Unity from Zero to Proficiency (Proficient)


Book Description

First Edition, Published in September 2019 Content and structure of this book In this book, the fifth book in the series, you will become comfortable with creating your own RPG. If you were ever interested in creating systems for your game to speed-up your coding and create and maintain levels easily, then this book is for you. The book includes a list of the learning objectives at the start of each chapter, step-by-step activities, and quizzes to test your knowledge, and the content of each chapter is as follows: - Chapter 1 gives an introduction to the RPG genre. You will learn the design principles that will help you to speed-up your development process. - Chapter 2 helps you to create and animate your main 3D character, add a camera that will follow this character as well as a mini-map. You will also learn to use ProBuilder to create a village. - Chapter 3 explains how to create a dialogue system from an XML file, and how to integrate it seamlessly into your game. - Chapter 4 explains how you can create a simple inventory system and use it to collect, store, and use items that you will find in your quest. - Chapter 5 shows you how to create a shop where the player can buy items that will then be added to the inventory. - Chapter 6 explains how you can create different types of animated and intelligent NPCs that will challenge the player. - Chapter 7 explains how you can create a quest system based on an XML file to manage the objectives for each of your levels. You will learn to read, and use this file for your game. - Chapter 8 explains how you can create an XP attribution system where the player can use the Xps gained in the previous level to increase his/her skills (e.g., accuracy, power, etc.) - Chapter 9 shows you how you can create a maze randomly using a procedural method so that the maze is different every time the game is played. - Chapter 10 combines the skills that you have learned so far to create a final level where the player needs to eliminate guards, collect gold, and also defeat the boss. After reading this book you will become a better game programmer, improve your knowledge of coding and unity, understand how to make a more complex product, learn some techniques to make an RPG game more modular, especially the quest system, use reusable code/assets that you can employ in your own game, create an inventory for your characters and much more... If you want to get started with your first RPG in Unity and learn reusable systems for your other games, using a tried-and-tested method: buy this book now!




The Unity of Science


Book Description

As a leading member of the Vienna Circle, Rudolph Carnap's aim was to bring about a "unified science" by applying a method of logical analysis to the empirical data of all the sciences. This work, first published in English in 1934, endeavors to work out a way in which the observation statements required for verification are not private to the observer. The work shows the strong influence of Wittgenstein, Russell, and Frege.




Star of the West


Book Description




A Most Remarkable Man


Book Description

This book highlights Daniel C. Jordan’s life and provides an overview of the Bahá’í Faith, which is essential to grasp to understand his quest to create an educational system to empower men to overcome challenges. The author presents thirteen articles Jordan wrote on topics such as the Bahá’í solution, the cause of poverty, and the psycho-spiritual approach to self-actualization. Other articles address the breakdown of civilization and a new educational model for creating a new race of men. He also examines Jordan’s growth, revealing how he became an atheist at age sixteen. Jordan then began reading challenging literature, such as David Hume’s A Treatise on Human Nature, Thomas Paine’s Common Sense, and Bertrand Russell’s Why I’m Not a Christian. Fortunately, he did not remain an atheist for long. In 1950, at age eighteen, he matriculated to the University of Wyoming in Laramie, where he met Charlotte Gillen, who was studying international relations. Jordan was struck by this “extraordinary woman” who introduced him to a book written by the Bahá’í Prophet Bahá’u’lláh titled The Hidden Words.




Circle of Unity


Book Description




World Unity


Book Description

Includes book reviews; classified reading lists of books on world unity, edited by J.H. Randall, jr., in v. 1 and 6; and World unity reading list.




The Historical Foundations of World Order


Book Description

In The Historical Foundations of World Order: the Tower and the Arena, Douglas M. Johnston has drawn on a 45 year career as one of the world s most prolific academics in the development of international law and public policy and 5 years of exhaustive research to produce a comprehensive and highly nuanced examination of the historical precursors, intellectual developments, and philosophical frameworks that have guided the progress of world order through recorded history and across the globe, from pre-classical antiquity to the present day. By illuminating the personalities and identifying the controversies behind the great advancements in international legal thought and weaving this into the context of more conventionally known history, Johnston presents a unique understanding of how peoples and nations have sought regularity, justice and order across the ages. This book will appeal to a wide spectrum of readers, from lawyers interested in the historical background of familiar concepts, to curriculum developers for law schools and history faculties, to general interest readers wanting a wider perspective on the history of civilization.Winner 2009 ASIL Certificate of Merit for a Preeminent Contribution to Creative Scholarship