Frank Merriwell's Champions; Or, All in the Game


Book Description

In 'Frank Merriwell's Champions; Or, All in the Game' by Burt L. Standish, readers are taken on a thrilling journey of sportsmanship and friendship. Written in a classic adventure style, this novel follows the protagonist Frank Merriwell as he navigates the challenges of college life, athletic competitions, and moral dilemmas. Set against the backdrop of a competitive sports culture, the book explores themes of perseverance, honor, and fair play. Standish's vivid descriptions and engaging narrative style make this a timeless and enjoyable read for fans of adventure literature. With its relatable characters and exciting plot twists, 'Frank Merriwell's Champions' offers both entertainment and thought-provoking insights. Burt L. Standish, a pseudonym for author Gilbert Patten, was known for his popular series of stories featuring the character Frank Merriwell. Standish's background as a journalist and experience writing for young audiences gives depth and authenticity to the characters and settings in this book. Fans of classic adventure literature and sports fiction will appreciate Standish's skillful storytelling and enduring themes in 'Frank Merriwell's Champions; Or, All in the Game'.







Frank Merriwell's Champions


Book Description




Sporting with the Gods


Book Description

"Sporting with the Gods examines the rhetoric of "game" and "play" and "sport" in American culture from the time of the Puritans to the 1980s. Focusing on writers and public figures who dominated public discourse, Oriard shows how the trope of game and play in fiction and in religious, social, and economic writings can be used to graph changes in the religious and social climate from the Puritans through the Transcendentalists to the Social Darwinists and from the Beats and hippies to the New Age spiritualists of the present decade. He also uses the trope to graph the shifting attitudes toward work (and play) in the game of business, as the United States moved to industrial capitalism and then to a postindustrial society of consumerism and leisure. The result is a history of this country from its inception, through the lens of a single trope, resonating with implications at every strata of American culture." --from back cover.




Lacrosse


Book Description

The director of athletics at Johns Hopkins University traces the history of lacrosse and offers detailed explanations of the sport's techniques and strategies, presenting line drawings and action photographs to illustrate aspects of play.




Building a championship football team


Book Description

"Building a championship football team" by Paul W. Bryant. Published by Good Press. Good Press publishes a wide range of titles that encompasses every genre. From well-known classics & literary fiction and non-fiction to forgotten−or yet undiscovered gems−of world literature, we issue the books that need to be read. Each Good Press edition has been meticulously edited and formatted to boost readability for all e-readers and devices. Our goal is to produce eBooks that are user-friendly and accessible to everyone in a high-quality digital format.







Ball Tales


Book Description

This history of American sports fiction traces depictions of baseball, basketball and football in works for all age levels from early dime novels through the 1960s. Chapters cover dime novel heroes Frank and Dick Merriwell; the explosion of sports novels before World War II and its influence on the authors who later wrote for baby boom readers; how sports novels persisted during the Great Depression; the rise and decline of sports pulps; why sports comics failed; postwar heroes Chip Hilton and Bronc Burnett; the lack of sports fiction for females; Duane Decker's Blue Sox books; and the classic John R. Tunis novels. Appendices list sports pulp titles and comic books featuring sports fiction.




Frank Merriwell's Son


Book Description

Because he insisted on a certain condition in our agreement. Because he insisted that, after a lapse of time and at the completion of the Mexican railroad, I should accept a third interest in the San Pablo Mine. I fought against it. I told him it was not right. I even threatened to quit and have nothing to do with the work he wished me to perform. He was inexorable, unyielding. I pointed out that my service was not worth what he offered. I showed him that he could get experienced and expert men to do the work for an infinitesimal part of what he proposed to give me. He asserted that he was not giving me this merely for my labor, but on account of past favors and things I had done for him which could not be paid for in money. Even though I did not permit him to force me into consenting to take this share of his mine, I finally remained and did my best. I arrived in Bloomfield three days ago. The day I reached here he placed a paper in my hands. That paper makes me one-third owner of the San Pablo. I'm rich, Elsie. The future is assured for me and for you. That very day I went to the town clerk and had another paper made out. Here it is.”...FROM THE BOOKS.




Frank Merriwell's Cruise


Book Description

Frank Merriwell was the fictional creation of Gilbert Patten, who wrote under the pseudonym Burt L. Standish. The model for all later American juvenile sports fiction, Merriwell excelled at football, baseball, crew, and track at Yale while solving mysteries and righting wrongs. He played with great strength and received traumatic blows without injury. A biographical entry on Patten noted that Frank Merriwell "had little in common with his creator or his readers." Patten offered some background on his character: "The name was symbolic of the chief characteristics I desired my hero to have. Frank for frankness, merry for a happy disposition, well for health and abounding vitality." Merriwell's classmates observed, "He never drinks. That's how he keeps himself in such fine condition all the time. He will not smoke, either, and he takes his exercise regularly. He is really a remarkable freshie." Merriwell originally appeared in a series of magazine stories starting April 18, 1896 ("Frank Merriwell: or, First Days at Fardale") in Tip Top Weekly, continuing through 1912, and later in dime novels and comic books. Patten would confine himself to a hotel room for a week to write an entire story.