Empires of Eve


Book Description




EVE: The Burning Life


Book Description

A new novel set in the world of the popular science fiction online role playing game, EVE. We all crave a purpose. A fire to spark our lives into action. It's this burning life within that drives us to our destinies. But when it burns too deep, or goes unchecked, it can shatter innocent lives in its wake. A vicious attack on a deep-space mining colony rains death and destruction on nearly all its inhabitants. Only a handful survive. Among the shattered survivors is a young man, hell-bent on an impossible revenge. In another part of the universe, a wealthy agent of death finds her tenuous grip on sanity slipping, and is forced to leave everything she's come to know and love. But her last chance at redemption lies in the last place she ever thought to look. Their respective paths take them through the vast universe of EVE, to galactic empires built on faith, hedonism, discipline, and rebellion. Their fates plunge them into the darkest parts of this galaxy, to encounters with denizens of the chaotic and dangerous pirate kingdoms. And all the while, as each draws closer to what they seek, they begin to realize that the only stakes worth playing for are the ones from which they've run so far away. . . . At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.




EVE: The Empyrean Age


Book Description

The first novel based on the wildly popular role playing game EVE Online, EVE: The Empyrean Age brings this compelling science fiction environment to life. A clone with no name or past awakens to a cruel existence, hunted mercilessly for crimes he may never know; yet he stands close to the pinnacle of power in New Eden. A disgraced ambassador is confronted by a mysterious woman who knows everything about him, and of the sinister plot against his government; his actions will one day unleash the vengeful wrath of an entire civilization. And among the downtrodden masses of a corporation-owned world, a man named Tibus Heth is about to launch a revolution that will change the course of history. The confluence of these dark events will lead humanity towards a tragic destiny. The transcendence of man to the dream of immortality has bred a quest for power like none before it; empires spanning across thousands of stars will clash in the depths of space and on the worlds within. Those who stand before the tides of war, willingly or not, must face the fundamental choices that have been with man for tens of thousands of years, unchanged since the memory of Earth was lost. This is EVE, The Empyrean Age. A test of our convictions and the will to survive. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.




The Frigates of EVE Online


Book Description

The universe of EVE Online is peopled with characters both cunning and cutthroat, but their talents would mean little without the impressive power of their starships to bring them to bear! Featuring brand new detailed images of twenty-eight of the most iconic ships in New Eden, this beautifully illustrated guide offers an unprecedented look into frigates from each faction with intricate cutaways and complex lore. Dark Horse Books is proud to partner with CCP Games to present The Frigates of EVE Online!




EVE Universe: The Art of New Eden


Book Description

Revealing over a decade of images created during the development of EVE Online, DUST 514, and EVE: Valkyrie--this is the ultimate look at the most massive and dynamic universe in video games! Created in close collaboration with the developers behind each game, this gorgeous full-color hardcover immerses readers in New Eden through hundreds of stunning, never-before-seen pieces of art. With in-depth commentary by CCP throughout, this is a must-have for any fan of science fiction, video games, or jaw-dropping visuals!




EVE: Templar One


Book Description

Following some of the key characters from his first novel, EVE: The Empyrean Age, Tony Gonzales once again embarks on an epic journey expanding the EVE universe, the largest science fiction massive multiplayer online game. This publication will tie into EVE's first expansion into console gaming. "There will be neither compassion nor mercy; Nor peace, nor solace For those who bear witness to these Signs And still do not believe." Book of Reclaiming 25:10 New Eden: the celestial battleground of a catastrophic war that has claimed countless lives. The immortal starship captains spearheading this epic conflict continue their unstoppable dominance, shaping the universe to their will and ensuring a bloody, everlasting stalemate. But a powerful empire is on the verge of a breakthrough that could end the war and secure their rule over mankind forever. For deep in a prison reclamation camp, a secret program is underway...one that will unlock dangerous secrets of New Eden's past. It all begins with inmate 487980-A . . . Templar One. Prepare for DUST 514. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.




Empires of EVE


Book Description

Empires of EVE: Volume 2 is a direct sequel to the events of the first story as the star cluster is left reeling from the collapse of its first hegemon, Band of Brothers.




EVE Online: ISK Strategy Guide


Book Description

The unofficial guide to becoming an ISK billionaire in EVE Online.




Becoming Eve


Book Description

The powerful coming-of-age story of an ultra-Orthodox child who was born to become a rabbinic leader and instead became a woman Abby Stein was raised in a Hasidic Jewish community in Brooklyn, isolated in a culture that lives according to the laws and practices of eighteenth-century Eastern Europe, speaking only Yiddish and Hebrew and shunning modern life. Stein was born as the first son in a dynastic rabbinical family, poised to become a leader of the next generation of Hasidic Jews. But Abby felt certain at a young age that she was a girl. She suppressed her desire for a new body while looking for answers wherever she could find them, from forbidden religious texts to smuggled secular examinations of faith. Finally, she orchestrated a personal exodus from ultra-Orthodox manhood to mainstream femininity-a radical choice that forced her to leave her home, her family, her way of life. Powerful in the truths it reveals about biology, culture, faith, and identity, Becoming Eve poses the enduring question: How far will you go to become the person you were meant to be?




Internet Spaceships Are Serious Business


Book Description

EVE Online is a socially complex, science-fiction-themed universe simulation and massively multiplayer online game (MMOG) first released in 2003. Notorious for its colossal battles and ruthless player culture, it has hundreds of thousands of players today. In this fascinating book, scholars, players, and EVE’s developer (CCP Games) examine the intricate world of EVEOnline--providing authentic accounts of lived experience within a game with more than a decade of history and millions of “real” dollars behind it. Internet Spaceships Are Serious Business features contributions from outstanding EVE Online players, such as The Mittani, an infamous member of the game’s community, as well as academics from around the globe. They cover a wide range of subjects: the game’s technicalities and its difficulty; its projection of humanity’s future in space; the configuration of its unique, single-server game world; the global nature of warfare in its “nullsec” territory (and how EVE players have formed a global concept of time); stereotypes of Russian players; espionage play; in-game memorials to Vile Rat (aka U.S. State Department official Sean Smith, murdered in the 2012 Benghazi attack); its gendered playing experience; and CCP Games’ relationship with players; and its history and legacy. Internet Spaceships Are Serious Business is a must for EVE Online players interested in a broad perspective on their all-consuming game. It is also accessible to scholars, game designers seeking to understand and replicate the successful aspects unique to EVE Online, and even those who have never played this notoriously complex game. Contributors: William Sims Bainbridge, National Science Foundation; Chribba; Jedrzej Czarnota; Kjartan Pierre Emilsson; Dan Erdman; Rebecca Fraimow; Martin R. Gibbs, U of Melbourne; Catherine Goodfellow; Kathryn Gronsbell; Keith Harrison; Kristin MacDonough; Mantou (Zhang Yuzhou); Oskar Milik; The Mittani (Alexander Gianturco); Joji Mori; Richard Page; Christopher Paul, Seattle U; Erica Titkemeyer, U of North Carolina at Chapel Hill; Nick Webber, Birmingham City U.