FSpace Roleplaying Net Rules 2.0


Book Description

Looking for a dirt cheap basic rulebook for FSpaceRPG. The Net Rules is just what you're looking for. This edition is a barebones edition with no embellishments for players who just want the minimum. It isn't suitable for use by a GM, or those players who want more than a casual reference. This edition contains basic outlines for: Basic game mechanics Character generation Personal combat system Aliens Empires Intelligent Life article Modified Kardashev-2 Civilisation Classifications Communications and computer equipment Psionics Starship guidelines Mech distribution and distribution ARES Development Corporation Terran history




Those Dark Places


Book Description

Jonathan Hicks, published twice in the British Science Fiction Association's writer's magazine 'FOCUS' and the mission designer/dialogue writer of the mobile telephone game of acclaimed television show 'Battlestar Galactica', presents twelve short stories about the little people in the big universe. "I grew up with the grandiose science fiction tales, in books and on film, with great galaxy-spanning adventures or life-changing technologies," said Jonathan Hicks. "In this book I concentrate on the 'little guy', the people who work behind the scenes and those who get a less than stellar deal out of the supposed adventure travelling the galaxy and exploring new technologies offers." Click on the 'preview this book' under the cover picture above to find out more about these stories. Contains strong language and some violence




Mythic


Book Description

A stand alone role playing game. Offers an innovative approach to creating adventures on-the-fly. With or without a Dungeon Master, it is a uniquely dynamic game system that requires no preparation to play, satisfied virtually any word genre, and takes only a few minutes to read and understand the rules system.




Stars Without Number (Perfect Bound)


Book Description

Stars Without Number is a science fiction role-playing game inspired by the Old School Renaissance and the great fantasy and science-fiction games of the seventies and eighties. * Compatible with most retroclone RPGs * Helps a GM build a sandbox sci-fi game that lets the players leave the plot rails to explore freely * World building resources for creating system-neutral planets and star sectors * 100 adventure seeds and guidelines for integrating them with the worlds you've made * Old-school compatible rules for guns, cyberware, starships, and psionics * Domain rules for experienced characters who want to set up their own colony, psychic academy, mercenary band, or other institution




Rolemaster Fantasy Role Playing


Book Description

Being a Hero is tough. Especially if you're wasting your precious game time fighting silly rules instead of monsters. When it comes to designing characters, no system gives you more control over your character design than Rolemaster. Say goodbye to arbitrary limits and "you can't do that!", because with Rolemaster you can!




Professional ASP.NET 2.0 Security, Membership, and Role Management


Book Description

Experienced developers who are looking to create reliably secure sites with ASP.NET 2.0 will find that Professional ASP.NET 2.0 Security, Membership, and Role Management covers a broad range of security features including developing in partial trust, forms authentication, and securing configuration. The book offers detailed information on every major area of ASP.NET security you’ll encounter when developing Web applications. You’ll see how ASP.NET 2.0 version contains many new built-in security functions compared to ASP.NET 1.x such as Membership and Role Manager, and you’ll learn how you can extend or modify various features. The book begins with two chapters that walk you through the processing ASP.NET 2.0 performs during a web request and the security processing for each request, followed by a detailed explanation of ASP.NET Trust Levels. With this understanding of security in place, you can then begin working through the following chapters on configuring system security, forms authentication, and integrating ASP.NET security with classic ASP including integrating Membership and Role Manager with classic ASP. The chapter on session state looks at the limitations of cookieless session identifiers, methods for heading off session denial of service attacks, and how session state is affected by trust level. After the chapter explaining the provider model architecture in ASP.NET 2.0 and how it is useful for writing custom security providers you go to the MembershipProvider class and configuring the two default providers in the Membership feature, SqlMembershipProvider and ActiveDirectoryMembershipProvider. You'll see how to use RoleManager to make it easy to associate users with roles and perform checks declaratively and in code and wrap up working with three providers for RoleProvider – WindowsTokenRoleProvider, SqlRoleProvider, and AuthorizationStoreRoleProvider (to work with Authorization Manager or AzMan). This book is also available as part of the 5-book ASP.NET 2.0 Wrox Box (ISBN: 0-470-11757-5). This 5-book set includes: Professional ASP.NET 2.0 Special Edition (ISBN: 0-470-04178-1) ASP.NET 2.0 Website Programming: Problem - Design - Solution (ISBN: 0764584642 ) Professional ASP.NET 2.0 Security, Membership, and Role Management (ISBN: 0764596985) Professional ASP.NET 2.0 Server Control and Component Development (ISBN: 0471793507) ASP.NET 2.0 MVP Hacks and Tips (ISBN: 0764597663) CD-ROM with more than 1000 pages of bonus chapters from 15 other .NET 2.0 and SQL Server(TM) 2005 Wrox books DVD with 180-day trial version of Microsoft(r) Visual Studio(r) 2005 Professional Edition




Rules of Play


Book Description

An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.




Better Angels


Book Description

A supervillain roleplaying game.




Fate


Book Description

Grab your plasma rifles, spell components, and jetpacks! Name your game; Fate Core is the foundation that can make it happen. Fate Core is a flexible system that can support whatever worlds you dream up. Have you always wanted to play a post-apocalyptic spaghetti western with tentacle monsters? Swords and sorcery in space? Wish there was a game based on your favorite series of books, film, or television, but it never happened? Fate Core is your answer. Fate Core is a tabletop roleplaying game about proactive, capable people who lead dramatic lives. The type of drama they experience is up to you. But wherever they go, you can expect a fun storytelling experience full of twists...of fate. GAME INFORMATION Number of players: 3-6 Age of players: 12+ Length: 2-8 hours Type of Game: Roleplaying Game Languages Available: English Suggested Retail: $25.00 Game Designers: Leonard Balsera, Brian Engard, Jeremy Keller, Ryan Macklin, Mike Olson




State Power 2.0


Book Description

Digital media and online social networking applications have changed the way in which dissent is organized with social movement leaders using online applications and digital content systems to organize collective action, activate local protest groups, network with international social movements and share their political perspectives. In the past, authoritarian regimes could control broadcast media in times of political crisis by destroying newsprint supplies, seizing radio and television stations, and blocking phone calls. It is much more difficult to control media in the digital age though there have certainly been occasions when states have successfully shut down their digital networks. What causes state-powers to block internet access, disable digital networks or even shut off internet access? How is it done, what is the impact and how do dissidents attempt to fight back? In this timely and accessible volume a collection of high profile, international scholars answer these key questions using cases from Israel, Iran, Russia, Morocco, Vietnam and Kuwait and assess the political economy of the actors, institutions and regimes involved and effected by the state-management and control of digital networks.