FX! Computer-Generated Imagery


Book Description

"The realism of visual effects has increased dramatically since filmmakers started using computers. With new technology, directors can now make short scenes or full-length movies using animation. Real-life actors can be combined with virtually-created sets. Check out how cutting-edge digital effects are created, and prepare to see movie magic!"--Page [4] cover.




FX! Computer-Generated Imagery 6-Pack


Book Description

From Avatar to Toy Story, this book explores the history of special effects in movies and television. This nonfiction title builds critical literacy skills while students are engaged in reading high-interest content. Featuring TIME content, this purposefully leveled text was developed by Timothy Rasinski, a leading expert in reading research. The intriguing sidebars feature fun facts that challenge students to think more deeply about the topics and develop higher-order thinking. Informational text features include a table of contents, captions, bold font, an extensive glossary, and a detailed index to deepen understanding and build academic vocabulary. The Try It! culminating activity requires students to connect back to the text, and the Reader's Guide provides opportunities for additional language-development activities. Aligned with McREL, WIDA/TESOL, and state standards, this title readies students for college and career. This 6-Pack includes six copies of this title and a lesson plan.




The CG Story


Book Description

The Art of Walt Disney author Christopher Finch tells the story of the pioneers of CG films: producer/directors like George Lucas, Steven Spielberg, and Ridley Scott; and John Lasseter and Ed Catmull, founders of Pixar. Computer generated imagery, commonly called “CG,” has had as big an impact on the movie industry as the advent of sound or color. Not only has it made possible a new kind of fully animated movie, but it also has revolutionized big-budget, live-action filmmaking. The CG Story is one of determined experimentation and brilliant innovation carried out by a group of gifted, colorful, and competitive young men and women, many of whom would become legendary in the digital world. George Lucas, Steven Spielberg, and Ridley Scott embraced the computer to create believable fantasy worlds of a richness that had seldom if ever been realized on screen. Their early efforts helped inspire a revolution in animation, enabled by technical wizardry and led by the founders of Pixar, including John Lasseter and Ed Catmull, who would create the entirely computer-produced worlds of Toy Story and subsequent Pixar films. Meanwhile, directors like James Cameron used the new technology to make hybrid live-action and CG films, including the extraordinary Avatar. Finch covers these and more, giving a full account of today’s most significant CG films.




FX!


Book Description

"The realism of visual effects has increased dramatically since filmmakers started using computers. With new technology, directors can now make short scenes or full-length movies using animation. Real-life actors can be combined with virtually-created sets. Check out how cutting-edge digital effects are created, and prepare to see movie magic!"--Page [4] cover.




Computer Vision for Visual Effects


Book Description

This book explores the fundamental computer vision principles and state-of-the-art algorithms used to create cutting-edge visual effects for movies and television. It describes classical computer vision algorithms and recent developments, features more than 200 original images, and contains in-depth interviews with Hollywood visual effects artists that tie the mathematical concepts to real-world filmmaking.




Storizen Magazine January 2022 | Mastering the Art of Nonfiction Writing


Book Description

The night has come to a halt and I can't stop thinking about you. I believe in a small corner of your heart, where you kept our memory, I bet you are also thinking about me. Starting 2022 as the year of love as it is governed by number 6, the Venus. As we make an entry into the new year, it's all about leaving the past memories behind and starting anew. But some memories are for a lifetime. So we dedicated this month to the theme "I bet you think about me…" We have seen a lot of new authors coming up as everybody has got a chance to harness their talent during the pandemic, we have included "Mastering the Art of Writing Nonfiction" as the exclusive Cover Feature to help you out in writing your next bestseller! Do check it out on page 8. We have got awesome feedback and contributions this month and are super excited to have interviewed the Grammy Award Winner and singer Tanvi Shah for this issue of Storizen. Love filmmaking or are you an aspiring filmmaker? The article on the Software behind the Bollywood films is something you would not like to miss. Packed with wonderful, heart-touching stories and poetry, we are sure that you would not like to miss this issue.




