Hero System 5th Edition, Revised


Book Description

Whatever you want to do, in any genre, time period, or setting, the HERO System lets you do it! Widely regarded as the best roleplaying game system ever created, the HERO System has become even better with this Revised version of the 5th Edition rules!




Fantasy Hero (5th Edition)


Book Description

WONDROUS WORLDS OF FANTASY! Fantasy Hero discusses and describes the Fantasy genre for gaming, and shows how to create characters, campaigns, spells and magic systems, kingdoms, and other elements of Fantasy with the HERO System rules. It includes: -a complete review of the Fantasy genre, from the most mundane Low Fantasy and Urban Fantasy tales to wondrous and bizarre High Fantasy and Epic Fantasy sagas, with guidelines and suggestions for simulating each part of the genre using the HERO System rules -an extensive section on creating Fantasy characters in the HERO System, including over five dozen Package Deals for major character races, backgrounds, and professions -Fantasy-specific combat and adventuring rules, including expanded rules for weapons, sieges, and mass combat -a detailed chapter on magic, describing how to create magic systems, spells, and enchanted items, with dozens of examples to get you started -discussions about Fantasy civilizations and cultures, with guidelines for economies and currencies, travel times and methods, religion, and much more -a comprehensive chapter on gamemastering Fantasy games Whatever type of Fantasy game you like to play, and however you like to play it, Fantasy Hero helps you make it even better! Fantasy Hero is usable as a stand-alone product, but does not include the HERO System rules, only discussions of how to apply those rules. For the rules themselves, you'll need the HERO System 5th Edition core rulebook.




Fantasy Hero 6th Edition


Book Description

Daring swordsmen, wise wizards, noble knights, deadly dragons, and mythic kingdoms -- all these, and more, are part of the wondrous worlds of Fantasy. Fantasy Hero discusses and describes the Fantasy genre for gaming, and shows how to create characters, campaigns, spells and magic systems, worlds, and other elements of Fantasy with the HERO System rules.




Champions Complete


Book Description

The ultimate super roleplaying game returns to reclaim its crown in Champions Complete! All the legendary flexibility and power of the renowned HERO System 6th Edition rules engine, plus all the superhero goodness Champions has been famous for over 30 years, now in one pulse-pounding, senses -shattering, heroic handbook of superpowered action! At 240 pages, Champions Complete includes everything superhero gamers need, and nothing they don't. New players will love the unmatched freedom of Champions that allows them to create and play exactly the hero they imagine. Longtime fans will appreciate the tight, concise new approach, presenting the full game system in a fraction of its former length. CREATE and play the hero that you want. AN excellent purchase for first time players and handy companion for long time players. THE Hero System you know and love, in a condensed and easy to use format. INCLUDES everything a gamemaster needs to create anything from a single session to an extended campaign. Note: This product (Champions Complete/HERO2000) is a stand-alone, moderately priced book for playing Champions: arguably the most popular and longest-running superhero game in roleplaying history. It contains all of the rules necessary to play Champions: The Super Roleplaying Game, with no other book required.




Pulp Hero


Book Description

The Twenties and Thirties were a golden age of adventure as two-fisted heroes and daring explorers came to life in the pages of pulp magazines. Now you can create roleplaying games and characters set in this thrilling era!




Mystical Companions


Book Description

The book of familiars, companions, guides, divine spirits, totems, special mounts and heroic weapons. Offering a fresh approach to an age-old gamers adage, Mystical Companions expands the concept of the familiar beyond the established wizards pet. Herein each class is presented with its own unique path toward gaining a familiar and what form that familiar might take. From the heros weapon, the bards muse and the rogues own haunting shadow, Mystical Companions offers a whole new venue for players to expand their existing games and add unheard of dimensions to any class. This book turns the concept of familiars on its ear and ushers in a whole new dimension of game play. Mystical Companions includes a complete index of familiars and monstrous companions as well a new approach to dragon subdual and how to become a Dragon Rider!




GURPS Lite


Book Description




Elak of Atlantis


Book Description

Explore the origins of sword and sorcery with Henry Kuttner's Elak of Atlantis! Published in Weird Tales to satisfy fans of Conan the Barbarian in the wake of Robert E. Howard's death, these four stories depict a brutal world of flashing swords and primal magic, touched by a hint of Lovecraft's Cthulhu. These exciting tales helped to establish a genre and are a critical part of any fantasy library. Also included in this collection are Kuttner's two rare and equally ground-breaking Prince Raynor stories from 1939's Strange Tales. Dive into these seminal, thrilling adventure tales from one of the most important writers in science fiction and fantasy, and discover for yourself why Elak of Atlantis is renowned by scholars as a major step in the evolution of a genre.




Advanced Fighting Fantasy


Book Description




Hero System Bestiary


Book Description

No matter what genre, time period, or setting your campaign takes place in, The HERO System Bestiary has creatures and monsters for you to use! Designed for use with any HERO System 6th Edition game, the Bestiary describes and sort of creature, animal, or monster you need for your game or character. Each one has notes about how to adapt it for different types of games, adventures, and characters.