Anarchism and Art


Book Description

Situated at the intersection of anarchist and democratic theory, Anarchism and Art focuses on four popular art forms—DIY (Do It Yourself) punk music, poetry slam, graffiti and street art, and flash mobs—found in the cracks between dominant political, economic, and cultural institutions and on the margins of mainstream neoliberal society. Mark Mattern interprets these popular art forms in terms of core anarchist values of autonomy, equality, decentralized and horizontal forms of power, and direct action by common people, who refuse the terms offered them by neoliberalism while creating practical alternatives. As exemplars of central anarchist principles and commitments, such forms of popular art, he argues, prefigure deeper forms of democracy than those experienced by most people in today's liberal democracies. That is, they contain hints of future, more democratic possibilities, while modeling in the present the characteristics of those more democratic possibilities. Providing concrete evidence that progressive change is both desirable and possible, they also point the way forward.




Batman by Francis Manapul & Brian Buccellato Deluxe Edition


Book Description

Francis Manapul and Brian Buccellato present their celebrated run on DETECTIVE COMICS, collected all together in this deluxe edition for the first time. Batman contends with the return of Anarky! As Gotham City decends into chaos at the hands of this new vigilante and his quest for revenge on both the villains and protectors of Gotham, Batman must team up with the cantankerous Harvey Bullock of the Gotham City PD to find Anarky's true motivation for bringing Gotham to its knees. Collects issues #30-40, Detective Comics Annual #1, Batman: Detective Comics: Future's End #1 and Batman: Detective Comics: End Game #1.




The Flash: Starting Line (DC Essential Edition)


Book Description

Struck by a bolt of lightning and doused in chemicals, police scientist Barry Allen was transformed into the Fastest Man Alive and Central City's hero. With stunning art and a brand new cover illustration by Francis Manapul, The Flash: Starting Line is the definitive Scarlet Speedster adventure for and an excellent jumping on point. Saving the world has earned the Flash some powerful enemies--in fact, a gallery of them. Captain Cold, Heat Wave, Mirror Master, Glider, the Trickster and Weather Wizard, a group of super-villains known as the Rogues, live their lives to pillage and steal from Central City... with only one man standing in their way. This now legendary tale from the acclaimed creative team of Manapul and co-writer Brian Buccellato reimagines the Flash for a brand new era in the most accesible graphic novels in the character's history, feauturing an exclusive new cover illustration from Francis Manapul! Collects The Flash #0-12 and The Flash Annual #1. The DC Essential Edition series of graphic novels highlights the best standalone stories the medium has to offer featuring comics' greatest characters. These trade paperback editions focus on the easiest entry points DC has in its vast library, with seminal, groundbreaking tales that transcend the printed page. Start with the Essentials.




Moving Target Defense II


Book Description

Our cyber defenses are static and are governed by lengthy processes, e.g., for testing and security patch deployment. Adversaries could plan their attacks carefully over time and launch attacks at cyber speeds at any given moment. We need a new class of defensive strategies that would force adversaries to continually engage in reconnaissance and re-planning of their cyber operations. One such strategy is to present adversaries with a moving target where the attack surface of a system keeps changing. Moving Target Defense II: Application of Game Theory and Adversarial Modeling includes contributions from world experts in the cyber security field. In the first volume of MTD, we presented MTD approaches based on software transformations, and MTD approaches based on network and software stack configurations. In this second volume of MTD, a group of leading researchers describe game theoretic, cyber maneuver, and software transformation approaches for constructing and analyzing MTD systems. Designed as a professional book for practitioners and researchers working in the cyber security field, advanced -level students and researchers focused on computer science will also find this book valuable as a secondary text book or reference.




