Dungeon Crawl Classics Lankhmar #7: a Dozen Lankhmar Locations (DCC RPG Setting)


Book Description

Travel the fog-shrouded streets of Lankhmar and visit some of its most infamous sites! From the home of Muulsh the Moneylender to the Silver Eel to the winding passages of Thieves' House, this book provides the judge with a detailed look at a dozen interesting locales inside the City of the Black Toga. Suitable for planning adventures or when the players take an unexpected turn, A Dozen Lankhmar Locations provides information and maps to aid any judge running a city-based adventure in the City of Seven-Score Thousand Smokes or other fantasy metropolis. Made in the US.




Dungeon Crawl Classics Lankhmar #8: The Land of Eight Cities (DCC RPG Adv.)


Book Description

North of Lankhmar lies the Land of the Eight Cities, a young realm lying in the shadows of the Great Forest and rich in natural resources. This barely-tamed wilderness is rife with opportunities for adventure and riches, but also contains hitherto-unknown dangers. Nevertheless, for adventurers who've worn out their welcome in Lankhmar, the Forest Land is a welcoming place to escape their enemies in the City of the Black Toga. Made in the US.




Dungeon Crawl Classics Lankhmar #1: Gang Lords of Lankhmar (DCC RPG Adv. )


Book Description

A level 1 adventure set in Lankhmar! The City of the Black Toga: Home to hundreds of back alley courts, rotting tenements, and an endless number of gangs, whose fortunes rise and fall as surely as the tides of the Inner Sea. Each gang vies against the others, pitting beggar against bravo, slayer against thug, and gang lord against gang lord. Made in the US.




Dungeon Crawl Classics Role Playing Game


Book Description

Youre no hero. Youre an adventurer: a reaver, a cutpurse, a heathen-slayer, a tight-lipped warlock guarding long-dead secrets. You seek gold and glory, winning it with sword and spell, caked in the blood and filth of the weak, the dark, the demons, and the vanquished. There are treasures to be won deep underneath, and you shall have them.







Dungeon Crawl Classics Lankhmar #11 - The Rats of Ilthmar


Book Description

A level 3 DCC adventure officially licensed by the estate of Fritz Leiber! A relic sacred to the Rat God lies protected beneath a temple in the trash-ridden city of Ilthmar. Those who venerate the Rat seek to turn the relic's power against Ilthmar's most hated rival: Lankhmar, the City of Sevenscore Thousand Smokes! When Lankhmar's Overlord learns of this plot, he dispatches a selected party of cut-throats, sorcerers, and alley-fighters to recover the relic before the scheme of the Rat God comes to fruition. But to succeed in their mission, the party will have to infiltrated the deepest depths of the Rat Sect and overcome a multitude of unexpected and dangerous guardians. Do they have what it takes to succeed in the Overlord's request--or will they end up another rat-gnawed corpse in the shark-infested waters of Ilthmar? Made in the USA.




Cthulhu Alphabet (Hardback)


Book Description

An A-to-Z reference for Lovecraftian mythos design! A is for Angles, B is for Books and C is for Cultists. Game masters of any rule system will find twisted inspiration for creating madness-inducing game ingenuity from ancient, underground worlds. This tome contains haunting text and cleverly authored random tables to help you create necronomic stories of forbidden traits, dangerous powers, and lore transcribed from the ravings of madmen. Beware the fear-provoking illustrations by artists in the thrall of the elder gods that will haunt your dreams. All of this, and more, from the libraries of Miskatonic University and Goodman Games! This grimoire is compatible with all fantasy and horror role playing games. Made in the USA.




Eyes of the Stone Thief


Book Description

Can you kill the dungeon before it kills you?




Curse of the Kingspire


Book Description

Strange mists and weird lights glimmer and seethe along the banks of the Drachenvold Swamp. The folk of Kingshire have vanished like ghosts into the swamp, leaving only strange idols in their wake. At the heart of the fetid marsh, ruins of an ancient keep are all that remain of a once mighty band of rebel eladrin lords. But the ruined keep is home to a hungry curse capable of drawing the heroes back through time and space. Cast into a foreign realm of endless horror and bloodshed, it will take all your courage and cunning to end...the Curse of the Kingspire. The popular Master Dungeons line continues to offer experienced dungeon masters options for advanced games with this next adventure in the series!




Tales from the Fallen Empire


Book Description

100 years have passed since mankind revolted and slew the Sorcerer Kings. Now, the survivors of five ancient empires begin to rebuild, placing new lives and hopes on the ashes of old. However, even as life continues an ancient and forgotten evil stirs awaiting its moment to strike against mankind. Explore a war-torn land where the struggle for survival continues as new kingdoms arise to impose their will upon the masses. Vicious warlords fight to control territories carved out of the Fallen Empires. Imposing magicians emerge claiming the legacy of the Sorcerer Kings. High Priests of long forgotten gods and goddesses amass wealth in the name of divine right while warrior-monks, devoted to a banished god, patrol the lands bringing justice to people abandoned by their rulers. Tales of the Fallen Empire is a classic Swords and Sorcery setting compatible with the Dungeon Crawl Classics Role Playing Game. Within these pages is a detailed post-apocalyptic fantasy setting taking you through an ancient realm that is fighting for its survival and its humanity. Seek your fortune or meet your fate in the burning deserts of the once lush and vibrant land of Vuul, or travel to the humid jungles of Najambi to face the tribes of the Man-Apes and their brutal sacrificial rituals. Within this campaign setting you will find: 6 new classes: Barbarian, Witch, Draki, Sentinel, Man-Ape, & Marauder; Revised Wizard Class (The Sorcerer); New Spells; New Creatures; Seafaring and Ritual Magic Rules; A detailed setting inspired by the works of Fritz Lieber, Robert E. Howard, Lynn Carter, H. P. Lovecraft, Michael Moorcock, and Roger Corman Tighten the straps on your sandals, grab your weapon, and head forth into a land of trouble and turmoil. Adventure awaits those foolhardy to enter the wastelands or for those who fear not the unknown.