Extending Play


Book Description

"Extending Play examines the ubiquity of brand partnerships within the contemporary music industries. Though brand partnerships exist across all media industries, they are a distinct phenomenon for the music business because of their associations with fan club merchandise, concert merchandise, and lifestyle branding. It also foregrounds women's participation in shaping these economies through fan labor and image management. While brand partnerships are common among male and female musicians, this book focus specifically on how female-identified musicians use them tactically to extend their commercial and creative longevity after they have established their recording careers by commodifying their creative acumen with either hegemonically feminine cultural knowledge or traditionally masculinized skills through branded consumer goods that they make in partnership with companies associated with the beauty, fashion, food, or musical equipment industries. Through textual and discourse analysis of artists' songs, music videos, interviews, social media usage, promotional campaigns, marketing strategies, and business decisions, Extending Play investigates how female-identified musicians co-create branded feminine-coded products like perfume, clothes, makeup, and cookbooks and masculine-coded products like music equipment as resources to work through their own ideas about gender and femininity as workers in industries that often use sexism and ageism to diminish women's creative authority and diminish the value of the recording in order to incentivize musicians to internalize the demands of industrial convergence"--




Serious Fun


Book Description

A practical book for teachers consisting of 10 YC and TYC articles on the importance of integrating rich content-based, teacher-guided instruction with meaningful child-centered play to nurture children's emerging capabilities and skills.




Powerful Interactions


Book Description

Make your everyday interactions with children intentional and purposeful with these steps: Be Present, Connect, and Extend Learning.










Report


Book Description




From Play to Practice


Book Description

Describes play workshop experiences that give educators a deeper understanding of play-based learning and illustrate the power of play.







Extending the Duration of Copyright Protection in Certain Cases


Book Description

Committee Serial No. 27. Considers H.J. Res. 627, to provide an interim five-year extension for all copyrights due to expire, pending general revision of the Copyright Act.




Extending Unity with Editor Scripting


Book Description

Put Unity to use for your video games by creating your own custom tools with editor scriptingAbout This Book Acquire a good understanding of extending Unity's editor capabilities for a platformer game by using Gizmos, custom inspectors, editor windows, scriptable objects, and more Learn to configure and get control over your asset import pipeline using asset preprocessors A step-by-step, comprehensible guide to creating and customizing a build pipeline that fits the necessities of your video game development team Who This Book Is For This book is for anyone who has a basic knowledge of Unity programming using C# and wants to learn how to extend and create custom tools using Unity editor scripting to improve the development workflow and make video game development easier. What You Will Learn Use Gizmos to create visual aids for debugging Extend the editor capabilities using custom inspectors, property and decorator drawers, editor windows, and handles Save your video game data in a persistent way using scriptable objects Improve the look and feel of your custom tools using GUIStyles and GUISkins Configure and control the asset import pipeline Improve the build creation pipeline Distribute the custom tools in your team or publish them in the Asset Store In Detail One of Unity's most powerful features is the extensible editor it has. With editor scripting, it is possible to extend or create functionalities to make video game development easier. For a Unity developer, this is an important topic to know and understand because adapting Unity editor scripting to video games saves a great deal of time and resources. This book is designed to cover all the basic concepts of Unity editor scripting using a functional platformer video game that requires workflow improvement. You will commence with the basics of editor scripting, exploring its implementation with the help of an example project, a level editor, before moving on to the usage of visual cues for debugging with Gizmos in the scene view. Next, you will learn how to create custom inspectors and editor windows and implement custom GUI. Furthermore, you will discover how to change the look and feel of the editor using editor GUIStyles and editor GUISkins. You will then explore the usage of editor scripting in order to improve the development pipeline of a video game in Unity by designing ad hoc editor tools, customizing the way the editor imports assets, and getting control over the build creation process. Step by step, you will use and learn all the key concepts while creating and developing a pipeline for a simple platform video game. As a bonus, the final chapter will help you to understand how to share content in the Asset Store that shows the creation of custom tools as a possible new business. By the end of the book, you will easily be able to extend all the concepts to other projects. Style and approach This book uses a step-by-step approach that will help you finish with a level editor tool, a custom configuration for the asset import pipeline, and a build pipeline totally adjusted to the video game.