Draw in Order to See


Book Description

Draw In Order to See is the first book to survey the history of architectural design using the latest research in cognitive science and embodied cognition. Beginning with a primer on visual perception, cognitive science, design thinking, and modes of conception used by groups of architects in their practices, Mark Alan Hewitt surveys a 12,000-year period for specific information about the cognitive schemata used by Homo sapiens to make their buildings and habitats. The resulting history divides these modes of thinking into three large cognitive arcs: crafting, depicting, and assembling, within specific temporal frames. His analysis borrows from Merlin Donald's thesis about mimetic and symbolic cognition as critical to the emergence of the modern mind, and further employs theories of enactment and embodiment to clarify their relationship to architecture. Individual chapters treat the emergence of depiction during the Renaissance, the education of architects in the modern era, Baroque illusionism and scenography, the breakdown of artisanal literacy during the Enlightenment, and modern experiments with models, montage, and illusions of movement. The author concludes with a critique of contemporary design and education, and promotes design with embodiment as a tonic for a profession in crisis, facing the challenges of climate change, energy shortages, inequality, and housing a population of over seven billion in the coming decades. This groundbreaking and valuable study presents a clear view of current research in two related fields that have not heretofore been compared, and outlines a strategy for future research. An extensive bibliography offers readers an up-to-date reference to both the science and the architectural history behind the text.




How to Draw What You See


Book Description

The 35th anniversary edition of the classic how-to book that has helped millions of artists learn to draw. When it was originally published in 1970, How to Draw What You See zoomed to the top of Watson-Guptill’s best-seller list—and it has remained there ever since. “I believe that you must be able to draw things as you see them—realistically,” wrote Rudy de Reyna in his introduction. Today, generations of artists have learned to draw what they see, to truly capture the world around them, using de Reyna’s methods. How to Draw What You See shows artists how to recognize the basic shape of an object—cube, cylinder, cone, or sphere—and use that shape to draw the object, no matter how much detail it contains.




Draw with Rob at Christmas


Book Description

Merry Christmas! The internet phenomenon #DrawWithRob is now a fantastically festive art activity book for you to draw with Rob at home... The second book based on the viral videos seen everywhere on YouTube, Facebook, TikTok, TV, and more, from the creative genius and bestselling author Rob Biddulph! Christmas is different this year, with more families at home and wondering what to do! Pick up your pencils and join thousands of children around the world and #DrawWithRob - celebrating Christmas has never been so much fun! The first DRAW WITH ROB activity book went to Number One in the charts and was named 'Book of the Year' at the 2020 Sainsbury's Children's Book Awards! Now every family can share this fantastically festive new art activity book for Christmas. Join Rob and learn to draw your favourite Christmas characters - from Polar Bears to Elves and from Father Christmas to a Snowman, this perfect present is packed with arts, crafts and festive fun. The bestselling and award-winning author/illustrator Rob Biddulph is the genius behind the phenomenal, viral sensation that is DRAW WITH ROB and the accompanying activity book, and now the sensational DRAW WITH ROB AT CHRISTMAS - bringing joy to families everywhere with his easy to follow instructions and warm-hearted humour. So whether you're in home education, home-schooling, learning to draw or just having fun, let Rob show you that anyone can learn to #DrawWithRob! *WITH PERFORATED PAGES SO YOU CAN EASILY TEAR OUT AND DISPLAY YOUR ART!* Rob's original hit videos are also available at www.robbiddulph.com, and on Facebook, YouTube, TikTok, and Instagram, with Rob appearing on TV to talk about them too. Perfect stay-at-home fun for boys, girls, and everyone aged three to one hundred and three, and a wonderful introduction to Rob Biddulph's bestselling picture book range - including the Waterstones Children's Book Prize-winning Blown Away, Odd Dog Out, and many more! Available in all good bookstores and online retailers, and perfect for children who are learning to read - or just love to!




