Eve 2.0: The Ultimate Gaming Experience


Book Description

Just when Gwen thought she could beat any video game hands down, her boyfriend goes and gets her stuck in a top-secret government simulator named Eve 2.0. Being trapped within a couple of her favorite video games doesn't seem so bad at first, but as time becomes a factor and the A.I. program begins to get smarter, Gwen soon realizes that winning or losing isn't just about pride anymore; it’s about making it out alive.




The Message on the 13th Floor


Book Description

Some secrets were never meant to be uncovered... Maggie May Martin hasn’t always been the most reliable woman in the world, and she isn’t the friendliest either, but she tries her hardest to be a good mom. Most days, she falls short on that too, but her three girls mean the world to her and she genuinely tries to do the best by them—so when she goes missing, they’re the first to notice and the only ones who seem to care... Meghan Marie Martin hates the small town she was born and raised in and she can’t wait until she leaves for the Air Force after graduation. Her only concern is leaving behind her irresponsible mother and her two little sisters. Meghan has practically raised them on her own and she only hopes that when she leaves for the military, her mother will finally pull it together. The problem, of course, is that her mother likes to party, so when Maggie May goes missing, Meghan not only has to take care of everything at home, but she also has to search for her mother, because Maggie May has a bad habit of disappearing, so no one else is officially looking. That is until Meghan begins to receive mysterious messages, almost as if someone or something is guiding her to a haunted hotel in Manhattan, where people say an elevator game will take riders to the mysterious 13th floor. Some say it’s an entrance to hell, others a portal to another dimension. Either way, Meghan must brave the game in hopes of discovering the truth behind her mother’s disappearance.




Vintage Games 2.0


Book Description

Super Mario Bros. Doom. Minecraft. It’s hard to imagine what life would be like today without video games, a creative industry that now towers over Hollywood in terms of both financial and cultural impact. The video game industry caters to everyone, with games in every genre for every conceivable electronic device--from dedicated PC gaming rigs and consoles to handhelds, mobile phones, and tablets. Successful games are produced by mega-corporations, independent studios, and even lone developers working with nothing but free tools. Some may still believe that video games are mere diversions for children, but today’s games offer sophisticated and wondrously immersive experiences that no other media can hope to match. Vintage Games 2.0 tells the story of the ultimate storytelling medium, from early examples such as Spacewar! and Pong to the mind blowing console and PC titles of today. Written in a smart and engaging style, this updated 2nd edition is far more than just a survey of the classics. Informed by hundreds of in-depth personal interviews with designers, publishers, marketers, and artists--not to mention the author’s own lifelong experience as a gamer--Vintage Games 2.0 uncovers the remarkable feats of intellectual genius, but also the inspiring personal struggles of the world’s most brilliant and celebrated game designers--figures like Shigeru Miyamoto, Will Wright, and Roberta Williams. Ideal for both beginners and professionals, Vintage Games 2.0 offers an entertaining and inspiring account of video game’s history and meteoric rise from niche market to global phenomenon. Credit for the cover belongs to Thor Thorvaldson.




Maximum PC


Book Description

Maximum PC is the magazine that every computer fanatic, PC gamer or content creator must read. Each and every issue is packed with punishing product reviews, insightful and innovative how-to stories and the illuminating technical articles that enthusiasts crave.







A View from the Terraces - Part Two - 1998-99 to 2014-15


Book Description

Part two of a recollection of more than fifty years of watching professional sport across Britain and Europe. The memories in this volume cover hundreds of games of Football, Rugby League, Cricket and Ice Hockey.




Ghost on the Wall


Book Description

Ghost on the Wall is the official biography of one of Liverpool Football Club's greatest ever servants: Roy Evans. Born in Bootle in 1948, Evans attracted the attention of many First Division club managers while playing for England's schoolboys team in the early 1960s. In 1964, legendary Liverpool manager Bill Shankly stepped in to sign him. But while the '60s were an exciting time to play for Liverpool, they were also very challenging, and Evans found it hard to break into the first team on a regular basis. Following Shankly's shock resignation in 1974, Evans was given the opportunity to become a member of the backroom staff. It was here that he really made his mark, taking the reserve team to seven Central League titles in nine years and coming of age as a coach and trainer, emerging as an invaluable member of the legendary 'Boot Room'. The decline in the club's fortunes during the 1980s meant that the resignation of manager Graeme Souness in 1994 left the incoming manager facing an exciting challenge - to return the club to its glory days. Roy Evans, 'the last of the Shankly lads', was handed his date with destiny. While the Reds did not win another League Championship under Evans' charge, neither did they finish any lower than fourth, and Evans' commitment to developing future Liverpool stars such as Robbie Fowler, Steve McManaman and Michael Owen ensured that he would not become another 'ghost on the wall' at Anfield. In this engrossing account, Evans reveals the inside story of life as a member of Liverpool's famous Boot Room. He recollects his close working relationships with Reds legends from Shankly to Houllier and provides a vivid portrait of operations at the celebrated club over four action-packed decades. Finally, he discusses the challenges he faces in his new role as assistant manager of the Welsh national side and considers the way forward for Liverpool after their Champions League victory under Rafael Benítez in 2005.




Massively Multiplayer Games For Dummies


Book Description

Intrigued by MMGs? Here's the place to start Compare games, create a character, choose a guild to join, and have some fun! So your friend keeps talking about playing this cool game with millions of people on the Internet, and you really want to join in? Great idea! This book will let you in on the lingo, provide a little background on MMGs, help you choose a character, and prepare you for a trip into the fantasy world. Discover how to * Choose a game you'll enjoy * Start developing a character * Survive player vs. player combat * Find useful gameplay guides * Slay more monsters * Team up with other players




The New England League


Book Description

This book delves deep into the history of the New England League, whose years of operation spanned six decades during the pivotal early years of minor league baseball. Author Charlie Bevis, an expert on New England's baseball past, explores the complex ties to the regional economy, especially to the textile industry, and discusses the pioneering experiments with playoffs, night baseball, and integration.




Golden Girl - The Autobiography of the Greatest Ever Ladies' Darts Player


Book Description

Trina Gulliver is indisputably the finest ladies' darts player in the world. With an amazing seven consecutive Lakeside Ladies' World Championsship titles under her belt, this inspirational woman can lay claim to being the most phenomenal player of all time. But it hasn't always been a victorious check-outs for this Warwickshire girl. Qualifying as a joiner at the age of nineteen, Trina soon set up her own business and had her first taste of making it in what has traditionally been a man's world. Her calm head, keen eye and steady hand proved to be useful skills in this trade - and would prove priceless when stepped up to the oche as a professional player. Always a lover of the game, Trina held her first 'arrow' at the age of two, and after some success later in the Warwickshire County side she went full-time as a professional player. Without any sponsorship in her first year, she struggled to make ends meet as she drove all over Europe to play. But her determination to get to the top saw her make it to number ten in the world, and she finally hit the bullseye in the form of a sponsor. Twelve months later she was number one - where she remains to this day. Fiercely passionate about her sport, Trina has long been an outspoken critic of the prize money in the women's game compared to the men's, and has done sterling work in helping to raise the profile of the ladies' game. Professional to the core, Trina works as hard as the top male players on her game, and is a role model to women in the sport. Golden Girl is the story of a woman whose talent, grit and determination saw her realise her dream. Heart-warming and inspirational, this book will appeal to darts lovers and anyone interested in a story of success against the odds.