Classic Game Covers


Book Description

This book is a must read for computer gamers and artists who enjoy classic cover art of some of their favorite games. The book is visually beautiful and showcases all the classic covers I painted between 1985 and 1994. It also describes what it was like getting the commissions and painting them. This is a fun read for any one interested in being an artist and wondering what it is like to create classic cover art for games and movies. Told candidly and with a sense of humor you can learn the nostalgic history behind these paintings and many of my other paintings not lost to the digital age.




Covert Game


Book Description

Treason, torture and temptation haunt the GhostWalkers in their most dangerous adventure yet, as Christine Feehan's #1 New York Times bestselling series hits an explosive new high. Rescuing an industrial spy from the hands of a criminal mastermind is a suicide mission for the GhostWalkers. And there's no one more up to the task than Gino Mazza. He's the perfect killing machine--a man driven by demons so dark and destructive that his blighted soul has given up trying to find solace. But his laser-sharp focus on his target has transformed into something nearing desire. A treasonous senator dangled top secret GhostWalker data in front of a Chinese crime lord, and he bit. Zara Hightower, one of the world's leading experts on artificial intelligence, was sent in to psychically wipe the crime lord's computer network. She succeeded, but at a huge cost. Now she's the captive of a man who has descended into paranoid madness. Torture and death await her... But GhostWalkers never leave one of their own in enemy territory. And it's up to Gino to save Zara, or kill her if it turns out she's led them into a trap. Either way, heaven or hell won't stop him...




Game and Game Coverts


Book Description




Covert Persuasion


Book Description

Praise for Covert Persuasion: "This book is a treasure trove of ideas you can use to turn a 'no' into a 'yes' almost instantly-in any sales situation." -Brian Tracy, speaker and author of Create Your Own Future and Change Your Thinking, Change Your Life "Hogan is the master of persuasion. I urge you to persuade yourself to buy this book and everything he's ever written and recorded. It will help you understand yourself, understand others, and succeed. This information is bankable." -Jeffrey Gitomer, author of The Sales Bible, Little Red Book of Selling, and Little Red Book of Sales Answers "There's more wisdom in this book than in 500 pages on the same subject. Whether you need to persuade your lover, your spouse, your boss, your clients, your friends, or yourself, this powerhouse collection of mind tricks and secrets will give you the upper hand. In today's competitive world, this is the persuasion wizard's manual you need to control circumstances and get what you want." -Dr. Joe Vitale, author of Life's Missing Instruction Manual and The Attractor Factor "When you read Hogan's writing, it feels like you're getting sage advice from a master. Would you like other people to decide on their own (or so they think) to go along with your every whim? Then this is the book you've been looking for." -David Garfinkel, author of Advertising Headlines That Make You Rich "There is more practical information on the dynamics of selling and communication in these pages than you could ever acquire in a lifetime on your own through trial and error. Take advantage of the authors' wisdom and read this book!" -Todd D. Bramson, Certified Financial Planner and author of Real Life Financial Planning




Lally's Game: An AFK Book (Five Nights at Freddy's: Tales from the Pizzaplex #1)


Book Description

Five Nights at Freddy's fans won't want to miss this collection of three chilling stories that will haunt even the bravest FNAF player... Some secrets are better left hidden . . . A forbidden artifact from her fiance’s past beckons to Selena. Jessica leads a double-life from her friends and coworkers in the children’s wing of a hospital. Maya can’t resist the temptation to explore an off-limits area of Freddy Fazbear’s Mega Pizza Plex. But in the world of Five Nights at Freddy's, everything comes with a price to pay. In this first volume, Five Nights at Freddy's creator Scott Cawthon spins three sinister novella-length tales from uncharted corners of his series' canon. Readers beware: This collection of terrifying tales is enough to rattle even the most hardened Five Nights at Freddy's fans.




Terrible Old Games You've Probably Never Heard Of


Book Description

In Terrible Old Games You've Probably Never Heard Of, Stuart Ashen has created a collection of hilarious and damning reviews of some of the most bizarre, frustrating, pointless and downright terrible video games ever made. And he would know. . . he's played them all. Dripping with wry humour and featuring the best, worst graphics from the games themselves, this book encapsulates the atrocities produced in the days of tight budgets and low quality controls. These are the most appalling games that ever leaked from the industry's tear ducts and have long since been (rightly) relegated to the dusty shelves of history. Welcome to a world of games you never knew existed. You will probably wish you still didn't.




Convert Ops


Book Description

This strategy guide to Covert Ops: Nuclear Dawn includes a complete walkthrough highlighting every game ending. A thorough weapons list and detailed dossiers on the terrorists prepares players for every encounter. Minigame coverage and puzzle solutions are included in this action-packed guide. Color interior.




Games (& Other Stuff) for Group


Book Description

This book contains activities that act as catalyst for discussions. Some of the topics include expressing emotions, learning names, effects of rumors, gender issues, trust, honor, following directions, creative thinking, frustration, and communication.




Super Famicom


Book Description

Compilation of Japanese Super Famicom game packaging featuring around 250 titles, including many rare examples and some that have never before been documented in print, each box is presented life size, with a critique of the artwork, plus interviews with other collectors, explaining their love of the format.




Game Art


Book Description

A complete overview from history and application to projects and ideas to 500+ examples of today's hottest games.