Dungeon! Board Game


Book Description

First released in 1975 and revised throughout the 1980s and early 1990s, the Dungeon! boardgame lets you explore a multi-level dungeon in search of treasure guarded by terrible monsters. The deeper into the dungeon you go, the deadlier the monsters and the greater the treasure. The player who returns to the beginning chamber with the most treasure wins!




The Cloud Dungeon


Book Description




Game Wizards


Book Description

The story of the arcane table-top game that became a pop culture phenomenon and the long-running legal battle waged by its cocreators. When Dungeons & Dragons was first released to a small hobby community, it hardly seemed destined for mainstream success--and yet this arcane tabletop role-playing game became an unlikely pop culture phenomenon. In Game Wizards, Jon Peterson chronicles the rise of Dungeons & Dragons from hobbyist pastime to mass market sensation, from the initial collaboration to the later feud of its creators, Gary Gygax and Dave Arneson. As the game's fiftieth anniversary approaches, Peterson--a noted authority on role-playing games--explains how D&D and its creators navigated their successes, setbacks, and controversies. Peterson describes Gygax and Arneson's first meeting and their work toward the 1974 release of the game; the founding of TSR and its growth as a company; and Arneson's acrimonious departure and subsequent challenges to TSR. He recounts the "Satanic Panic" accusations that D&D was sacrilegious and dangerous, and how they made the game famous. And he chronicles TSR's reckless expansion and near-fatal corporate infighting, which culminated with the company in debt and overextended and the end of Gygax's losing battle to retain control over TSR and D&D. With Game Wizards, Peterson restores historical particulars long obscured by competing narratives spun by the one-time partners. That record amply demonstrates how the turbulent experience of creating something as momentous as Dungeons & Dragons can make people remember things a bit differently from the way they actually happened.




Dungeons and Dragons Roleplaying Game Starter Set


Book Description

The best way for new players to learn 4th EditionDungeons & Dragons! This new product makes it easier than ever to start playingDungeons & Dragonsimmediately. TheD&DRoleplaying Game Starter Setintroduces the complex world ofD&Dplay to new fans in simple, easy-to-understand ways while retaining the fantastic inspiration of the full game experience. This product includes an introductory version of the 4th Edition rules, dice, map tiles, and an adventure to get starting playing right away!




The Board Game Book


Book Description




Dungeon Solitaire: Labyrinth of Souls


Book Description

DARE TO ENTER THE LABYRINTH OF SOULS ... Dungeon Solitaire: Labyrinth of Souls is a fantasy game for tarot cards. Defeat monsters, disarm traps, open doors, and navigate mazes as you explore a dangerous dungeon. Collect treasure and magic items, gain skills, and gather companions. But beware, the dungeon is vast, and death awaits those who linger too long. If your torches burn out you will be lost forever in the darkness. If your rations run dry, you will starve or go mad. And the dungeon itself is a force of corruption, threatening all who enter. Includes Basic, Expert, and Advanced Rules, as well as six game variations: Two-Player Cooperative, Dragon's Lair, Undead Hordes, Mega-Dungeon, Campaign Mode, and Cartomancy. For one or two players. Playable with any tarot deck. Labyrinth of Souls tarot cards are available for purchase through matthewlowes.com/games. REVIEWS FOR THE ORIGINAL GAME: "It is called Dungeon Solitaire ... and it is brilliant." -- John Payne, Sycarion Diversions "It's an amazing game ...." -- Tim Snider, The Savage Afterworld LABYRINTH OF SOULS BACKER QUOTES: "An extremely awesome, super fun game." "Amazingly detailed and well thought out .... Absolutely fantastic." "I have been consumed by this game and overjoyed at how much clever thought went into the making of this project." "There are literally hundreds, if not thousands, of solitaire variants out there, but this is exactly what I've been looking for since the dawn of time. It's amazing something like this hasn't been created until now." "Received my book today and absolutely love it." "Arrived and I couldn't stop playing it ....: -)"




Dungeons and Dragons Fantasy Roleplaying Game


Book Description

The best way to start playing the 4th Edition Dungeons Dragons Fantasy Roleplaying Game. Designed for one-to-five players, this boxed game contains everything needed to start playing.




Encyclopedia Magica


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Alone Against Fear


Book Description

There are monsters out there, And you walk alone. Alone against the walking dead. Alone Against the demons, alone against vampires and werewolves. Alone Against shapeless monstrosities and devil worshipers and witches and maniacs and evil clowns. ALONE AGAINST FEAR. This is a stand-alone horror solo game using a variation of the popular Four Against Darkness engine. All the rules are in this 104 page book. You create a character and explore a town invaded by monsters. Read forbidden books, learn dark rituals, learn new skills, fight zombies and vampires, and manage your resources (Life, Sanity, Food, Ammo) in a desperate struggle against time to close the Seven Gates of Hell on Earth. Included: 6 scenarios, hundreds of monsters,22 weapons, 2 pre-generated characters, character sheet, map sheet.THIS IS A STAND ALONE SOLO GAME. NO OTHER BOOKS ARE REQUIRED TO PLAY. TO PLAY YOU NEED TWO SIX-SIDED DICE, PENCIL AND PAPER




The Temple of Elemental Evil


Book Description