Eat My Dust! Henry Ford's First Race


Book Description

It’s 1901 and Henry Ford wants to build a car that everyone can own. But first he needs the money to produce it. How will he get it? He enters a car race, of course! Readers will love this fast-paced, fact-based story!




Reading Together


Book Description

A dynamic guide to more than 100 books that will get kids talking and reading more. How do children become good readers? In Reading Together, educational consultant Diane W. Frankenstein shares the secret: guiding children to find an appropriate book and talking with them about the story helps them connect with what they read. This engaging guide shares advice for parents, teachers, librarians, and caregivers on how to help children find what to read, and then through conversation, how to find meaning and pleasure in their reading. With more than 100 great book recommendations for kids from Pre-K through grade six, as well as related conversation starters, Reading Together offers a winning equation to turn children into lifelong readers. Some of the award-winning books discussed include Betty G. Birney?s World According to Humphrey, Gennifer Choldenko?s Notes from a Liar and Her Dog, and David Shannon?s Bad Case of Stripes.




George, Thomas, and Abe!


Book Description

This collection features three of our most popular biographies: Washington, the stoic general with a soft spot for animals; Jefferson, the brilliant statesman who was a foodie at heart, and Lincoln, the absentminded lawyer whose compassionate caseload foretold his presidency. Beginning readers will learn about little-known, illuminating events in the earlier years of these extraordinary men and how, long before entering the White House, they lived lives filled with intelligence, courage, and kindness--the hallmarks of a great president.




Listen Up!


Book Description

IT'S 1876 AND THE whole country is celebrating the 100th birthday of the United States. The biggest party is in Philadelphia at the World's Fair, where the latest and greatest inventions are on display for all to see. Alexander Graham Bell is headed to the fair to demonstrate his invention - a talking machine he calls the telephone. But will anyone come to see him at the world's most important science fair? And more importantly, will his machine work? This Step 3 reader celebrates the resilient, quirky spirit of inventors.




The Automobile and American Life, 2d ed.


Book Description

Now revised and updated, this book tells the story of how the automobile transformed American life and how automotive design and technology have changed over time. It details cars' inception as a mechanical curiosity and later a plaything for the wealthy; racing and the promotion of the industry; Henry Ford and the advent of mass production; market competition during the 1920s; the development of roads and accompanying highway culture; the effects of the Great Depression and World War II; the automotive Golden Age of the 1950s; oil crises and the turbulent 1970s; the decline and then resurgence of the Big Three; and how American car culture has been represented in film, music and literature. Updated notes and a select bibliography serve as valuable resources to those interested in automotive history.




Henry Ford


Book Description

Even as a child, Henry Ford liked to work on machines. When he grew up, he thought of new uses for engines, designed some of the first cars, and founded a company to build them efficiently. Henry Ford is a person we should know because his ideas changed the ways people travel. Book jacket.




Henry Ford and the Model T Car


Book Description

Describes the impact of the Ford Model T automobile and the assembly line that built it on the automotive industry and American society, and recounts the life and career of their inventor, Henry Ford.




George Washington and the General's Dog


Book Description

Children will delight at this little-known-story about our nation's first president, George Washington, that makes for perfect President's Day readers! Boom! Bang! Guns fire! Cannons roar! This Step 3 History Reader is about George Washington fighting in the American Revolution. He sees a dog lost on the battlefield. Whose dog is it? How will it find its master? Early readers will be surprised to find out what happens in this little-known true story about America’s first president. Step 3 Readers feature engaging characters in easy-to-follow plots about popular topics. These books are for children who are ready to read on their own.




Blood and Smoke


Book Description

One hundred years ago, 40 cars lined up for the first Indianapolis 500. We are still waiting to find out who won. The Indy 500 was created to showcase the controversial new sport of automobile racing, which was sweeping the country. Daring young men were driving automobiles at the astonishing speed of 75 miles per hour, testing themselves and their vehicles. With no seat belts, hard helmets or roll bars, the dangers were enormous. When the Indianapolis Motor Speedway opened in 1909, seven people were killed, some of them spectators. Oil-slicked surfaces, clouds of smoke, exploding tires, and flying grit all made driving extremely hazardous, especially with the open-cockpit, windshield-less vehicles. Bookmakers offered bets not only on who might win but who might survive. But this book is about more than a race--it is the story of America at the dawn of the automobile age, a country in love with speed, danger, and spectacle.--From publisher description.




First to the Finish


Book Description

This large gamebook includes five action-packed racing games, four race car playing pieces, and an electronic, race-car sound Randomizer module that serves as electronic dice. The books also feature four popular NASCAR drivers-four-time NASCAR champion Jeff Gordon, 2003 champion Matt Kenseth, 2002 champion Tony Stewart, and popular driver Rusty Wallace, so kids can pretend to be one of these drivers as they play the games. Each spread contains a racetrack layout or race-related grid and players use the Randomizer to move around the game boards. Games include a tri-oval racetrack (like the Daytona 500) path game, a triple-track, three-races-in-one game, a pit-stop challenge, and two other fun games. In addition, action photos of NASCAR races, cars, and drivers accompany each game board.