The Nature of Code


Book Description

How can we capture the unpredictable evolutionary and emergent properties of nature in software? How can understanding the mathematical principles behind our physical world help us to create digital worlds? This book focuses on a range of programming strategies and techniques behind computer simulations of natural systems, from elementary concepts in mathematics and physics to more advanced algorithms that enable sophisticated visual results. Readers will progress from building a basic physics engine to creating intelligent moving objects and complex systems, setting the foundation for further experiments in generative design. Subjects covered include forces, trigonometry, fractals, cellular automata, self-organization, and genetic algorithms. The book's examples are written in Processing, an open-source language and development environment built on top of the Java programming language. On the book's website (http: //www.natureofcode.com), the examples run in the browser via Processing's JavaScript mode.




Evolutionary Algorithms and Neural Networks


Book Description

This book introduces readers to the fundamentals of artificial neural networks, with a special emphasis on evolutionary algorithms. At first, the book offers a literature review of several well-regarded evolutionary algorithms, including particle swarm and ant colony optimization, genetic algorithms and biogeography-based optimization. It then proposes evolutionary version of several types of neural networks such as feed forward neural networks, radial basis function networks, as well as recurrent neural networks and multi-later perceptron. Most of the challenges that have to be addressed when training artificial neural networks using evolutionary algorithms are discussed in detail. The book also demonstrates the application of the proposed algorithms for several purposes such as classification, clustering, approximation, and prediction problems. It provides a tutorial on how to design, adapt, and evaluate artificial neural networks as well, and includes source codes for most of the proposed techniques as supplementary materials.




Evolutionary Computation


Book Description

Evolutionary cmputation is one of the fastest growing areas of computer science, partly because of its broad applicability to engineering problems. The methods can be applied to problems as diverse as supply-chain optimization, routing and planning, task assignment, pharmaceutical design, interactive gaming, and many others within the signal processing domain.




Creative Evolutionary Systems


Book Description

The use of evolution for creative problem solving is one of the most exciting and potentially significant areas in computer science today. Evolutionary computation is a way of solving problems, or generating designs, using mechanisms derived from natural evolution. This book concentrates on applying important ideas in evolutionary computation to creative areas, such as art, music, architecture, and design. It shows how human interaction, new representations, and approaches such as open-ended evolution can extend the capabilities of evolutionary computation from optimization of existing solutions to innovation and the generation of entirely new and original solutions. This book takes a fresh look at creativity, exploring what it is and how the actions of evolution can resemble it. Examples of novel evolved solutions are presented in a variety of creative disciplines. The editors have compiled contributions by leading researchers in each discipline. If you are a savvy and curious computing professional, a computer-literate artist, musician or designer, or a specialist in evolutionary computation and its applications, you will find this a fascinating survey of the most interesting work being done in the area today.* Explores the use of evolutionary computation to generate novel creations including contemporary melodies, photo-realistic faces, jazz music in collaboration with a human composer, architectural designs, working electronic circuits, novel aircraft maneuvers, two- and three-dimensional art, and original proteins.* Presents resulting designs in black-and-white and color illustrations.* Includes a twin-format audio/CD-ROM with evolved music and hands-on activities for the reader, including evolved images, animations, and source-code related to the text.* Describes in full the methods used so that readers with sufficient skill and interest can replicate the work and extend it.* Is written for a general computer science audience, providing coherent and unified treatment across multiple disciplines.




Evolutionary Programming IV


Book Description




Evolutionary Computation 1


Book Description

The field of evolutionary computation is expanding dramatically, fueled by the vast investment that reflects the value of applying its techniques. Culling material from the Handbook of Evolutionary Computation, Evolutionary Computation 1: Basic Algorithms and Operators contains up-to-date information on algorithms and operators used in evolutionary computing. This volume discusses the basic ideas that underlie the main paradigms of evolutionary algorithms, evolution strategies, evolutionary programming, and genetic programming. It is intended to be used by individual researchers, teachers, and students working and studying in this expanding field.




Artificial Life IX


Book Description

Proceedings from the ninth International Conference on Artificial Life; papers by scientists of many disciplines focusing on the principles of organization and applications of complex, life-like systems. Artificial Life is an interdisciplinary effort to investigate the fundamental properties of living systems through the simulation and synthesis of life-like processes. The young field brings a powerful set of tools to the study of how high-level behavior can arise in systems governed by simple rules of interaction. Some of the fundamental questions include: What are the principles of evolution, learning, and growth that can be understood well enough to simulate as an information process? Can robots be built faster and more cheaply by mimicking biology than by the product design process used for automobiles and airplanes? How can we unify theories from dynamical systems, game theory, evolution, computing, geophysics, and cognition? The field has contributed fundamentally to our understanding of life itself through computer models, and has led to novel solutions to complex real-world problems across high technology and human society. This elite biennial meeting has grown from a small workshop in Santa Fe to a major international conference. This ninth volume of the proceedings of the international A-life conference reflects the growing quality and impact of this interdisciplinary scientific community.




Introduction to Evolutionary Computing


Book Description

The first complete overview of evolutionary computing, the collective name for a range of problem-solving techniques based on principles of biological evolution, such as natural selection and genetic inheritance. The text is aimed directly at lecturers and graduate and undergraduate students. It is also meant for those who wish to apply evolutionary computing to a particular problem or within a given application area. The book contains quick-reference information on the current state-of-the-art in a wide range of related topics, so it is of interest not just to evolutionary computing specialists but to researchers working in other fields.




Parallel Problem Solving from Nature - PPSN V


Book Description

This book constitutes the refereed proceedings of the 5th International Conference on Parallel Problem Solving from Nature, PPSN V, held in Amsterdam, The Netherlands, in September 1998. The 101 papers included in their revised form were carefully reviewed and selected from a total of 185 submissions. The book is divided into topical sections on convergence theory; fitness landscape and problem difficulty; noisy and non-stationary objective functions; multi-criteria and constrained optimization; representative issues; selection, operators, and evolution schemes; coevolution and learning; cellular automata, fuzzy systems, and neural networks; ant colonies, immune systems, and other paradigms; TSP, graphs, and satisfiability; scheduling, partitioning, and packing; design and telecommunications; and model estimations and layout problems.




Evolutionary Optimization


Book Description

The use of evolutionary computation techniques has grown considerably over the past several years. Over this time, the use and applications of these techniques have been further enhanced resulting in a set of computational intelligence (also known as modern heuristics) tools that are particularly adept for solving complex optimization problems. Moreover, they are characteristically more robust than traditional methods based on formal logics or mathematical programming for many real world OR/MS problems. Hence, evolutionary computation techniques have dealt with complex optimization problems better than traditional optimization techniques although they can be applied to easy and simple problems where conventional techniques work well. Clearly there is a need for a volume that both reviews state-of-the-art evolutionary computation techniques, and surveys the most recent developments in their use for solving complex OR/MS problems. This volume on Evolutionary Optimization seeks to fill this need. Evolutionary Optimization is a volume of invited papers written by leading researchers in the field. All papers were peer reviewed by at least two recognized reviewers. The book covers the foundation as well as the practical side of evolutionary optimization.