Game Changer!


Book Description

Miller and Sharp provide the game-changing tools and information teachers and administrators need to dramatically increase children's access to and engagement with books.




Game Changers


Book Description

Quack Attacks. Family Feud. The Big Green Computing Machine. What do these seemingly meaningless statements have to do with education? Everything! Come discover how changing the way students respond to YOU can revolutionize your classroom. These innovative teaching strategies, based are outside the box, but add whimsy and motivation to your environment. Most importantly, these ideas work and are bound to change the way the game is played in your classroom.




Education Game Changers


Book Description

Education Game Changers is written for an international readership. This book refers to all education levels and sectors and builds on research in educational leadership, education business, and organizational change. Karen E. Starr describes policy paradoxes challenging the sustainability of educational provision as we know it and the imperatives they present for educational leadership, business, and governance. This book critiques the paradoxical education policy context while exploring alternative futures they may spawn. It ponders both possibilities and pitfalls that cannot be ignored by instrumental players such as governments, policy-makers, educational leaders and business managers, researchers, and analysts. This book unveils rising cases of education business failures around the world, the paucity of governance and business skill on educational boards, and the irrational contradictions faced by governments in determining education policy.




Game Changer


Book Description

Engaging and inspiring, Game Changer: Phil Lawler’s Crusade to Help Children by Improving Physical Education charts Lawler’s tireless mission to refocus physical education to a wellness-based model that encourages fitness for a lifetime. Game Changer captures the passion of this legend in the field of physical education who believed that every child—regardless of athletic ability—should be given a chance to find an activity he or she can embrace and enjoy for a lifetime. The renowned Dr. Kenneth Cooper of Cooper Aerobics Center names Phil Lawler the "Father of the New PE." Game Changer offers an inspiring glimpse at the life of Lawler and his “New PE,” the wellness-based approach to physical education that has energized a revolution in the world of education. Full of ideas and strategies, Game Changer provides both the information and motivation to develop, implement, and support PE and community programs that encompass all children, not just the athletically inclined. Messages from leaders in the physical education field provide lessons learned in the development, leadership, promotion, and ongoing advocacy of wellness-based PE programs. Game Changer takes readers through Lawler’s beginnings as a stereotypical PE teacher and coach and his dawning realization of how physical education class can be a positive tool for encouraging a lifetime of health and physical activity. As Lawler’s work received a boost from the mounting research connecting physical activity to academic and behavioral improvements, the New PE gained momentum nationally and abroad. Readers will be inspired by Lawler’s vision and commitment, despite his own health challenges, to improving the health and fitness of children worldwide. Though his battle with cancer cut short his own work, Game Changer carries the torch of Lawler’s New PE by providing information and tools to assist physical educators in developing more inclusive PE programs that emphasize developing, attaining, and renewing personal fitness goals across the life span.




Next Level Education


Book Description

Next Level Education Game Changer seeks to engage our readers on how the theme "Quality Secondary, Technical & Vocational Education; A Catalyst for National Development" for the 91st Speech & Prize Giving Ceremony at Achimota Secondary School in Ghana on November 3rd 2018, inspired research work and findings that could contribute to a change in the educational landscape in Ghana. The book provides insights from students at Achimota Secondary School in 2018. Singapore's educational system, considered the best in the world, was adopted as a benchmark, against which some educational proposals have been made.




Game Changers


Book Description

The bestselling author of Head Strong and The Bulletproof Diet answers the question, “How can I kick more ass at life?” by culling the wisdom of world-class thought leaders, maverick scientists, and disruptive entrepreneurs to provide proven techniques for becoming happier, healthier, and smarter. When Dave Asprey started his Bulletproof Radio podcast more than five years ago, he sought out influencers in an array of disciplines, from biochemists toiling in unknown laboratories to business leaders changing the world to mediation masters discovering inner peace. His guests were some of the top performing humans in the world, people who had changed their areas of study or even pioneered entirely new fields. Dave wanted to know: What did they have in common? What mattered most to them? What made them so successful—and what made them tick? At the end of each interview, Dave asked the same question: “What are your top three recommendations for people who want to perform better at being human?” After performing a statistical analysis of the answers, he found that the wisdom gleaned from these highly successful people could be distilled into three main objectives: finding ways to become smarter, faster, and happier. Game Changers is the culmination of Dave’s years-long immersion in these conversations, offering 46 science-backed, high performance “laws” that are a virtual playbook for how to get better at life. With anecdotes from game changers like Dr. Daniel Amen, Gabby Bernstein, Dr. David Perlmutter, Arianna Huffington, Esther Perel, and Tim Ferris as well as examples from Dave’s own life, Game Changers offers readers practical advice they can put into action to reap immediate rewards. From taming fear and anxiety to making better decisions, establishing high-performance habits, and practicing gratitude and mindfulness, Dave brings together the wisdom of today’s game-changers to help everyone kick more ass at life.




Game Changer


Book Description

A mysterious football accident sends a high school reeling in this award-winning multimedia-format novel from Tommy Greenwald Thirteen-year-old Teddy Youngblood is in a coma, fighting for his life after an unspecified football injury at training camp. His family and friends flock to his bedside to support his recovery—and to discuss the events leading up to the tragic accident. Was this the inevitable result of playing a violent sport, or did something more sinister happen on the field that day? Told in an innovative multimedia format combining dialogue, texts, newspaper articles, interview transcripts, an online forum, and Teddy’s inner thoughts, Game Changer explores the joyous thrills and terrifying risks of America’s most popular sport.




The Global Game Changers


Book Description

The Global Game Changers leader, Global Girl, and her sidekick, Little Big-Heart, are superheroes. They scour the globe recruiting real-life kids to help change the world for the better by doing good things for others without expecting anything in return. Along the way, they encounter and battle Krumi, a dark cloud that spreads apathy, a disease where people don't care about each other. YOU can become a Global Game Changer and join them on their quest to battle Krumi and Ignite Good! To get your secret password and learn more, visit The Global Game Changers Headquarters at www.theglobalgamechangers.com.




Changing the Game for Generation Alpha


Book Description

“Generation Alpha” applies to children born between 2011 and 2025. They will be raised in smaller and constantly evolving families, digital natives, more tech-savvy than previous generations, globally-connected, diverse, and will live and interact with many more generations. Because of these differences, the next generation and the nation is transforming in ways that adults have never experienced before. Valora Washington invites you to consider how to advocate for and influence the trajectories of this next generation. Raising Generation Alpha Kids looks at how this generation of young children presents new opportunities and challenges, and supports and informs the two principal groups of adults in children’s lives—their families and early childhood educators.




Learning by Playing


Book Description

There is a growing recognition in the learning sciences that video games can no longer be seen as impediments to education, but rather, they can be developed to enhance learning. Educational and developmental psychologists, education researchers, media psychologists, and cognitive psychologists are now joining game designers and developers in seeking out new ways to use video game play in the classroom. In Learning by Playing, a diverse group of contributors provide perspectives on the most current thinking concerning the ramifications of leisure video game play for academic classroom learning. The first section of the text provides foundational understanding of the cognitive skills and content knowledge that children and adolescents acquire and refine during video game play. The second section explores game features that captivate and promote skills development among game players. The subsequent sections discuss children and adolescents' learning in the context of different types of games and the factors that contribute to transfer of learning from video game play to the classroom. These chapters then form the basis for the concluding section of the text: a specification of the most appropriate research agenda to investigate the academic potential of video game play, particularly using those games that child and adolescent players find most compelling. Contributors include researchers in education, learning sciences, and cognitive and developmental psychology, as well as instructional design researchers.




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