Fight Game


Book Description

Fifteen-year-old Freedom Smith is a fighter, just like all of his relatives who have the "Hercules gene," which leads him to a choice between being jailed for attempted murder or working with a covert law enforcement agency to break up a mysterious, illegal fight ring




Firefight


Book Description

Super-strong Freedom finally gets his first mission from Phoenix, an undercover group, when his friend Java and other teens with psychic abilities are kidnapped by members of the weird Draconis family and taken to Malta.




Playing to Win


Book Description

Winning at competitive games requires a results-oriented mindset that many players are simply not willing to adopt. This book walks players through the entire process: how to choose a game and learn basic proficiency, how to break through the mental barriers that hold most players back, and how to handle the issues that top players face. It also includes a complete analysis of Sun Tzu's book The Art of War and its applications to games of today. These foundational concepts apply to virtually all competitive games, and even have some application to "real life." Trade paperback. 142 pages.




The Culture of Digital Fighting Games


Book Description

This book examines the complex network of influences that collide in the culture of digital fighting games. Players from all over the world engage in competitive combat with one another, forming communities in both real and virtual spaces, attending tournaments and battling online via internet-connected home game consoles. But what is the logic behind their shared playstyle and culture? What are the threads that tie them together, and how does this inform our understanding of competitive gaming, community, and identity? Informed by observations made at one of the biggest fighting game events in the world – the Evolution Series tournament, or "EVO" – and interviews with fighting game players themselves, this book covers everything from the influence of arcade spaces, to the place of gender and ethnicity in the community, to the clash of philosophies over how these games should be played in the first place. In the process, it establishes the role of technology, gameplay, and community in how these players define both themselves and the games that they play.




Fighting to the Death - My Life in the World's Deadliest Fight Game


Book Description

Carl Merritt comes from a world where no rules apply, where violence has always simmered close to the surface. Still in his teens, he became trapped in a world of illegal fighting. The men who owned Carl built him into an awesome opponent, and plunged him into a world of appalling violence, crime, and retribution. Armed with firsts, elbows, feet, teeth, and forehead, Carl would target his opponents inside the cage, from which there was no escape. Only the strongest survived.Some of Carl's opponents were even slaughtered by their own supporters, as so much money had been gambled and lost on them. London, Paris, Dublin, Melbourne, Los Angeles, Las Vegas--Carl lost track of the number of times he was smuggled into a deserted underground car park or an empty warehouse, in a strange land. Carl's most recent fight nearly proved fatal to both fighters, and once and for all he has left the bloody metal arena behind. Now he wants to break the cage's strict code of silence to reveal how it has become the most deadly sport in the world.




Deathtrap Dungeon


Book Description

Baron Sukumvit's devilish labyrinth of Fang is riddled with fiendish traps and bloodthirsty monsters.




Spelunky


Book Description

A game's creation as told by its creator, perhaps the best rpimer on game design.




Moral Combat


Book Description

In family rooms across America, millions of children and teenagers are playing video games, such as Call of Duty, Halo, and Grand Theft Auto, roaming violent virtual worlds—with virtual guns in their hands. In what sometimes seems like an increasingly violent world, it's only natural to worry about the effects of all this pixelated gore. But is that concern misplaced? Authors and psychologists Patrick M. Markey and Christopher J. Ferguson say it is. The media and politicians have been sounding the alarm for years, and with every fresh tragedy involving a young perpetrator comes another flurry of articles about the dangers of violent media. The problem is this: Their fear isn't supported by the evidence. In fact, unlike the video game–trained murder machines depicted in the press, school shooters are actually less likely to be interested in violent games than their peers. In reality, most well-adjusted children and teenagers play violent video games, all without ever exhibiting violent behavior in real life. What's more, spikes in sales of violent games actually correspond to decreased rates of violent crime. If that surprises you, you're not alone—the national dialogue on games and violence has been hopelessly biased. But that's beginning to change. Scholars are finding that not only are violent games not one of society's great evils, they may even be a force for good. In Moral Combat, Markey and Ferguson explore how video games—even the bloodiest—can have a positive impact on everything from social skills to stress, and may even make us more morally sensitive. Tracing the rise of violent games from arcades to online deathmatches, they have spent years on the front lines of the video game debate and now offer a comprehensive overview of the scientific research on gaming. With humor, complete honesty, and extensive research, they separate the myth from the medium. Moral Combat is an irreverent and informative guide to the worries—and wonders—of our violent virtual world.




Fighting Game Esports


Book Description

"Explores the history, format, training, and controversies involved in modern fighting game esport tournaments"--




Back in the Game


Book Description

The "gripping and inspiring" true story (Washington Examiner) of how Congressman Steve Scalise survived a political mass shooting and returned to Congress with the help of his friends, family, and faith. On the morning of June 14, 2017, at a practice field for the annual Congressional Baseball Game, a man opened fire on the Republican team, wounding five and nearly killing Louisiana congressman Steve Scalise. In heart-pounding fashion, Scalise's minute-by-minute account tells not just his own harrowing story, but the stories of heroes who emerged in the seconds after the shooting began and worked to save his life and the lives of his colleagues and teammates. Scalise delves into the backgrounds of each hero, seeking to understand how everyone wound up right where they needed to be, right when they needed to be there, and in possession of just the knowledge and experience they needed in order to save his life. Scalise takes us through each miracle, and each person who experienced it. He brings us the story of Rep. Brad Wenstrup, an Army Reserve officer and surgeon whose combat experience in Iraq uniquely prepared him for the attack that morning; of the members of his security detail, who acted with nearly cinematic courage; of the police, paramedics, helicopter pilots, and trauma team who came together to save his life. Most important, it tells of the citizens from all over America who came together in ways big and small to help one grateful man, and whose prayers lifted up Scalise during the worst days of his hospitalization. As we follow the gripping, poignant, and ultimately inspiring story, we begin to realize what Scalise learned firsthand in real time: that Americans look out for each other, and that there is far more uniting us than dividing us.