Doom 3


Book Description

Every level map for single player and multiplayer. Full creature list! ·Extensive PDA Appendix to guide you to the information you need to get through the game. ·Comprehensive walkthrough for all 27 levels—find the BFG early and destroy every boss with ease ·In-depth single-player maps, detailing every item, weapon, and enemy location on your route to Hell ·Killer tips and strategies for each multiplayer map ·Crucial stats and bios on all characters and enemies ·Extensive overviews and tips on every weapon and item ·Secrets and cheat codes, including storage cabinet combos ·Full appendix of all PDAs in the game, where to find them, and what they contain ·Thorough Marine basic training that will whip you into shape and make you a master fragger




The End of Doom


Book Description

In the past five decades there have been many, many forecasts of impending environmental doom. They have universally been proven wrong. Meanwhile, those who have bet on human resourcefulness have almost always been correct. In his widely praised book Ecoscam, Ronald Bailey strongly countered environmentalist alarmism, using facts to demonstrate just how wildly overstated many claims of impending ecological doom really were. Now, twenty years later, the Reason Magazine science correspondent is back to assess the future of humanity and the global biosphere. Bailey finds, contrary to popular belief, that many present ecological trends are quite positive. Including: Falling cancer incidence rates in the United States. The likelihood of a declining world population by mid-century. The abundant return of agricultural land to nature as the world reaches peak farmland. A proven link between increases in national wealth and reductions in air and water pollution Global warming is a problem, but the cost of clean energy could soon fall below that of fossil fuels. In The End of Doom, Bailey avoids polemics and offers a balanced, fact-based and ultimately hopeful perspective on our current environmental situation. Now isn't that a breath of fresh air?




Masters of Doom


Book Description

Masters of Doom is the amazing true story of the Lennon and McCartney of video games: John Carmack and John Romero. Together, they ruled big business. They transformed popular culture. And they provoked a national controversy. More than anything, they lived a unique and rollicking American Dream, escaping the broken homes of their youth to co-create the most notoriously successful game franchises in history—Doom and Quake—until the games they made tore them apart. Americans spend more money on video games than on movie tickets. Masters of Doom is the first book to chronicle this industry’s greatest story, written by one of the medium’s leading observers. David Kushner takes readers inside the rags-to-riches adventure of two rebellious entrepreneurs who came of age to shape a generation. The vivid portrait reveals why their games are so violent and why their immersion in their brilliantly designed fantasy worlds offered them solace. And it shows how they channeled their fury and imagination into products that are a formative influence on our culture, from MTV to the Internet to Columbine. This is a story of friendship and betrayal, commerce and artistry—a powerful and compassionate account of what it’s like to be young, driven, and wildly creative. “To my taste, the greatest American myth of cosmogenesis features the maladjusted, antisocial, genius teenage boy who, in the insular laboratory of his own bedroom, invents the universe from scratch. Masters of Doom is a particularly inspired rendition. Dave Kushner chronicles the saga of video game virtuosi Carmack and Romero with terrific brio. This is a page-turning, mythopoeic cyber-soap opera about two glamorous geek geniuses—and it should be read while scarfing down pepperoni pizza and swilling Diet Coke, with Queens of the Stone Age cranked up all the way.”—Mark Leyner, author of I Smell Esther Williams




Speedah-Cheetah


Book Description

It is time for the Stermont Derby, a race around downtown Stermont in homemade vehicles, and Alexander, Nikki, and Rip are planning to compete, but so is a new monster, a Speedah-cheetah--and in addition to a diet of rotten eggs it plans on eating the race losers, especially the members of the Super Secret Monster Patrol.




Doom 3: Maelstrom


Book Description

In the year 2145...after disobeying a direct order, former special ops Marine Lieutenant John Kane found himself stripped of his rank and reassigned to the "U.S. Space Marines" -- the private army of the Union Aerospace Corporation. Now little more than a glorified security guard, Kane reluctantly accepts his fate on Mars City, the environmental community/lab center on the legendary red planet. But Kane could never have imagined the unspeakable horrors that awaited him there -- nightmarish aberrations of nature and unholy unions of flesh and machine awakened by unsuspecting researchers attempting to divulge the arcane secrets of this planet's extraordinary past. As the terrifying violence grows, Kane and a ragtag band of survivors must call on all of their skills if they can ever hope to make it out of Mars City alive -- even as those at the highest echelons of power continue their own covert and deadly machinations in a relentless bid to seize the ultimate source of power....




Serials and Series


Book Description

While many fans remember The Lone Ranger, Ace Drummond and others, fewer focus on the facts that serials had their roots in silent film and that many foreign studios also produced serials, though few made it to the United States. The 471 serials and 100 series (continuing productions without the cliffhanger endings) from the United States and 136 serials and 37 series from other countries are included in this comprehensive reference work. Each entry includes title, country of origin, year, studio, number of episodes, running time or number of reels, episode titles, cast, production credits, and a plot synopsis.







Game Engine Black Book: DOOM


Book Description

It was early 1993 and id Software was at the top of the PC gaming industry. Wolfenstein 3D had established the First Person Shooter genre and sales of its sequel Spear of Destiny were skyrocketing. The technology and tools id had taken years to develop were no match for their many competitors. It would have been easy for id to coast on their success, but instead they made the audacious decision to throw away everything they had built and start from scratch. Game Engine Black Book: Doom is the story of how they did it. This is a book about history and engineering. Don’t expect much prose (the author’s English has improved since the first book but is still broken). Instead you will find inside extensive descriptions and drawings to better understand all the challenges id Software had to overcome. From the hardware -- the Intel 486 CPU, the Motorola 68040 CPU, and the NeXT workstations -- to the game engine’s revolutionary design, open up to learn how DOOM changed the gaming industry and became a legend among video games.




Girls at the Edge of the World


Book Description

Set in a world on the edge of an apocalyptic flood, this heart-stoppingly romantic fantasy debut is perfect for fans of Rachel Hartman and Rae Carson. In a world bound for an epic flood, only a chosen few are guaranteed safe passage into the new world once the waters recede. The Kostrovian royal court will be saved, of course, along with their guards. But the fate of the court's Royal Flyers, a lauded fleet of aerial silk performers, is less certain. Hell-bent on survival, Principal Flyer, Natasha Koskinen, will do anything to save the flyers, who are the only family she's ever known. Even if "anything" means molding herself into the type of girl who could be courted by Prince Nikolai. But unbeknownst to Natasha, her newest recruit, Ella Neves, is driven less by her desire to survive the floods than her thirst for revenge. And Ella's mission could put everything Natasha has worked for in peril. As the oceans rise, so too does an undeniable spark between the two flyers. With the end of the world looming, and dark secrets about the Kostrovian court coming to light, Ella and Natasha can either give in to despair . . . or find a new reason to live.