Four Against the Netherworld


Book Description

Four Against The Netherworld is a supplement for Four Against the Darkness, for character levels 6-9. In its pages you will find: New classes: Demonologist, Cambion, Cleric of Zur, Cleric of Foryos, and a reworked Paladin; A complete economic system for the Netherworld; Rules for hex-based exploration, with plenty of terrain types, and a downloadable color map of the known regions of the Netherworld; Six new spells for wizards and cambions; New Reactions: Burn Souls, Capture, Conversion, Demonic Pact, Mercenaries, Demand Obeisance, and more; Tables to generate encounters and events; Plenty of new, deadly monsters, including randomly generated Lovecraftian aberrations. This is not a stand alone game. To use it, you need a copy of Four Against Darkness and Four Against the Abyss.




Four Against Darkness


Book Description

Four Against Darkness is a solitaire dungeon-delving game that may also be played cooperatively. No miniatures are needed. All you need is this book, a pencil, two dice, and grid paper. Choose four characters from a list of classic types (warrior, wizard, rogue, halfling, dwarf, barbarian, cleric, elf), equip them, and venture into dungeons created by dice rolls and your own choices. You will fight monsters, manage resources, grab treasure, dodge traps, find clues, and even accept quests from the monsters themselves. Your characters will level up, becoming more powerful with each game... IF THEY SURVIVE.




Heavy Metal Pulp: The Bloodstained Man


Book Description

Presenting Heavy Metal Pulp, a new line of novels combining noir fiction with fantastic art featuring the theme, story lines, and graphic styles of Heavy Metal magazine. Following the explosive events of book one, Pleasure Model, Detective Rook Venner, Mistress Julia, and Plesur are on the run from the government troops trying to kill them and from a shadowy group that wants to capture Plesur alive for its own purposes. What secrets have been implanted in Plesur's head—and why are they worth killing for? Caught between these two powerful rivals, the trio hides out in the lawless New Jersey territory. Betrayed by gang members looking to collect the bounty on Plesur's head, the three are separated, and Rook and Mistress Julia find themselves in mortal danger. Julia, given as a prize to a gang member, finds herself in chains, but not without her own means of fighting back. Rook, forced to fight for his life in the gang's bloodthirsty gladiatorial games, must stay alive long enough to rescue Plesur, but time is running out. The Bloodstained Man is a fast-paced, adrenaline-filled ride through a future where pleasure has a price, and Plesur holds the key to a secret that could rock the country to its very core. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.




Travels in the Netherworld


Book Description

In Travels in the Netherworld, Bryan J. Cuevas examines a fascinating but little-known genre of Tibetan narrative literature about the delok, ordinary men and women who claim to have died, traveled through hell, and then returned from the afterlife. Providing a clear, detailed analysis of four vivid return-from-death tales, including the stories of a Tibetan housewife, a lama, a young noble woman, and a Buddhist monk, Cuevas argues that these narratives express ideas about death and the afterlife that held wide currency among all classes of faithful Buddhists in Tibet.




Heavy Metal Pulp: Money Shot


Book Description

Detective Rook Venner was a successful investigating officer for the Hudson Valley Police Department—until the General Sangacha murder case came across his desk and his world exploded. Now after being dragged through hell and back, Rook is on the run with Plesur, a Pleasure Model who is the one eyewitness to the murder. Plesur carries a secret in her brain that terrifies the powers-that-be. A secret that they will do anything to destroy—even bring in a Tactical Robotic Regiment to track Rook and Plesur down and annihilate them. The only choice the two have is to locate the coordinates that were planted in the pleasure mod’s head to the isolated mountain ridge where it all began. Deep underground, in a warren of machine halls and ice caves, something so horrific is happening that just knowing three code words is enough to get you killed: Operation Taste Imperative. Rook and Plesur have no way back and no way out. If they want to survive and have any kind of life together, they must uncover the terrifying secret that lies deep inside the mountain.