Flash


Book Description

How Flash rose and fell as the world's most ubiquitous yet divisive software platform, enabling the development and distribution of a world of creative content. Adobe Flash began as a simple animation tool and grew into a multimedia platform that offered a generation of creators and innovators an astonishing range of opportunities to develop and distribute new kinds of digital content. For the better part of a decade, Flash was the de facto standard for dynamic online media, empowering amateur and professional developers to shape the future of the interactive Web. In this book, Anastasia Salter and John Murray trace the evolution of Flash into one of the engines of participatory culture. Salter and Murray investigate Flash as both a fundamental force that shaped perceptions of the web and a key technology that enabled innovative interactive experiences and new forms of gaming. They examine a series of works that exemplify Flash's role in shaping the experience and expectations of web multimedia. Topics include Flash as a platform for developing animation (and the “Flashimation” aesthetic); its capacities for scripting and interactive design; games and genres enabled by the reconstruction of the browser as a games portal; forms and genres of media art that use Flash; and Flash's stance on openness and standards—including its platform-defining battle over the ability to participate in Apple's own proprietary platforms. Flash's exit from the mobile environment in 2011 led some to declare that Flash was dead. But, as Salter and Murray show, not only does Flash live, but its role as a definitive cross-platform tool continues to influence web experience.




Mr. Lotto


Book Description

The contents of my book detail Full Proof System for selecting the Winning Numbers when playing the Mega Millions Lottery. I have calibrated the Mega Millions Lottery Games and all of the drawings since May of 2002. My book features detailed spreadsheets that contain the methods of how the system works. I have created a system that has detected the following: In 2007, 19 times with the MB and 18 times without the MB. In 2008, 21 times with the MB and 26 times without the MB. In 2009, 20 times with the MB and 19 times without the MB. In 2010, 27 times with the MB and 17 times without the MB. In 2011, 18 times with the MB and 20 times without the MB. Currently, in 2012, it has picked the winning numbers 12 times and 14 times without the MB. My system has no need for Wheeling - Statistics - Combinatronics - Boolean - Logic or even Binary Adaptive Configurations. This simple Mathematical system is "the system" that will not only blow your mind at how simple it is, but will astound you at how it works.




The Flash (2011- ) #7


Book Description

Captain Cold is back--and he's more dangerous than ever! Seeking revenge on The Flash, he must convince the rest of the Rogues to reunite one last time. But what tore them apart before? And what did The Flash do to earn their deadly scorn?




The Flash By Francis Manapul and Brian Buccellato Omnibus


Book Description

THE FASTEST MAN ALIVE! Struck by a bolt of lightning and doused in chemicals, police scientist Barry Allen was transformed into the Fastest Man Alive. Now, he’s Central City’s favorite superhero, using his incredible abilities to fight crime and protect his city’s citizens as the Flash! But saving the world has earned the Flash some powerful enemies: Gorilla Grodd, the impossibly strong and intelligent King of Gorilla City, Captain Cold, Heat Wave, Mirror Master, Glider—along with the rest of the super-villains that make up the Rogues. And then there’s his most dangerous enemy of all…someone whose abilities are equal to the Flash’s, who draws his power from the same source: the mysterious energy field known as the Speed Force. The Scarlet Speedster is in for the race of his life to defeat a nemesis who represents the opposite of everything he holds dear! The acclaimed creative team of Francis Manapul and Brian Buccellato reimagined the Fastest Man Alive for a brand new era, and their high-speed adventure has become an instant classic with both critics and fans alike. Now, their legendary run is collected in its entirety for the first time in this omnibus hardcover edition!




Future State: The Flash (2021-2021) #1


Book Description

With no powers, no backup and no other choice, Barry Allen and the other former Flashes face the deadliest threat they’ve ever encountered-Wally West. Possessed by an evil force trapped for thousands of years inside the Speed Force, Barry turns to his greatest foes’ weapons to save the young man he loves like a son. In the end, how much will Barry sacrifice to save the former Kid Flash?




Flash (2011-) #0


Book Description

The origin of The Flash! The loss of his mother put Barry Allen on the road to becoming a hero, but only when he gains his powers will he understand the most important lesson he must learn.