Druid Island 3


Book Description

Long after the death of King Arthur, the sorcerer Merlin escaped from the cave of enchantment on Druid Island after having been held prisoner by the evil witch, Morgana. With the help of the goddess Athena, Merlin was able to trick Morgana and seal her within the cave where he had languished for so long. Old and with his health broken, Merlin took his infant son, Thomas, to Shetland’s Rock to be raised by a wealthy family knowing that, after his death, the goddess would keep watch over the boy. As he grew, having inherited his father’s magical powers, Thomas learned the ways of the Druid and became the protector of Druid Island. For over 30 years, Morgana attempted to free herself so she could continue her evil ways. Unable to stop what he knew would be her inevitable escape Thomas sought the help of a young boy, David, whose father was the Druid’s childhood friend. Through a series of harrowing events and in a variety of strange places, the youngster was successful in obtaining the powerful Druid’s Egg and used it to destroy the witch. Thomas felt that peace would be restored to Druid’s Island, but he was mistaken for the world still housed many strange creatures that sought revenge for the death of the witch, and who wanted to see both the boy and Merlin’s son destroyed. Druid Island 2, The Book Of Spells, took up the story of the Druid wizard and David as they once more faced the monsters and demons that threatened the Island and the entire world. Created by the old gods, The Book of Spells contained secrets that could provide world domination for any who learned what was written on those pages. Able to keep the Book out of the grasp of the vampire, Count Valcord, David, with the god Poseidon’s assistance, ensured that the book would never fall into evil hands. Told by an ancient Oracle that David was destined to replace him, the god relinquished the Trident with which he controlled the seas and left this world. In Druid Island 3, The Fate of Atlantis, David must come to grips with the fact that his sojourn into the mystical world has widened and has created new enemies, including the vampire. The teen finds his time split between his life with his family, Druid Island and the realm of the sea. Aware of it all, Thomas worries about his young ward and his own ability to keep him safe.




Druid Island 4


Book Description

Since arriving at Shetland’s Rock after the death of his father, David was introduced to the strange world of Druid Island, a land occupied by mythological gods and strange beasts. With the help of his mentor, Thomas, the son of the ancient magician Merlin, David defeated the evil sorceress Morgana, protected the underwater nation of Atlantis, saw to the destruction of the magical Book Of Spells, and dealt with the threat from the creatures known as the Deceivers. Even while trying to maintain a normal family life, the youngster still had to deal with the various witches who sought revenge for his actions against Morgana, as well as the vampire Valcord, who was determined to take control of Druid Island. His greatest challenged, however, still loomed before him in the form of the ancient Oracle who was visiting his dreams in order to take control of the boy who wielded the powerful trident that once belonged to the god Poseidon. In this fourth and final book, David searches for the Oracle while he continues to protect Druid Island as the young hero of the gods.




Druid Island 2


Book Description

Long after the death of King Arthur, the sorcerer Merlin escaped from the cave of enchantment on Druid Island after having been held prisoner by the evil witch, Morgana. With the help of the goddess Athena, Merlin was able to trick Morgana and seal her within the cave where he had languished for so long. Old and with his health broken, Merlin took his infant son, Thomas, to Shetland’s Rock to be raised by a wealthy family knowing that, after his death, the goddess would keep watch over the boy. As he grew, having inherited his father’s magical powers, Thomas soon learned the ways of the Druid and became the protector of Druid Island. Over 30 years passed, during which Morgana continued to attempt to free herself so that she could once again commence her evil ways. Unable to stop what he knew would be her inevitable escape Thomas sought the help of a young boy, David, whose father was the Druid’s closest friend during childhood. Through a series of harrowing events and in a variety of strange places, the youngster was successful in obtaining the powerful Druid’s Egg and used it to destroy the witch. Reunited with his mother and aunt, David, along with Thomas and Kalli, a small boy that he had rescued from the Fantasian Forest, felt that peace would be restored to Druid Island. He was mistaken, for the world still housed many strange creatures that sought revenge for the death of the witch and who wanted to see both the boy and Merlin’s son destroyed. Druid Island 2, The Book of Spells, takes up the story of the Druid wizard and David as they once more must face the monsters and demons that threaten the Island and the entire world. Created by the old gods, Zeus and Hades, The Book of Spells contains secrets that could provide world domination for anyone who learns what is written on those pages. As the search for the book begins, it becomes apparent that Thomas and David are not the only ones seeking the mystical tome, and it quickly becomes a race to see who will be the first to locate the long lost Book of Spells.




Encounters with the Archdruid


Book Description

The narratives in this book are of journeys made in three wildernesses - on a coastal island, in a Western mountain range, and on the Colorado River in the Grand Canyon. The four men portrayed here have different relationships to their environment, and they encounter each other on mountain trails, in forests and rapids, sometimes with reserve, sometimes with friendliness, sometimes fighting hard across a philosophical divide.







Skyborn


Book Description

Alone, on the run, and fighting for her life. Sloane Murphy thought hiking the Grand Canyon alone after graduation would be an awesome adventure. Until she slips and starts to plummet to her death. Then the unthinkable happens. She transforms into... a dragon. After flying to safety and trying to convince herself she isn't having a mental breakdown, the hunters come for her. She runs, somehow managing to stay one step ahead of them. Until her luck runs out. Now the hunters have her and they intend to kill, not capture. That's when he comes for her. Logan Sharp is the last dragon shifter alive. Or so he thinks, until he gets word that the druids are hunting a red headed female. His team takes her in, sheltering her because there is a truth she must learn: if the skyborn die out, then so does humanity. But Sloane is hiding a dark secret that she doesn't even know yet. A secret that could change everything. *Recommended reading age 16+ due to language







Hunted


Book Description

In the sixth novel in the New York Times bestselling Iron Druid Chronicles, two-thousand-year-old Druid Atticus O’Sullivan finds himself the target of two goddesses of the hunt and a trickster god determined to unleash the apocalypse. “[Kevin] Hearne is a terrific storyteller with a great snarky wit. . . . Neil Gaiman’s American Gods meets Jim Butcher’s Harry Dresden.”—SFFWorld For someone who’s been alive for two thousand years, Atticus O’Sullivan is a pretty fast runner. Good thing, because he’s being chased by not one but two goddesses of the hunt—Artemis and Diana—for messing with one of their own. Dodging their slings and arrows, Atticus, Granuaile, and his wolfhound, Oberon, are making a mad dash across modern-day Europe to seek help from a friend of the Tuatha Dé Danann. His usual magical option of shifting planes is blocked, so instead of playing hide-and-seek, the game plan is . . . run like hell. Crashing the pantheon marathon is the Norse god Loki. Killing Atticus is the only loose end he needs to tie up before unleashing Ragnarok—AKA the Apocalypse. Atticus and Granuaile have to outfox the Olympians and contain the god of mischief if they want to go on living—and still have a world to live in. Don’t miss any of The Iron Druid Chronicles: HOUNDED | HEXED | HAMMERED | TRICKED | TRAPPED | HUNTED | SHATTERED | STAKED | SCOURGED | BESIEGED







The West India Pilot ...


Book Description