Four Against the Abyss


Book Description

When standard dungeons do not pose much of a challenge anymore, your experienced heroes may want to go deeper, looking for greater rewards. Once all of your characters reach 5th level, you will want to start using this book! This is an expansion to Four Against Darkness designed for character levels 5 to 9. It includes; using a d8 for combat and saves new monster reactions new, more powerful, monsters expert skills that your characters can learn new spells for wizards and elves rules for madness, vampirism and lycanthropy details of hirelings and professionals your party can hire plots for campaigns to link a series of dungeons updates to all charts, including new monsters, encounters and treasures. Take your party into the Abyss and step into the tier of experienced adventurers!




You Don't Scare Me


Book Description

Jubilation County, Georgia, Ten Years Ago: Chase Emrick was fourteen when her mother married Crow Tillman. Maybe it was his creepy name, or his sinister good looks; maybe it was the glass eye with the bolt of lightning for a pupil that he kept covered with a black eye patch, or maybe it was the rattlesnake tattoo that curled around his left wrist onto his hand, but for some reason, Chase never trusted Crow. Then one terrifying night of horror proved what Chase had felt all along . . . Crow Tillman was pure evil. New Haven, Connecticut, Present Day: Crow Tillman is ten years dead, but he hasn’t stopped haunting Chase Emrick. Everyone she’s ever been close to suffers horrible fates, leaving Chase all alone in this world. Haunted by Crow, she has spent the last ten years of her life proving mathematically that a dimension lies unseen in our reality—one where the dead can inflict their will on the living: a netherworld of horror where Crow Tillman is in complete control. Adam Cameron is a campus cop, and he’s utterly smitten by Chase’s frailty, beauty, and genius. But getting close to Chase drags Adam into a world he didn’t bargain for and head to head with the essence of evil and the reality of death. There is only one way to get Crow Tillman to leave Chase alone: To battle him, you must first die.




Instructions for the Netherworld


Book Description

Orphic gold tables are key documents for the knowledge of rites and beliefs of Orphics, an atypical group that configured a highly original creed and that influenced powerfully over other Greek writers and thinkers. The recent discovery of some tablets has forced a noteworthy modification of some points of view and a review ofthe different hypothesis proposed about them. The book presents a complete edition of the texts, their translation and some fundamental keys for their interpretation, in an attempt at updating our current knowledge on Orphic ideas about the soul and the Afterlife stated in those texts. The work is improved with an appendix of iconographic annotations in which some plastic representations in drawings are reproduced related to the universe of tablets, selected and commented on by Ricardo Olmos.




The Enigmatic Netherworld Books of the Solar-Osirian Unity


Book Description

In Egypt, from the Old to the New Kingdom, enigmatic texts were created on the basis of non-standardized lists of characters and phonetic signs, the exact principles of which are still unclear to this day. For the first time, this study examines in detail the three most comprehensive known inscription texts from the New Kingdom, which were discovered in the tombs of Tutenchamun, Ramses VI and Ramses IX. Darnell shows that these three texts have a theological, iconographic and formal connection, and calls them collectively the "Book of the Solar-Osirian Unity". Differentiated and lively, he presents the content and theological peculiarities of these texts that deal with the afterlife with each other and in relation to other enigmatic texts of the new as well as the Middle and Old Kingdom.




Breachers of the Bone Belfry


Book Description

Will you return from the dead?"That is not dead which can eternal lie. And with strange aeons even death may die."The words of Alazhred are truer than ever as dead heroes, freed from the Netherworld's suffering hordes, are offered a second chance at life by a succubus and her paladin companion.The catch? To trust the bizarre prophecy of a demoness and survive through a tower of human bones, filled with a thousand sadistic traps and the most fearsome demons imaginable.This is a merciless horror mystery adventure set in a sinister demonworld. Have you ever wished your hero would get a chance at resurrection, however slim? Now you have it. But within the Belfry's walls lies a fate that may be much worse that death itself, for death is only the beginning...Also featuring three new classes: paladin of death, succubus and necromingo.Requires only Four Against Darkness. Compatible with Four Against the Abyss and Four Against the Netherworld.Contains nude art and strong horror themes suitable for adults.