Game Changers


Book Description

The bestselling author of Head Strong and The Bulletproof Diet answers the question, “How can I kick more ass at life?” by culling the wisdom of world-class thought leaders, maverick scientists, and disruptive entrepreneurs to provide proven techniques for becoming happier, healthier, and smarter. When Dave Asprey started his Bulletproof Radio podcast more than five years ago, he sought out influencers in an array of disciplines, from biochemists toiling in unknown laboratories to business leaders changing the world to mediation masters discovering inner peace. His guests were some of the top performing humans in the world, people who had changed their areas of study or even pioneered entirely new fields. Dave wanted to know: What did they have in common? What mattered most to them? What made them so successful—and what made them tick? At the end of each interview, Dave asked the same question: “What are your top three recommendations for people who want to perform better at being human?” After performing a statistical analysis of the answers, he found that the wisdom gleaned from these highly successful people could be distilled into three main objectives: finding ways to become smarter, faster, and happier. Game Changers is the culmination of Dave’s years-long immersion in these conversations, offering 46 science-backed, high performance “laws” that are a virtual playbook for how to get better at life. With anecdotes from game changers like Dr. Daniel Amen, Gabby Bernstein, Dr. David Perlmutter, Arianna Huffington, Esther Perel, and Tim Ferris as well as examples from Dave’s own life, Game Changers offers readers practical advice they can put into action to reap immediate rewards. From taming fear and anxiety to making better decisions, establishing high-performance habits, and practicing gratitude and mindfulness, Dave brings together the wisdom of today’s game-changers to help everyone kick more ass at life.




Game Changers


Book Description

Among many legendary episodes from the life and career of men's basketball coach Dean Smith, few loom as large as his recruitment of Charlie Scott, the first African American scholarship athlete at the University of North Carolina at Chapel Hill. Drawn together by college basketball in a time of momentous change, Smith and Scott helped transform a university, a community, and the racial landscape of sports in the South. But there is much more to this story than is commonly told. In Game Changers, Art Chansky reveals an intense saga of race, college sport, and small-town politics. At the center were two young men, Scott and Smith, both destined for greatness but struggling through challenges on and off the court, among them the storms of civil rights protest and the painfully slow integration of a Chapel Hill far less progressive than its reputation today might suggest. Drawing on extensive personal interviews and a variety of other sources, Chansky takes readers beyond the basketball court to highlight the community that supported Smith and Scott during these demanding years, from assistant basketball coach John Lotz and influential pastor the Reverend Robert Seymour to pioneering African American mayor Howard Lee. Dispelling many myths that surround this period, Chansky nevertheless offers an ultimately triumphant portrait of a student-athlete and coach who ensured the University of North Carolina would never be the same.




Game Change


Book Description

The gripping inside story of the 2008 presidential election, by two of the best political reporters in the country. “It’s one of the best books on politics of any kind I’ve read. For entertainment value, I put it up there with Catch 22.” —The Financial Times “It transports you to a parallel universe in which everything in the National Enquirer is true….More interesting is what we learn about the candidates themselves: their frailties, egos and almost super-human stamina.” —The Financial Times “I can’t put down this book!” —Stephen Colbert Game Change is the New York Times bestselling story of the 2008 presidential election, by John Heilemann and Mark Halperin, two of the best political reporters in the country. In the spirit of Richard Ben Cramer’s What It Takes and Theodore H. White’s The Making of the President 1960, this classic campaign trail book tells the defining story of a new era in American politics, going deeper behind the scenes of the Obama/Biden and McCain/Palin campaigns than any other account of the historic 2008 election.




Game Changer 3


Book Description

"This has to be a dream..." Gavin was gone and she was laying in a pool of her own blood. Was this really how her story was going to end? Of course not. Domonique "DJ" McGee was born to fight. Up to this point she had failed miserably at shouldering the weight of the empire that Gavin created but DJ was determined to prove everyone, including herself wrong. She has never been one to back down from a challenge and King, Deuce and the rest of the newly restructured Iron Fist would be no exception. They would pay for the betrayal of both men she loved and she refused to die before that happened. With Ace's help she was determined to get back on her feet and get back to business. But her focus on vindication is quickly shifted when Ace delivers crushing news and her dead ex-boyfriend is no longer dead. "Ain't no guessing about it...G is back and he's back with a vengeance..." Gavin Harlen had always been ten steps ahead of everyone else. That's why he could be both faceless and feared in the street. A ghost. The boogeyman. He was the man that no one would dare to cross...that is until his own crew spit on his name. After must speculation Gavin put his plan into action and verified that there truly had been snakes hidden in plain sight right in front of him. Not only had they been willing to kill him but they continued on with the business he built and tarnished its reputation. But with Ace, DJ, and a surprising new edition they are ready to reclaim the Iron Fist in a winner take all battle. But his attention is turned elsewhere when DJ isn't as enthusiastic about his return as she has begun to live a life that doesn't include him in it. In the epic finale, all of your questions are answer. Has Gavin lost DJ for good? Ace or Gavin? Who will she chose? What's up with Professor Mosely? What made McKenzie turn on DJ the way she did? Do the bad guys win? Find out all that and more in Game Changer 3.




