Dreameya


Book Description

Princess Deena Nyte always resented the fact that she grew up in a correction home while her sister, Tina, grew up at Liberty Palace. She was very certain that if those awful Ketarians never kidnapped her parents she would be there also. Deena plans to leave the little town of Meadiyo one day and return to her rightful home. When the time arises for her to go, she sets off on her own adventure and takes her friends along for the ride! Also find out what happens to all the kids from volume one when Tario decides to carry out his revenge on them for destroying his precious city. Will they finally vanquish the evil king once and for all, or will the brave group of heroes end up getting defeated by him and his robotic army? The Dreameya series continues in this colorfully, illustrated exciting sequel, The Ketarians' Revenge!




Dreameya The Lost City


Book Description

Platinum always dreamed of going to the lost city of Ketaria, the supposed home of the evil king Tario. So you can imagine how excited he was when he found an excuse to go! Now, Platinum is taking his friends on an adventure they will never forget... Princess Tina's parents were kidnapped when she was just a baby. She would love to rescue them, but her guardians won't let her go. One day a mysterious boy comes along and promises to take her to her mother and father, but can he be trusted? The Deameya series has it all! Teenage heroes and wicked villains. Comical sidekicks and freaky robots. It is a kid-friendly adventure that the whole family can enjoy.




The Dreamcast Encyclopedia


Book Description

The Dreamcast Encyclopedia is the fifth book in Scottish author and games journalist Chris Scullion’s critically-acclaimed series of video game encyclopedias. The Sega Dreamcast is fondly remembered by players as a games console that was ahead of its time, almost to a fault. Its incredible graphics offered a level of detail that hadn’t been seen on home systems to that point, and its built-in modem brought online multiplayer to many console players for the first time ever. Ultimately though, the release of the PS2 (and later the GameCube and Xbox) led to struggling sales and Sega would eventually pull the plug on the Dreamcast just two years into its life, bowing out of the console manufacturing business altogether. On paper the Dreamcast was a commercial failure, but those who owned one remember it so fondly that for many it remains one of the greatest games consoles of all time, with a small but well-formed library of high-quality games. This book contains every one of those games, including not only the entire western library of around 270 titles, but also the 340 or so games that were exclusively released in Japan. With over 600 games covered in total, screenshots for every title and a light-hearted writing style designed for an entertaining read, The Dreamcast Encyclopedia is the definitive guide to one of the most underrated gaming systems of all time.




The Video Games Textbook


Book Description

The Video Games Textbook takes the history of video games to another level, with visually-stimulating, comprehensive, and chronological chapters that are relevant and easy to read for a variety of students. Every chapter is a journey into a different era or area of gaming, where readers emerge with a strong sense of how video games evolved, why they succeeded or failed, and the impact they had on the industry and human culture. Written to capture the attention and interest of both domestic and international college students, each chapter contains a list of objectives and key terms, illustrative timelines, arcade summaries, images and technical specifications of all major consoles. Key Features Explores the history of video games, including the social, political, and economic motivations Facilitates learning of material with illustrative timelines, arcade summaries and images Highlights the technical specifications of all major consoles Illustrates the breakthroughs and trends of the gaming market




Swords and Surrealities


Book Description

Unsheathe thy sword and THINK! The village idiot becomes a powerful knight. A lost love swoops down from the skies and lays waste to Evil. A mad scientist has his brain transplanted into a war satellite. An isolated paleolithic tribe is visited by space aliens. A ghostly loner realizes, "I love, therefore I am." The TRUE story of Beowulf is told. And finally, we leave Earth as it decays into a fascist planet-state, and travel the galaxy to take on the forces of Evil - and to go native on the strangest of all alien planets! Enjoy this colorful and whimsical set of short stories! As uniquely outrageous each one is, they all nonetheless share the common denominator of asking the question, "Who are you, really?" They are not mere fiction, but prose poetic metaphoric expressions of philosophical, psychological and existential sentiments.




Static Analysis


Book Description

This volume contains the papers accepted for presentation at the 12th International Static Analysis Symposium (SAS 2005) which was held 7–9 September 2005 at Imperial College London.




Game Preview


Book Description

A guide for game preview and rules: history, definitions, classification, theory, video game consoles, cheating, links, etc. While many different subdivisions have been proposed, anthropologists classify games under three major headings, and have drawn some conclusions as to the social bases that each sort of game requires. They divide games broadly into, games of pure skill, such as hopscotch and target shooting; games of pure strategy, such as checkers, go, or tic-tac-toe; and games of chance, such as craps and snakes and ladders. A guide for game preview and rules: history, definitions, classification, theory, video game consoles, cheating, links, etc.







Popular Science


Book Description

Popular Science gives our readers the information and tools to improve their technology and their world. The core belief that Popular Science and our readers share: The future is going to be better, and science and technology are the driving forces that will help make it better.




Verification, Model Checking, and Abstract Interpretation


Book Description

This volume contains the proceedings of the 11th International Conference on Veri?cation, Model Checking, and Abstract Interpretation (VMCAI 2010), held in Madrid, Spain, January 17–19, 2010. VMCAI 2010 was the 11th in a series of meetings. Previous meetings were held in Port Je?erson (1997), Pisa (1998), Venice (2002), New York (2003), Venice(2004),Paris(2005),Charleston(2006),Nice(2007),SanFrancisco(2008), and Savannah (2009). VMCAI centers on state-of-the-art research relevant to analysis of programs and systems and drawn from three research communities: veri?cation, model checking, and abstract interpretation. A goal is to facilitate interaction, cro- fertilization, and the advance of hybrid methods that combine two or all three areas. Topics covered by VMCAI include program veri?cation, program cert- cation, model checking, debugging techniques, abstract interpretation, abstract domains, static analysis, type systems, deductive methods, and optimization. The Program Committee selected 21 papers out of 57 submissions based on anonymous reviews and discussions in an electronic Program Committee me- ing. The principal selection criteria were relevance and quality.