Dreamworld or Dystopia?


Book Description

The Nordic Model was originally understood as a compromise between Western and Soviet systems. The Soviet Union has been gone for a generation, but the Nordic Model survives. Much of this has to do with the Model's change from an economic to a largely cultural model. In particular the Model has come to emphasize human (especially women's) rights; environmental consciousness; and cultural innovation. While these each contain an element of fantasy, they retain sufficient substance to provide encouragement to 'progressive' circles in the United States, United Kingdom, and other countries. Important in its own right, the Nordic Model provides a fascinating case study of the transmission of goods and ideas between different regions, and the ability of a small and out of the way region to maintain its own identity in a globalized world.




The World of Dystopia


Book Description

Musaicum Books presents to you this unique collection, designed and formatted to the highest digital standards and adjusted for readability on all devices. Contents:The Creature from Cleveland DepthsThe Night of the Long KnivesThe Moon is GreenNice Girl with Five HusbandsAppointment in TomorrowBread OverheadBullet with His NameThe Big EngineA Bad Day for SalesThe Last Letter




The PlayStation Dreamworld


Book Description

From mobile phones to consoles, tablets and PCs, we are now a generation of gamers. The PlayStation Dreamworld is – to borrow a phrase from Slavoj Zizek – the pervert's guide to videogames. It argues that we can only understand the world of videogames via Lacanian dream analysis. It also argues that the Left needs to work inside this dreamspace – a powerful arena for constructing our desires – or else the dreamworld will fall entirely into the hands of dominant and reactionary forces. While cyberspace is increasingly dominated by corporate organization, gaming, at its most subversive, can nevertheless produce radical forms of enjoyment which threaten the capitalist norms that are created and endlessly repeated in our daily relationships with mobile phones, videogames, computers and other forms of technological entertainment. Far from being a book solely for dedicated gamers, this book dissects the structure of our relationships to all technological entertainment at a time when entertainment has become ubiquitous. We can no longer escape our fantasies but rather live inside their digital reality.




Nordic Utopias and Dystopias


Book Description

The Nordic countries have long been subject to certain idealised, even utopian imaginaries, particularly with regard to images of pristine nature and the societal ideals of democracy, equality and education. On the other hand, such projections inevitably invite dissent, irony and intimations of the utopia’s dark underside. Things may yet take, or may have already taken, a dystopic course. The present volume offers twelve contributions on utopias and dystopias in Nordic literature and culture. Geographically, the articles cover the Nordic countries of Denmark, Finland, Norway, and Sweden, as well as the autonomous area of Greenland. Through the articles’ varied subjects — ranging from avant-garde literature and long poems to noir TV-series, young adult fiction, popular historiography, and political discourse in literature outside of Norden — the volume brings forth a historically rich, multi-layered picture of social, cultural and environmental imagination in the Nordic countries. Nordic Utopias and Dystopias is thus of interest not only to specialists in dystopian and utopian research but more broadly to scholars of literature and culture, and the political and social sciences, especially but not exclusively in the Nordic context.




The Spaces of the Modern City


Book Description

It historicizes the contemporary discussion of urbanism, highlighting the local and global breadth of the city landscape. This interdisciplinary collection examines how the city develops in the interactions of space and imagination. The essays focus on issues such as street design in Vienna, the motion picture industry in Los Angeles, architecture in Marseilles and Algiers, and the kaleidoscopic paradox of post-apartheid Johannesburg. They explore the nature of spatial politics, examining the disparate worlds of eighteenth-century Baghdad, nineteenth-century Morelia. They also show the meaning of everyday spaces to urban life, illuminating issues such as crime in metropolitan London, youth culture in Dakar, "memory projects" in Tokyo, and Bombay cinema.




Unadulterated Dystopia : The Advent of Mayhem


Book Description

The story revolves around the lives of FOUR friends and their families - depicting their last two years of schooling, the graduation years, and a couple of years after the completion of their graduation - in 'WORLD 1'. The story spans from 2050 to 2058. The Economy, Polity, Infrastructure and the Society of ARIANRANDO (a fictitious nation in SOUTHEAST ASIA) have gone through changes as per the NEED OF THE ERA. THE PANDICATE - atop the LEGISLATIVE and the EXECUTIVE - has the highest authority. The JUDICIARY is still independent. Everyone wears a WATCH around their wrists, that sends real-time data regarding an individual's heart-rate and other vital signs to the concerned authorities. The FOUR friends will soon be at the centre of pandemonium, as they are trying to learn and wade through the intricacies of life. The PROJECT to de-throne the LEADER of THE PANDICATE is reaching its culmination; but something unfathomable awaits every individual in the end.




HEROPLOT


Book Description




Star Wars


Book Description

The companion to the Star wars exhibition at the Smithsonian's National Air and Space Museum explores the mythology used as the basis for the Star wars movie trilogy




The Palgrave Handbook of Utopian and Dystopian Literatures


Book Description

The Palgrave Handbook of Utopian and Dystopian Literatures celebrates a literary genre already over 500 years old. Specially commissioned essays from established and emerging international scholars reflect the vibrancy of utopian vision, and its resiliency as idea, genre, and critical mode. Covering politics, environment, geography, body and mind, and social organization, the volume surveys current research and maps new areas of study. The chapters include investigations of anarchism, biopolitics, and postcolonialism and study film, art, and literature. Each essay considers central questions and key primary works, evaluates the most recent research, and outlines contemporary debates. Literatures of Africa, Australia, China, Latin America, and the Middle East are discussed in this global, cross-disciplinary, and comprehensive volume.




AFTER THE END – Dystopia Box Set: 34 Dystopias and Post-Apocalyptic Works


Book Description

This meticulously edited dark future collection includes the greatest dystopian novels and post-apocalyptic stories - for you to compare with your own prediction based on present events: George Orwell: 1984 Animal Farm Aldous Huxley: Brave New World Sinclair Lewis: It Can't Happen Here C. S. Lewis: That Hideous Strength Yevgeny Zamyatin: We Jack London: Iron Heel H. G. Wells: The Time Machine The First Men in the Moon When the Sleeper Wakes Jonathan Swift: Gulliver's Travels Edward Bulwer-Lytton: The Coming Race Edgar Allan Poe: The Conversation of Eiros and Charmion Owen Gregory: Meccania the Super-State Hugh Benson: Lord of the World Edward Bellamy: Looking Backward: 2000–1887 Equality Mary Shelley: The Last Man William Hope Hodgson: The Night Land Stanley G. Weinbaum: The Black Flame Fred M. White: The Doom of London Series The Four White Days The Four Days' Night The Dust of Death A Bubble Burst The Invisible Force The River of Death Ignatius Donnelly: Caesar's Column Ernest Bramah: The Secret of the League Arthur Dudley Vinton: Looking Further Backward Richard Jefferies: After London Samuel Butler: Erewhon Edwin A. Abbott: Flatland Anthony Trollope: The Fixed Period Cleveland Moffett: The Conquest of America