DataCAD


Book Description




Phlebotomy Best Practices: A Case Study Design


Book Description

Enhance your students' learning in phlebotomy! Navigate eBook for Phlebotomy Best Practices: A Case Study Design is suitable for use with any phlebotomy text, this new workbook includes 40 case studies to help apply concepts, methods and techniques, and information to actual situations.










Beginning 3D Game Development with Unity


Book Description

Beginning 3D Game Development with Unity is perfect for those who would like to come to grips with programming Unity. You may be an artist who has learned 3D tools such as 3ds Max, Maya, or Cinema 4D, or you may come from 2D tools such as Photoshop and Illustrator. On the other hand, you may just want to familiarize yourself with programming games and the latest ideas in game production. This book introduces key game production concepts in an artist-friendly way, and rapidly teaches the basic scripting skills you'll need with Unity. It goes on to show how you, as an independent game artist, can create casual interactive adventure games in the style of Telltale's Tales of Monkey Island, while also giving you a firm foundation in game logic and design. The first part of the book explains the logic involved in game interaction, and soon has you creating game assets through simple examples that you can build upon and gradually expand. In the second part, you'll build the foundations of a point-and-click style first-person adventure game—including reusable state management scripts, load/save functionality, a robust inventory system, and a bonus feature: a dynamically configured maze and mini-map. With the help of the provided 2D and 3D content, you'll learn to evaluate and deal with challenges in bite-sized pieces as the project progresses, gaining valuable problem-solving skills in interactive design. By the end of the book, you will be able to actively use the Unity 3D game engine, having learned the necessary workflows to utilize your own assets. You will also have an assortment of reusable scripts and art assets with which to build future games.




The Missions Code


Book Description




Mastering AutoCAD 2007 and AutoCAD LT 2007


Book Description

The World's Bestselling AutoCAD Resource Now Fully Updated for the 2007 Release There's a reason why Mastering AutoCAD is so popular year after year. Loaded with concise explanations, step-by-step instructions, and hands-on projects, this comprehensive reference and tutorial from award-winning author George Omura has everything you need to become an AutoCAD expert. If you're new to AutoCAD, the tutorials will help you build your skills right away. If you're an AutoCAD veteran, Omura's in-depth explanations of the latest and most advanced features, including all the new 3D tools, will turn you into an AutoCAD pro. Whatever your experience level and however you use AutoCAD, you'll refer to this indispensable reference again and again. Coverage Includes Creating and developing AutoCAD drawings Drawing curves and applying solid fills Effectively using hatches, fields, and tables Manipulating dynamic blocks and attributes Linking drawings to databases and spreadsheets Keeping track of your projects with the Sheet Set Manager Creating cutaway and x-ray views to show off the interior of your 3D model Rendering realistic interior views with natural lighting Giving a hand-drawn look to 3D views Easily creating complex, free-form 3D shapes in minutes Making spiral forms with the Helix and Sweep tools Exploring your model in real time with the Walk and Fly tools Creating animated AVI files of your 3D projects Customizing AutoCAD using AutoLISP(r) Securing and authenticating your files Sharing files with non-AutoCAD users Featured on the CD Load the trial version of AutoCAD 2007 and get started on the lessons in the book. The CD also includes project files and finished drawings for all the book's exercises, a symbols library, a 2D and 3D parts library, and extra utilities to increase your productivity. Advance your skills even more with bonus chapters on VBA, Active X, architectural solid modeling, and working with external databases. "Mastering AutoCAD 2007 has been fully updated to cover all of AutoCAD 2007's new or enhanced features including modeling, visual styles, lights and materials, rendering and animation, and changes users asked for in commonly used commands. This excellent revision to the bestselling Mastering AutoCAD series features concise explanations, focused examples, step-by-step instructions, and hands-on projects for both AutoCAD and AutoCAD LT." —Eric Stover, AutoCAD Product Manager "Omura's explanations are concise, his graphics are excellent, and his examples are practical." —CADalyst Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.