Game Point (The Power Games Part 4)


Book Description

She'll do anything to win the games. He'll do anything to win her. Roman The Power Games was my idea to promote my new hotel in Las Vegas, where guests can indulge their darkest fantasies. I never intended to be a contestant. Then I saw her. Now all bets are off. Enigmatic and impossibly beautiful, her feistiness intrigues me as much as her innocence. Ava’s a girl with infinite layers, and I’m determined to peel away each one until she’s bared to me. Until she’s mine. I want her. And I’ll do anything to possess her—body and soul. Ava When my best friend Emmett suggested I compete on The Power Games with him, I thought he was crazy. Until I realized the BDSM-themed reality show was the perfect opportunity to ruin my stepfather’s political career like he ruined my life. All I have to do is pretend to be a submissive. Then I’m paired with Roman Castile. Gorgeous as sin with a sadistic streak, he’s as intimidating as he is dangerous, yet my body is drawn to his like there’s a physical force pulling me in. He says he can help me win…if I’m willing to give him everything. The Power Games is a multi-part novel published in five installments: Pregame, Mind Game, Game Plan, Game Point, and Endgame.




Endgame (The Power Games Part 5)


Book Description

She'll do anything to win the games. He'll do anything to win her. Roman The Power Games was my idea to promote my new hotel in Las Vegas, where guests can indulge their darkest fantasies. I never intended to be a contestant. Then I saw her. Now all bets are off. Enigmatic and impossibly beautiful, her feistiness intrigues me as much as her innocence. Ava’s a girl with infinite layers, and I’m determined to peel away each one until she’s bared to me. Until she’s mine. I want her. And I’ll do anything to possess her—body and soul. Ava When my best friend Emmett suggested I compete on The Power Games with him, I thought he was crazy. Until I realized the BDSM-themed reality show was the perfect opportunity to ruin my stepfather’s political career like he ruined my life. All I have to do is pretend to be a submissive. Then I’m paired with Roman Castile. Gorgeous as sin with a sadistic streak, he’s as intimidating as he is dangerous, yet my body is drawn to his like there’s a physical force pulling me in. He says he can help me win…if I’m willing to give him everything. The Power Games is a multi-part novel published in five installments: Pregame, Mind Game, Game Plan, Game Point, and Endgame.




The Ethics of Playing, Researching, and Teaching Games in the Writing Classroom


Book Description

This book explores ethos and games while analyzing the ethical dimensions of playing, researching, and teaching games. Contributors, primarily from rhetoric and writing studies, connect instances of ethos and ethical practice with writing pedagogy, game studies, video games, gaming communities, gameworlds, and the gaming industry. The collection’s eighteen chapters investigate game-based writing classrooms, gamification, game design, player agency, and writing and gaming scholarship in order to illuminate how ethos is reputed, interpreted, and remembered in virtual gamespaces and in the gaming industry. Ethos is constructed, invented, and created in and for games, but inevitably spills out into other domains, affecting agency, ideology, and the cultures that surround game developers, players, and scholars.







Games & Puzzles


Book Description




Game Theory and Learning for Wireless Networks


Book Description

This is the first comprehensive tutorial on game theory and its application to wireless communications. The book starts with a guide to the essential principles of game theory relevant to the communications engineer, giving tools that can be used to develop applications in wireless communications. It explains how game theory models can be applied to distributed resource allocation in a perfect world. Having clarified how the models can be applied in principle, the book then gives practical implementation methods for the real world, showing how the models in the perfect world need to be adapted to real life situations which are far from perfect. The first tutorial style book that gives all the relevant theory, at the right level of rigour, for the wireless communications engineer Bridges the gap between theory and practice by giving examples and case studies showing how game theory can solve real world resource allocation problems Contains algorithms and techniques to implement game theory in wireless terminals.




Beat the Sports Books


Book Description

Dan Gordon, who is widely regarded as one of the three best football handicappers in the world, shares his inside tips and strategies on making big money betting on NFL football. Much of the information here is available nowhere else. More than 40 chapters cover basic, advanced and expert concepts that will give readers the most powerful winning information available anywhere. Readers learn how to set up betting models and use power ratings and how to separate performance from perception. Gordon shows how to beat the point spreads and money lines, and how to bet underdogs, propositions, teasers, parlays, futures, and much, much more.




The Foundations of Behavioral Economic Analysis


Book Description

It considers the evidence against the exponential discounted utility model and describes several behavioral models such as hyperbolic discounting, attribute based models and the reference time theory. Part IV describes the evidence on classical game theory and considers several models of behavioral game theory, including level-k and cognitive hierarchy models, quantal response equilibrium, and psychological game theory. Part V considers behavioral models of learning that include evolutionary game theory, classical models of learning, experience weighted attraction model, learning direction theory, and stochastic social dynamics. Part VI studies the role of emotions; among other topics it considers projection bias, temptation preferences, happiness economics, and interaction between emotions and cognition. Part VII considers bounded rationality. The three main topics considered are judgment heuristics and biases, mental accounting, and behavioral finance.




Newsmakers 1996 Sub Part 4 Cum


Book Description




Human-Computer Interaction: Users and Applications


Book Description

This four-volume set LNCS 6761-6764 constitutes the refereed proceedings of the 14th International Conference on Human-Computer Interaction, HCII 2011, held in Orlando, FL, USA in July 2011, jointly with 8 other thematically similar conferences. The revised papers presented were carefully reviewed and selected from numerous submissions. The papers accepted for presentation thoroughly cover the entire field of Human-Computer Interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The papers of the fourth volume are organized in topical sections on HCI and learning, health and medicine applications, business and commerce, HCI in complex environments, design and usability case studies, children and HCI, and playing experience.