Eve and Her Evil Stepbrothers 2: Spell Breaker (Why Choose Paranormal Romance)


Book Description

Though her rich stepdad and her mom have moved into a newly renovated mansion, Eve can't join them or her spell breaking will undo all the magical security measures. That means she'll be living at the old house, and of course the guys have to stay with her to protect her. Eve uncovers a secret about her parents, her mother is put in danger, and the guys train Eve to defend herself. But the biggest challenge in Eve's life is how she's going to handle five arrogant, insufferable warlocks who love to drive her crazy.




Magic Spells and Incantations


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A must for anyone intrigued by enchantment, this book explores spells and incantations from ancient Egypt to the present.




Adventures Into Otherness


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Cybermapping and the Writing of Myth


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Original Scholarly Monograph




Complete Mage


Book Description

Taking a fresh look at arcane magic in the D&D game, this guide provides new ideas that put arcane magic into the hands of the players and Dungeon Masters in interesting ways. It also provides new types of feats, spells, warlock invocations, prestige classes, and magic items for characters that cast arcane spells.




Twisty Little Passages


Book Description

A critical approach to interactive fiction, as literature and game. Interactive fiction—the best-known form of which is the text game or text adventure—has not received as much critical attention as have such other forms of electronic literature as hypertext fiction and the conversational programs known as chatterbots. Twisty Little Passages (the title refers to a maze in Adventure, the first interactive fiction) is the first book-length consideration of this form, examining it from gaming and literary perspectives. Nick Montfort, an interactive fiction author himself, offers both aficionados and first-time users a way to approach interactive fiction that will lead to a more pleasurable and meaningful experience of it. Twisty Little Passages looks at interactive fiction beginning with its most important literary ancestor, the riddle. Montfort then discusses Adventure and its precursors (including the I Ching and Dungeons and Dragons), and follows this with an examination of mainframe text games developed in response, focusing on the most influential work of that era, Zork. He then considers the introduction of commercial interactive fiction for home computers, particularly that produced by Infocom. Commercial works inspired an independent reaction, and Montfort describes the emergence of independent creators and the development of an online interactive fiction community in the 1990s. Finally, he considers the influence of interactive fiction on other literary and gaming forms. With Twisty Little Passages, Nick Montfort places interactive fiction in its computational and literary contexts, opening up this still-developing form to new consideration.




The Inform Designer's Manual


Book Description

Since its invention in 1993, Inform has been used to design hundreds of interactive novels and short stories in eight languages. This text includes a critical history of interactive writings and the university games of the 1970s. (Computer Books--Languages/Programming)




Negima!


Book Description

DARKNESS APPROACHES His battle with Fate looms ever closer, but Negi has more pressing concerns. The darkness has started to consume him, and if he doesn't get it under control, he'll turn into a monster. Before Negi can keep his students safe from Fate, he has to keep them safe from himself. This volume of Negima! includes special extras after the story!




Dark Factions


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The Will to Believe


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