Boost Your STEAM Program with Great Literature and Activities


Book Description

You've created a STEAM program in your library, but how do you work literacy into the curriculum? With this collection of resource recommendations, direction for program development, and activities, you'll have students reading proficiently in no time. Many schools and libraries are implementing STEAM programs in the school library makerspace to promote problem solving by allowing students to create their own solutions to a problem through trial and error. In order to enhance literacy development in the STEAM program, however, they need resources for integrating literature into the curriculum. In this collection of resources for doing just that, veteran education professionals and practiced coauthors Liz Knowles and Martha Smith bring readers over eight hundred recommended and annotated books and web resources, selected based on research on successfully integrating STEAM and literacy programs and organized by the five STEAM areas. Titles are complemented by discussion questions and problem-solving activities that will aid educators in both adding and using the best literature to their STEAM programs for encouraging learning. In addition to promoting literacy, these resources will help to develop creativity, lateral thinking skills, and confidence in students.




Exploring Careers with Kids Activity Book: ABCs of Civil Engineering


Book Description

This is an activity book for children that provides learning and creativity. The focus of this book is civil engineering. The coloring, mazes, word searches, and crossword puzzles are all related to civil engineering topics. The book is a companion to Exploring Careers with Kids: ABCs of Civil Engineering.




Engineers Build Models


Book Description

Describes how engineers use models to help them build planes, automobiles, houses, and other structures, and discusses the different kinds of models.




Engineered!


Book Description

Nine engineering problems and their ingenious solutions. How do you land a rover on Mars, resolve a perpetual traffic jam or save a herd of caribou from potential extinction? Ask an engineer! Here are nine real-life problems for which engineers designed inventive (and even crazy!) solutions. Each was solved using a different field of engineering „ from aerospace and mechanical to the new field of geomatics „ along with some awesome math, science and technology skills! A helpful seven-step engineering design process is also featured: define the problem, identify the requirements, develop solutions, design a prototype, test it, improve it and share the idea. What child doesnÍt love a radical idea? These feats are sure to inspire the natural engineer in all!




3-D Engineering


Book Description

How did somebody come up with the idea for bridges, skyscrapers, helicopters, and nightlights? How did people figure out how to build them? In 3D Engineering: Design and Build Your Own Prototypes, young readers tackle real-life engineering problems by figuring out real-life solutions. Kids apply science and math skills to create prototypes for bridges, instruments, alarms, and more. Prototypes are preliminary models used by engineers—and kids—to evaluate ideas and to better understand how things work. Engineering design starts with an idea. How do we get to the other side of the river? How do we travel long distances in short times? Using a structured engineering design process, kids learn how to brainstorm, build a prototype, test a prototype, evaluate, and re-design. Projects include designing a cardboard chair to understand the stiffness of structural systems and designing and building a set of pan pipes to experiment with pitch and volume. Creating prototypes is a key step in the engineering design process and prototyping early in the design process generally results in better processes and products. 3D Engineering gives kids a chance to figure out many different prototypes, empowering them to discover the mechanics of the world we know.




Good Night, Oppy!


Book Description

Learn all about the Mars Opportunity Rover "Oppy" in this fictionalized account of the space exploration robot's time on the red planet. Mixing humor with solid space and rover facts, this picture book gives an inside look into Opportunity's time on Mars. An interplanetary detective, Oppy spent 15 years on the red planet taking thousands of pictures and making groundbreaking discoveries that she transmitted to scientists and engineers back on Earth. From joyriding on Olympus Mons, to racing away from a treacherous dust storm, Oppy's adventure in space--combined with her grit and perseverance--will inspire and educate young readers of all ages.




Engineering the Eiffel Tower


Book Description

The Eiffel Tower, built for a World's Fair in 1889, has become a permanent symbol of the city of Paris, France. Engineering the Eiffel Tower introduces readers to its designer, Gustave Eiffel, shows how workers assembled the gigantic tower, and looks at how maintenance crews keep it standing today. Easy-to-read text, vivid images, and helpful back matter give readers a clear look at this subject. Features include a table of contents, infographics, a glossary, additional resources, and an index. Aligned to Common Core Standards and correlated to state standards. Core Library is an imprint of Abdo Publishing, a division of ABDO.




Transforming the Workforce for Children Birth Through Age 8


Book Description

Children are already learning at birth, and they develop and learn at a rapid pace in their early years. This provides a critical foundation for lifelong progress, and the adults who provide for the care and the education of young children bear a great responsibility for their health, development, and learning. Despite the fact that they share the same objective - to nurture young children and secure their future success - the various practitioners who contribute to the care and the education of children from birth through age 8 are not acknowledged as a workforce unified by the common knowledge and competencies needed to do their jobs well. Transforming the Workforce for Children Birth Through Age 8 explores the science of child development, particularly looking at implications for the professionals who work with children. This report examines the current capacities and practices of the workforce, the settings in which they work, the policies and infrastructure that set qualifications and provide professional learning, and the government agencies and other funders who support and oversee these systems. This book then makes recommendations to improve the quality of professional practice and the practice environment for care and education professionals. These detailed recommendations create a blueprint for action that builds on a unifying foundation of child development and early learning, shared knowledge and competencies for care and education professionals, and principles for effective professional learning. Young children thrive and learn best when they have secure, positive relationships with adults who are knowledgeable about how to support their development and learning and are responsive to their individual progress. Transforming the Workforce for Children Birth Through Age 8 offers guidance on system changes to improve the quality of professional practice, specific actions to improve professional learning systems and workforce development, and research to continue to build the knowledge base in ways that will directly advance and inform future actions. The recommendations of this book provide an opportunity to improve the quality of the care and the education that children receive, and ultimately improve outcomes for children.




Future Engineer


Book Description

This board book shows how the babies of today could become the engineers of tomorrow.




Kingston and the Magician's Lost and Found


Book Description

Magic has all but disappeared in Brooklyn, but one tenacious young magician is determined to bring it back in this exciting middle grade mystery. Twelve-year-old Kingston has just moved from the suburbs back to Echo City, Brooklyn—the last place his father was seen alive. Kingston's father was King Preston, one of the world's greatest magicians. Until one trick went wrong and he disappeared. Now that Kingston is back in Echo City, he's determined to find his father. Somehow, though, when his father disappeared, he took all of Echo City's magic with him. Now Echo City—a ghost of its past—is living up to its name. With no magic left, the magicians have packed up and left town and those who've stayed behind don't look too kindly on any who reminds them of what they once had. When Kingston finds a magic box his father left behind as a clue, Kingston knows there's more to his father's disappearance than meets the eye. He'll have to keep it a secret—that is, until he can restore magic to Echo City. With his cousin Veronica and childhood friend Too Tall Eddie, Kingston works to solve the clues, but one wrong move and his father might not be the only one who goes missing.