine the fate of the two kingdoms. In BORN OF DRAGONS (Age of the Sorcerers—Book Three) Lenore is safely returned to the North—but not without a price. Her bother Rodry is dead and her father, King Godwin, lies in a coma. With the rulership of the North in question, her treacherous brother Vars may just find an opening to rule. But Vars is a coward, and King Ravin, smarting from defeat, mobilizes the entire South to invade. The northern capital, never defeated, lies protected by tides and canals—but Ravin can happily lose scores of men. The most epic battle, it seems, is yet to come. Book #4—RING OF DRAGONS—is also now available!




Age of the Sorcerers Bundle: Realm of Dragons (#1) and Throne of Dragons (#2)


Book Description

“Has all the ingredients for an instant success: plots, counterplots, mystery, valiant knights, and blossoming relationships replete with broken hearts, deception and betrayal. It will keep you entertained for hours, and will satisfy all ages. Recommended for the permanent library of all fantasy readers.” --Books and Movie Reviews, Roberto Mattos (re The Sorcerer’s Ring) A bundle of the first two books in Morgan Rice’s fantasy series AGE OF THE SORCERERS (REALM OF DRAGONS and THRONE OF DRAGONS). Here are two bestselling novels, all in one convenient file, which offer a great introduction to the AGE OF THE SORCERERS series. Over 150,000 words of reading—it also makes the perfect gift! REALM OF DRAGONS (Age of the Sorcerers—Book One) tells the story of the epic coming of age of one very special 16 year old boy, a blacksmith’s son from a poor family who is offered no chance of proving his fighting skills and breaking into the ranks of the nobles. Yet he holds a power he cannot deny, and a fate he must follow. It tells the story of a 17 year old princess on the eve of her wedding, destined for greatness—and of her younger sister, rejected by her family and dying of plague. It tells the tale of their three brothers, three princes who could not be more different from each other—all of them vying for power. It tells the story of a kingdom on the verge of change, of invasion, the story of the dying dragon race, falling daily from the sky. It tells the tale of two rival kingdoms, of the rapids dividing them, of a landscape dotted with dormant volcanoes, and of a capital accessible only with the tides. In THRONE OF DRAGONS (Age of the Sorcerers—Book Two) King Godwin mobilizes his army to cross the great bridge and invade the South to rescue his 17 year old daughter, Lenore. But Lenore is imprisoned deep in the South, under the watchful and hateful eye of King Ravin, and she may have to learn to escape herself first if she has any chance of escape. Her brother Rodry, though, is way ahead of the King’s men, deep in hostile territory, alone on a mission to save his sister—while her other brother, Vars, offers a lesson in cowardice and betrayal. Devin follows Gray, eager to learn more about how to harness his powers and about who he is. Greave travels to remote regions to find the house of scholars and to try to save his sister, Nerra. But Nerra, sickened by the scale sickness, is dying on a remote isle once touched by dragons. And her only chance of survival may just compel her to risk it all. And all of this will culminate in an epic battle that may just determine the fate of the two kingdoms. Book #3 (BORN OF DRAGONS) is also now available!




Gate of Nine Dragons—Searching for Kung Fu


Book Description

The first part of this book Searching for Kung Fu recalls my own journey over decades in the search for both the most traditional Kung Fu practices and the philosophical teachings embedded within. It begins as a teenager studying Karate in America, learning from one of the great Okinawa masters Shihon Kenneth Funakoshi. Realizing that the root of Karate is actually Kung Fu, the journey brought me to China, to the legendary Shaolin Monastery seeking the source of Kung Fu. During these years I have had the opportunity and privilege to train under many of China’s great masters whose stories and philosophies are imparted in this book. I am sharing the story of my journey, as it is really the shared journey of every martial artist. The second part of this book The Gate of Nine Dragons reflects nine key Kung Fu principles presented through the traditional “Nine Dragon Sons.” These are nine Kung Fu concepts that can be understood as a code shared by and belonging to every school of martial arts. As a code this set of nine principles represent a set of integrated mind-set values that we can adopt in our daily lives: Perseverance, Loyalty, Balance, Change, Centering, Harmony, Flow, Emptiness, Non-violence. These nine Kung Fu principles can be understood as nine stages of training, nine aspects of Chinese philosophy, or nine values shared by martial artists offered here as a code.




Dragons’ Teeth and Thunderstones


Book Description

For at least half a million years, people have been doing some very strange things with fossils. Long before a few seventeenth-century minds started to decipher their true, organic nature, fossils had been eaten, dropped in goblets of wine, buried with the dead, and adorned bodies. What triggered such curious behavior was the belief that some fossils could cure illness, protect against being poisoned, ease the passage into the afterlife, ward off evil spirits, and even kill those who were just plain annoying. But above all, to our early prehistoric ancestors, fossils were the very stuff of artistic inspiration. Drawing on archaeology, mythology, and folklore, Ken McNamara takes us on a journey through prehistory with these curious stones, and he explores humankind’s unending quest for the meaning of fossils.