Dungeon Crawl Classics 13
Author : Chris Doyle
Publisher : Goodman Games
Page : 95 pages
File Size : 25,27 MB
Release : 2007-04-18
Category : Games
ISBN : 9780979161797
Author : Chris Doyle
Publisher : Goodman Games
Page : 95 pages
File Size : 25,27 MB
Release : 2007-04-18
Category : Games
ISBN : 9780979161797
Author : Joseph Goodman
Publisher : Dungeon
Page : pages
File Size : 34,18 MB
Release : 2012-03-01
Category :
ISBN : 9780982860953
Youre no hero. Youre an adventurer: a reaver, a cutpurse, a heathen-slayer, a tight-lipped warlock guarding long-dead secrets. You seek gold and glory, winning it with sword and spell, caked in the blood and filth of the weak, the dark, the demons, and the vanquished. There are treasures to be won deep underneath, and you shall have them.
Author : Chris Doyle
Publisher :
Page : 32 pages
File Size : 43,73 MB
Release : 2006-01-01
Category : Games
ISBN : 9780977073825
Author : Chris Doyle
Publisher :
Page : 48 pages
File Size : 13,52 MB
Release : 2004-12-01
Category :
ISBN : 9780975415672
Author : Matt Dinniman
Publisher : Penguin Group
Page : 465 pages
File Size : 40,60 MB
Release : 2024-08-27
Category : Fiction
ISBN : 059382024X
The apocalypse will be televised! Welcome to the first book in the wildly popular and addictive Dungeon Crawler Carl series by Matt Dinniman—now with bonus material exclusive to this print edition. You know what’s worse than breaking up with your girlfriend? Being stuck with her prize-winning show cat. And you know what’s worse than that? An alien invasion, the destruction of all man-made structures on Earth, and the systematic exploitation of all the survivors for a sadistic intergalactic game show. That’s what. Join Coast Guard vet Carl and his ex-girlfriend’s cat, Princess Donut, as they try to survive the end of the world—or just get to the next level—in a video game–like, trap-filled fantasy dungeon. A dungeon that’s actually the set of a reality television show with countless viewers across the galaxy. Exploding goblins. Magical potions. Deadly, drug-dealing llamas. This ain’t your ordinary game show. Welcome, Crawler. Welcome to the Dungeon. Survival is optional. Keeping the viewers entertained is not. Includes part one of the exclusive bonus story “Backstage at the Pineapple Cabaret.”
Author : Jason Little
Publisher : Goodman Games
Page : 0 pages
File Size : 23,22 MB
Release : 2006-05
Category : Games & Activities
ISBN : 9780977073856
Author : Chris Doyle
Publisher :
Page : 16 pages
File Size : 39,57 MB
Release : 2004-09-01
Category : Dungeons and Dragons (Game)
ISBN : 9780975415641
Author : Dungeon Crawl Classics Staff
Publisher :
Page : 0 pages
File Size : 20,95 MB
Release : 2005-08
Category :
ISBN : 9780976808534
Author : Steven A. Torres-Roman
Publisher : Bloomsbury Publishing USA
Page : 306 pages
File Size : 14,98 MB
Release : 2014-10-17
Category : Language Arts & Disciplines
ISBN :
A one-stop, complete guide to tabletop role-playing games for novice librarians as well as seasoned players. Tabletop role-playing games (RPGs) are a perfect fit for library teen services. They not only hold great appeal for teen patrons, but also help build important skills ranging from math and literacy to leadership and dramatics. Role-playing games are cost-effective too. Dragons in the Stacks explains why RPGs are so effective at holding teenagers' attention, identifies their specific benefits, outlines how to select and maintain a RPG collection, and demonstrates how they can enhance teen services and be used in teen programs. Detailed reviews of role-playing games are included as well, with pointers on their strengths, weaknesses, and library applications. Coauthored by an experienced young adult librarian and an adult services librarian, this is the definitive guide to RPGs in the library, and the only one currently available.
Author : Nicholas J. Mizer
Publisher : Springer Nature
Page : 183 pages
File Size : 22,90 MB
Release : 2019-11-22
Category : Social Science
ISBN : 3030291278
In 1974, the release of Dungeons & Dragons forever changed the way that we experience imagined worlds. No longer limited to simply reading books or watching movies, gamers came together to collaboratively and interactively build and explore new realms. Based on four years of interviews and game recordings from locations spanning the United States, this book offers a journey that explores how role-playing games use a combination of free-form imagination and tightly constrained rules to experience those realms. By developing our understanding of the fantastic worlds of role-playing games, this book also offers insight into how humans come together and collaboratively imagine the world around us.