Dice Dungeon


Book Description

Corey telker has always loved playing the game of Dice Dungeon. But when a magical talisman transports Corey and his three best friends to another realm they must take their game to a new level to get home.




Dice Dungeon 2


Book Description

Told the realm amulet of the Dice dungeon realm is lost Corey, now reunited with his Long lost father, and his Friends must now travel To locate the missing amulet. With a long journey ahead and Untold dangers the group of now five Must rely on each for strength. But ahead a new friend helps them Make the difficult journey easier.




Troll Nation


Book Description

Build. Evolve. Conquer. The dawn of the Troll Nation has begun ... Roark von Graf-former noble and hedge-mage, current mid-level mob in a MMORPG-has taken down the Dungeon Lord of the Cruel Citadel, but the battle has only started. Lowen, right hand to the Tyrant King, has come to Hearthworld, and he is building an army of his own. Worse, Lowen and company have taken over one of the most powerful dungeons in the game, The Vault of the Radiant Shield. Even as a Jotnar and a newly minted Dungeon Lord, Roark is supremely outclassed and he bloody well knows it. If he's going to weather what's to come and topple the Tyrant King, he'll have to unlock the secrets of the stolen World Stone Pendant, master his new Hexorcist class, form some very unlikely allies, and most important ... Grief some heroes. Let the games begin! From James A. Hunter, author of the litRPG epic Viridian Gate Online, and eden Hudson, author of Path of the Thunderbird and the Jubal Van Zandt Series, comes an exciting new litRPG, dungeon-core adventure you won't want to put down!




Yu-Gi-Oh! Dungeon Dice Monsters


Book Description

Master the Dice - Essential strategy to win-- beat your friends and the computer - Complete opponent profiles - Hints for creating the perfect dice pool - Tips for creating your own Dungeon - Covers the game's controls, including dice, monsters, and special abilities - Detailed, individual strategies for every single dice - A guide to collecting and using the most powerful die - Hints for avoiding the weaker dice and monsters




Dungeon Duel


Book Description

Build. Evolve. Conquer. Welcome to a whole new kind of Boss Battle... Roark von Graf fought his way up from the bottom to become not only the Dungeon Lord of the Cruel Citadel, but the leader of the Troll Nation, making underhanded alliances with other dungeons and players along the way. Until now, he's only had to worry about his enemies attacking from inside the game. But Lowen, the Tyrant King's right-hand man, has found a way to attack the players in league with Roark IRL, laying siege to the company that keeps Hearthworld's servers running and capturing the very Devs who can take Roark apart byte by byte. To stop Lowen and his Divine armies once and for all, Roark will have to drag the magics of the game into the real world, harness deadly new technologies, and build dungeons in places no Dungeon Lord has ever gone before. The fate of Earth hangs in the balance. The duel between Dungeon Lords has begun. And one of them isn't leaving Hearthworld alive... From James A. Hunter-author of Bibliomancer, Shadowcroft Acadmey for Dungeons, and Viridian Gate Online-and eden Hudson, author of Path of the Thunderbird and Death Cultivator, comes the fifth installemnt in the bestselling Rogue Dungeon series!




Lazy Dungeon Master: Volume 14


Book Description

I'm Keima Masuda the Dungeon Master, still chasing my dream to live a life without work. I finally get home from my trip to the Demon Realm (where I spent basically the whole time as a slave), but now Aidy the Demon Realm's princess is visiting the empire. I knew I'd be forced to give her a tour, but... "Can you do nothing about how dreadfully boring it is here, town chief?" The peaceful empire is simply too boring for Aidy! I have to go hunt down someone for Aidy the battle junky to slay in battle?! This is Volume 14 of my own kind of dungeon story! Let's fix this before I get slain myself!




How to Build a Dungeon: Book of the Demon King Vol. 6


Book Description

With a queen of the elves seduced and bent to his will, and two kingdoms of men kneeling before his rule, the Demon King Aur is a force to be reckoned with. And yet an unexpected threat bursts into his dungeon: Spina, wielding powerful magic of her own. It's a battle between for survival between rival dungeon masters, colored with both love and spite! If Aur's to fulfill his dream of conquering the Holy Kingdom and the heavens themselves, he and his succubus Lila must overcome Spina's sorcerous challenge.




Oversummoned, Overpowered, and Over It! Volume 1


Book Description

Name’s Inori Takafuji. I’m not really much of a “go-getter,” if you catch my drift—sleep’s more my style—but getting summoned to another world kinda messed things up. Bit hard to chill when you’ve got a king in your face telling you there’s a bad guy you’ve gotta go slay or whatever, you know? Plot twist, though—it’s actually not so bad. Getting the hero treatment sounds pretty nice, right? But then it happens again! Some other clown summons me, I get my obligatory superpower, and off I go. And sure, that’s fine. It happens, sometimes you get isekai’d to the wrong place. But then it happens AGAIN! Someone ELSE summons me, I get ANOTHER superpower, and then I’m somewhere totally new. Repeat ad nauseam. All right, goddess, where to next? And lemme just say this—the next time I get summoned better be my last, because I am so over this! Also available in manga form from J-Novel Club!




Oversummoned, Overpowered, and Over It! Volume 2


Book Description

Hey, everyone! It’s your favorite protagonist, Inori Takafuji. Not much has changed since you last saw me. I’ve still been summoned more times than any person has a right to be, I still love sleeping, and I still have more skills than I know what to do with. But I’ve got a new job! I’m no longer the Rising Sun Kingdom’s extraneous hero—I’m an adventurer. That’s right, it’s a brand-new me! I’m gonna live free! No more training for— Huh? There’s still training? Well, at least now I can kick back and— Oh? That’s a no-go too? And what’s that? Literal gods are gunning for me? Welp...that’s just fantastic. No rest for the wicked, I guess. Anyway, time to see what the Holy Land of Ryne has in store for me...




Dungeon Crawl Classics Role Playing Game


Book Description

Youre no hero. Youre an adventurer: a reaver, a cutpurse, a heathen-slayer, a tight-lipped warlock guarding long-dead secrets. You seek gold and glory, winning it with sword and spell, caked in the blood and filth of the weak, the dark, the demons, and the vanquished. There are treasures to be won deep underneath, and you shall have them.