The Game Changers


Book Description

'The best book on games I've read in years' G.T. KARBER, the number one Sunday Times bestselling author of MURDLE 'Clare is a fabulous tour guide through the history of table games' Tom Brewster, presenter of Shut Up & Sit Down Why is playing games a universal human instinct? Why did the same games evolve across wildly different civilisations? And how can those games make your life happier, healthier and more fulfilled? The history of board games is really the history of human civilisation. Through it we see how our species has learned to live with one another, make deals, take on different roles and manage the ups and downs of luck. In this entertaining and thought-provoking look at games through the ages, Tim Clare explores the legal highs of a good dice roll, the thrills of a predatory race game and the tactile pleasures of the games that age with us through our lives to discover how, through play, we become fully ourselves. Drawing on Roman anti-cheating devices, organised crime card syndicates and the combative domestic bonding ritual of Monopoly, The Game Changers explains why games are more popular now than ever, and how playing them helps us learn to be better losers, make smarter decisions and become more human.




Game Changers


Book Description

The videogame scene has evolved from the hobby of boys in bedrooms to a popular pastime for anyone with a smartphone. Many of the old guard resent this mainstreaming of games culture - and they've been anything but welcoming. These trolls have created a climate of fear by abusing and harassing women, minorities and anyone who has dared to speak out against misogyny and other problems in the boys' club industry. Game Changers puts these conflicts under the microscope, in Australia and overseas. The book features exclusive interviews with many key figures working to make the videogame world a safe space, including Anita Sarkeesian and Zoë Quinn, two of the women at the centre of the Gamergate abuse. In 2015, they were asked by the United Nations to lead a panel discussion on the 'rising tide of online violence against women and girls'. Authors Dan Golding and Leena van Deventer use their extensive experience in the videogame industry, both as players and professionals, to examine how games culture is growing, diversifying and changing for the better.




Baseball's Game Changers


Book Description

The first book in the new Lyons Press GAME CHANGERS sports series answers the questions: What were the 50 most revolutionary personalities, rules, pieces of equipment, controversies, organizational changes, radio and television advancements, and more in the history National Pastime? And how, exactly, did they forever change the game? Baseball’s Game Changers offers fascinating, detailed explanations along with a ranking system from 1 to 50 that is sure to inspire debate among baseball aficionados. Ranging from each sport’s beginnings to today and tackling on-the-field and off-the-field developments, the Game Changers series offers a history of each sport through their turning-points and innovations. Full-color, and including 30 photos plus pull-outs and sidebars, books within the Game Changers series are important and entertaining additions to every sports fan’s library.




Basketball's Game Changers


Book Description

A brand new, fast-paced, fully illustrated history of basketball through its flashpoints, innovations, and innovators The third book in the Lyons Press Game Changers sports series answers the questions: What were the 50 most revolutionary personalities, rules, strategies, rivalries, controversies, organizational changes, radio and television advancements, and more in the history of basketball—college and the pros? And how, exactly, did they forever change the game? Basketball’s Game Changers offers fascinating, detailed explanations along with a ranking system from 1 to 50 that is sure to inspire debate among professional and college basketball aficionados. Ranging from the game’s beginnings to today and tackling on-the-court and off-the-court developments, Basketball’s Game Changers offers a history of hoops through its turning-points and innovations. Sportswriter Brendan Prunty breaks down the Bird-Magic rivalry, the 3-point shot, the creation of the NCAA tournament, Air Jordans, Allen Iverson, the WNBA, and even the video game NBA Jam and more! Full-color, and including photos, pull-outs, and sidebars throughout, books within the Game Changers series are important and entertaining additions to every sports fan’s library.




Football's Game Changers


Book Description

The second book in the Game Changers sports series answers the questions: What were the 50 most revolutionary personalities, rules, pieces of equipment, controversies, organizational changes, radio and television advancements, and more in the history of football? And how, exactly, did they forever change the game? Football’s Game Changers offers fascinating, detailed explanations along with a ranking system from 1 to 50 that is sure to inspire debate among professional and college gridiron aficionados. Ranging from each sport’s beginnings to today and tackling on-the-field and off-the-field developments, the Game Changers series is entertaining, quick-hitting history of sport through its turning-points and innovations. Full-color, and including photos, pull-outs, and sidebars throughout, books within the Game Changers series are must-have additions to every sports fan’s library.




Game Changers in Management


Book Description

A “game changer” is a metaphor commonly used to describe a broad range of events and phenomena in different fields and domains, from natural disasters, through economic crises, emerging narratives, technological or social innovations to conflicts and political or military interventions. Although precise definitions of a “game changer” vary and its conceptual boundaries remain blurred scholars agree that its main quality is the ability to change the status quo. Management scholars have long been interested in increasing the relevance and impact of their studies by addressing a diverse range of global issues. This aspiration to offer significant and meaningful theoretical, practical and societal contributions has led to the advent of strand of management research related to “grand challenges”. Solving any of these challenges could be a game changer, not only from management studies perspective but also from a wider social standpoint.