Game of Spies


Book Description

"'Game of Spies' tells the story of a lethal spy triangle between 1942 and 1944 in Bordeaux - and of France's greatest betrayal by aristocratic and right-wing Resistance leader Andre Grandclement. The story centres on three men: one British, one French and one German and the duel they fought out in an atmosphere of collaboration, betrayal and assassination, in which comrades sold fellow comrades, Allied agents and downed pilots to the Germans, as casually as they would a bottle of wine. It is a story of SOE, treachery, bed-hopping and executions in the city labelled 'la plus collaboratrice' in the whole of France."--Publisher description.




A Game of Spies


Book Description

A deadly web of deceit ensnares two spies with a complicated personal history in this electrifying tale of World War IIEva Bernhardt was a naive twenty-year-old when the rakish spymaster William Hobbs seduced her into working for the British secret service. Now, a year later, she is a tough and cynical operative stationed in Berlin, her hatred of the Nazis matched only by her distrust of the man who abandoned her to the whims of MI6.Tasked with discovering Hitler's plans for invading France, Eva unearths what appears to be a vital piece of information. What she doesn't realize is that the Germans know she is a spy and are using her to mislead the Allies. It is up to Hobbs to rescue Eva and prevent a military disaster. Standing in his way are her seething resentment and two of the Gestapo's most sinister agents.From one astonishing plot twist to the next, A Game of Spies is a riveting story of cloak-and-dagger intrigue in the tradition of Eric Ambler and John le Carré.




Spy Games


Book Description

In a world of lies, one man wants the truth. Journalist Philip Mangan is trying to stay out of trouble in East Africa, his reputation and his life in tatters. But when he is caught in a terrorist attack in East Africa and a shadowy Chinese figure approaches him in the dead of night with information on the origins of the attack, Mangan is suddenly back in the eye of the storm. Meanwhile, thousands of miles away on a humid Hong Kong night, a key British Intelligence source is murdered minutes after meeting spy Trish Patterson. From Washington, D.C. to the hallowed halls of Oxford University and dusty African streets, a sinister power is stirring, one which will use Mangan and Patterson as pawns -- if they survive. Deeply steeped in tension and paranoia, Adam Brookes's second novel is a remarkable, groundbreaking spy thriller.




The Dark Game


Book Description

"A wealth of information in an engaging package." — Kirkus Reviews Ever since George Washington used them to help topple the British, spies and their networks have helped and hurt America at key moments in history. In this fascinating collection, Paul B. Janeczko probes examples from clothesline codes to surveillance satellites and cyber espionage. Colorful personalities, daring missions, the feats of the loyal, and the damage of traitors are interspersed with a look at the technological advances that continue to change the rules of gathering intelligence. Back matter includes source notes and a bibliography.




Spy Wars


Book Description

King Lear, one of Shakespeare's darkest and most savage plays, tells the story of the foolish and Job-like Lear, who divides his kingdom, as he does his affections, according to vanity and whim. Lear's failure as a father engulfs himself and his world in turmoil and tragedy. He changes from king to beggar, and finally, to man, in a pattern of loss and discovery which reflects the archetype of tragic wisdom.




Mapping the Great Game


Book Description

The Great Game raged through the wilds of Central Asia during the nineteenth century, as Imperial Russia and Great Britain jostled for power. Tsarist armies gobbled up large tracts of Turkestan, advancing inexorably towards their ultimate prize, India. These rivals understood well that the first need of an army in a strange land is a reliable map, prompting desperate efforts to explore and chart out uncharted regions. Two distinct groups would rise to this challenge: a band of army officers, who would become the classic Great Game players; and an obscure group of natives employed by the Survey of India, known as the Pundits. While 'the game' played out, a self-educated cartographer named William Lambton began mapping the Great Arc, attempting to measure the actual shape of the Indian subcontinent. The Great Arc would then lauded as 'one of the most stupendous works in the whole history of science'. Meanwhile, the Pundits, travelling entirely on foot and with meagre resources, would be among the first to enter Tibet and reveal the mysteries of its forbidden capital, Lhasa. Featuring forgotten, enthralling episodes of derring-do combined with the most sincere efforts to map India's boundaries, Mapping the Great Game is the thrilling story of espionage and cartography which shrouded the Great Game and helped map a large part of Asian as we know it today.




I Spy A Naughty Game


Book Description

A tantalizing tale of erotic suspense in which a mask slips-and everything is revealed... Blaze Kelly, one of the Secret Homeland Defense Organization's top spies, is a powerful D/S master, and all raw male. Yet underneath his mask hides a wounded soul that aches for love. Emma Foster wears disguises too as part of her job for SHADO. But she's not excited about her next mission-with the man who broke her heart. Together they must infiltrate a group that plans to transfer a weapon of mass destruction into enemy hands-a mission that involves them in an illicit sexual game. As they are forced to explore their most dangerous desires, they face a challenge that could break even the steeliest of spies...




Game of Spies


Book Description

Life as a lady-in-waiting for Mary Queen of Scots isn’t at all what Isabel Tait expected. But she must either tolerate the mindless partying and ceaseless backstabbing of Mary’s other ladies, or risk being sent home to a forced marriage. She’d almost rather return to her family—if not for a certain handsome gentleman who arouses a new desire in her, something she’s never before experienced. Of course, he’ll never notice her... Gavin Cade is on a mission. Tasked with spying on the Queen, he’s found the perfect woman to help. Sweet, shy Isabel is an easy target for his charms. Before he knows what’s happened, he is the one beguiled. With the fate of England in the balance, he must keep his plan to expose the treasonous queen a secret, or he will never seduce his sweet English rose. Because there’s one thing he’s learned about Isabel Tait...she’s got a backbone of steel and may never forgive him. Each book in the Spies in Love series is STANDALONE: * Mistress Spy * Game of Spies




Playing to Win


Book Description

Winning at competitive games requires a results-oriented mindset that many players are simply not willing to adopt. This book walks players through the entire process: how to choose a game and learn basic proficiency, how to break through the mental barriers that hold most players back, and how to handle the issues that top players face. It also includes a complete analysis of Sun Tzu's book The Art of War and its applications to games of today. These foundational concepts apply to virtually all competitive games, and even have some application to "real life." Trade paperback. 142 pages.




Spies


Book Description

In the post-World War II era, the Soviet Union and the United States wanted to gain the advantage in international security. Both engaged in intelligence gathering. This book provides a comprehensive understanding of the evolution of the espionage game. For more than four decades after World War II, the quest for intelligence drove the Soviet Union and the United States to develop a high-stakes "game" of spying on one another throughout the Cold War. Each nation needed to be aware of and prepared to counter the capabilities of their primary nemesis. Therefore, as the Cold War period developed and technology advanced, the mutual goal to maintain up-to-date intelligence mandated that the process by which the "game" was played encompass an ever-wider range of intelligence gathering means. Covering far more than the United States and Soviet Union's use of human spies, this book examines the advanced technological means by which the two nations' intelligence agencies worked to ensure that they had an accurate understanding of the enemy. The easily accessible narrative covers the Cold War period from 1945 to 1989 as well as the post-Cold War era, enabling readers to gain an understanding of how the spies and elaborate espionage operations fit within the greater context of the national security concerns of the United States and the Soviet Union. Well-known Cold War historian Sean N. Kalic explains the ideological tenets that fueled the distrust and "the need to know" between the two adversarial countries, supplies a complete history of the technological means used to collect intelligence throughout the Cold War and into the more recent post-Cold War years, and documents how a mutual desire to have the upper hand resulted in both sides employing diverse and creative espionage methods.