Electronic Music and Sound Design - Theory and Practice with Max 7 - Volume 1 (Third Edition)


Book Description

(Third Edition updated for MAX 7) Structured for use in university courses, the book is an overview of the theory and practice of Max and MSP, with a glossary of terms and suggested tests that allow students to evaluate their progress. Comprehensive online support, running parallel to the explanations in the book, includes hundreds of sample patches, analyses, interactive sound-building exercises, and reverse engineering exercises. This book will provide a reader with skill and understanding in using Max/MSP for sound design and musical composition.







Pure Data


Book Description

The book is an overview of the theory and practice of Pure Data, with a glossary of terms and suggested tests that allow students to evaluate their progress. Comprehensive online support, running parallel to the explanations in the book, includes hundreds of sample patches, analyses, interactive sound-building exercises, and reverse engineering exercises. This book will provide a reader with skill and understanding in using Pure Data for sound design and musical composition.




Designing Sound


Book Description

A practitioner's guide to the basic principles of creating sound effects using easily accessed free software. Designing Sound teaches students and professional sound designers to understand and create sound effects starting from nothing. Its thesis is that any sound can be generated from first principles, guided by analysis and synthesis. The text takes a practitioner's perspective, exploring the basic principles of making ordinary, everyday sounds using an easily accessed free software. Readers use the Pure Data (Pd) language to construct sound objects, which are more flexible and useful than recordings. Sound is considered as a process, rather than as data—an approach sometimes known as “procedural audio.” Procedural sound is a living sound effect that can run as computer code and be changed in real time according to unpredictable events. Applications include video games, film, animation, and media in which sound is part of an interactive process. The book takes a practical, systematic approach to the subject, teaching by example and providing background information that offers a firm theoretical context for its pragmatic stance. [Many of the examples follow a pattern, beginning with a discussion of the nature and physics of a sound, proceeding through the development of models and the implementation of examples, to the final step of producing a Pure Data program for the desired sound. Different synthesis methods are discussed, analyzed, and refined throughout.] After mastering the techniques presented in Designing Sound, students will be able to build their own sound objects for use in interactive applications and other projects




Music Production For Beginners 2020 Edition: How to Produce Music, The Easy to Read Guide for Music Producers


Book Description

Everything You Need To Know About Making Music In One Place! Not so long ago, studio quality recording, mixing and music production was only available to the rich and famous artists. However these days it's now possible to produce professional sounding music from your own home. In fact, you don't even need to know how to play an instrument or know anything about the technology or need expensive equipment. All you need is a decent computer + inspiration and this book will show you the rest. If you are a first timer, this book will lead you in the right direction in the least amount of time. Or if you have some experience you will definitely incorporate some new insights into how to produce your best music. Here is just a tiny fraction of what you will discover: Best Music Production Software to Start Learning in 2020 Achieve Release Quality Mixes On a Budget How to Write Chords, Drum Beats, Basslines, Melodies and More Common Beginner Music Production Mistakes + How to Avoid or Fix Them Essential Home Recording Studio Equipment For Under $500 Music Theory Explained - Without Needing To Study a Course Creative Hacks To Get You Inspired Right Away Step by Step Guide To Mix + Master Your Music - Even If Your Not a Technical Person DON'T Do Remixes or Edits Before Reading This! How Collaboration in Music Opens Doors Proven Guidelines on How to Get your Music Signed And much, much more.. Stop wasting your time on forums, YouTube and asking the same old questions because everything you need to know is in this book. Be the music producer you've always wanted to be and make your best music with This Book




Performing Electronic Music Live


Book Description

Performing Electronic Music Live lays out conceptual approaches, tools, and techniques for electronic music performance, from DJing, DAWs, MIDI controllers, traditional instruments, live sound design, hardware setups, custom software and hardware, to live visuals, venue acoustics, and live show promotion. Through case studies and contrasting tutorials by successful artists, Kirsten Hermes explores the many different ways in which you can create memorable experiences on stage. Featuring interviews with highly accomplished musicians and practitioners, readers can also expand on their knowledge with hands-on video tutorials for each chapter via the companion website, performingelectronicmusic.live. Performing Electronic Music Live is an essential, all-encompassing resource for professionals, students of music production courses, and researchers in the field of creative-focused performance technology.




Virtual Sound


Book Description




Microsound


Book Description

Below the level of the musical note lies the realm of microsound, of sound particles lasting less than one-tenth of a second. Recent technological advances allow us to probe and manipulate these pinpoints of sound, dissolving the traditional building blocks of music—notes and their intervals—into a more fluid and supple medium. The sensations of point, pulse (series of points), line (tone), and surface (texture) emerge as particle density increases. Sounds coalesce, evaporate, and mutate into other sounds. Composers have used theories of microsound in computer music since the 1950s. Distinguished practitioners include Karlheinz Stockhausen and Iannis Xenakis. Today, with the increased interest in computer and electronic music, many young composers and software synthesis developers are exploring its advantages. Covering all aspects of composition with sound particles, Microsound offers composition theory, historical accounts, technical overviews, acoustical experiments, descriptions of musical works, and aesthetic reflections.




Inside Computer Music


Book Description

Inside Computer Music is an investigation of how new technological developments have influenced the creative possibilities of composers of computer music in the last 50 years. This book combines detailed research into the development of computer music techniques with thorough studies of ninecase studies analysing key works in the musical and technical development of computer music. The text is linked to demonstration videos of the techniques used and software which offers readers the opportunity to try out emulations of the software used by the composers for themselves and view videointerviews with the composers and others involved in the production of the musical works. The software also presents musical analyses of each of the nine case studies using software and video alongside text to enable readers to engage with the musical structure aurally and interactively.




Max/MSP/Jitter for Music


Book Description

In Max/MSP/Jitter for Music, author and music technologist V. J. Manzo provides a user-friendly introduction to a powerful programming language that can be used to write custom software for musical interaction. This second edition brings the book fully up-to-date with new applications in integrating Max with Ableton Live and offers source code for a variety of new projects.