Nonfiction Readers: Grade 7: Assessment Guide


Book Description

The Assessment Guide for TIME FOR KIDS®: Nonfiction Readers offers an exciting mix of support materials for science, mathematics, and social studies lessons plans. Developed by one of the leading experts in reading research - Timothy Rasinski - this Assessment Guide provides evidence-based methods to boost student reading skills. The Assessment Guide features fluency and writing ruberics, comprehension assignments for each reader, as well as teacher best practices.




Computer Graphics


Book Description

Computer graphics is a field of computer science, which deals with creation, representation and management of images on the computer screen. Computer graphics deals with the technological and theoretical aspects of computerized image synthesis. An image created by a computer can illustrate a simple scene as well as complex scenes.




Masters of FX


Book Description

It would be rare these days to find a film that did not in some way depend on the magic of visual effects, from the raging computer-generated dinosaurs in Steven Spielberg's Jurassic Park, to the fantastical worlds of Tim Burton's Alice in Wonderland, and the photoreal tiger and ocean in Ang Lee's Life of Pi. Through interviews with 16 of the leading effects pioneers from around the world (see list below), author Ian Failes explores the making of some of the most memorable film sequences ever produced, showcasing the shift from practical to digital magic with original behind-the-scenes imagery, shot breakdowns, and detailed explanations of some of the secrets behind the making of cinema's most extraordinary creations. Visual effects artists and films discussed include: Dennis Muren (Star Wars: Episodes IV–VI; Terminator 2: Judgment Day; Jurassic Park; A.I. Artificial Intelligence; War of the Worlds) Bill Westenhofer (Babe: Pig in the City; Cats & Dogs; The Lion, the Witch and the Wardrobe; The Golden Compass; Life of Pi) Joe Letteri (The Lord of the Rings trilogy; King Kong; Avatar; Planet of the Apes; The Hobbit trilogy) Rob Legato (Apollo 13; Titanic; The Aviator; Hugo) Paul Franklin (Pitch Black; Christopher Nolan’s The Dark Knight trilogy; Inception; Interstellar) Richard Edlund (Star Wars: Episodes IV–VI; Raiders of the Lost Ark; Ghostbusters; Multiplicity); Edson Williams (X-Men: The Last Stand; The Curious Case of Benjamin Button; The Social Network; Captain America films) Karen Goulekas (Godzilla; The Day After Tomorrow; 10,000 BC; Green Lantern); Chris Corbould (Golden Eye; Die Another Day; Christopher Nolan’s The Dark Knight trilogy; Inception); Ian Hunter (The X-Files; The Dark Knight; The Dark Knight Rises; Inception; Interstellar) John Rosengrant (Terminator films; Jurassic Park; Iron Man films; Real Steel)




The Empire of Effects


Book Description

How one company created the dominant aesthetic of digital realism. Just about every major film now comes to us with an assist from digital effects. The results are obvious in superhero fantasies, yet dramas like Roma also rely on computer-generated imagery to enhance the verisimilitude of scenes. But the realism of digital effects is not actually true to life. It is a realism invented by Hollywood—by one company specifically: Industrial Light & Magic. The Empire of Effects shows how the effects company known for the puppets and space battles of the original Star Wars went on to develop the dominant aesthetic of digital realism. Julie A. Turnock finds that ILM borrowed its technique from the New Hollywood of the 1970s, incorporating lens flares, wobbly camerawork, haphazard framing, and other cinematography that called attention to the person behind the camera. In the context of digital imagery, however, these aesthetic strategies had the opposite effect, heightening the sense of realism by calling on tropes suggesting the authenticity to which viewers were accustomed. ILM’s style, on display in the most successful films of the 1980s and beyond, was so convincing that other studios were forced to follow suit, and today, ILM is a victim of its own success, having fostered a cinematic monoculture in which it is but one player among many.