The End Games


Book Description

John Green meets Stephen King in this original take on the zombie apocalypse by author T. Michael Martin, which ALA Booklist called "the best of the undead bunch" in a starred review. Seventeen-year-old Michael and his five-year-old brother, Patrick, have been battling monsters in the Game for weeks. In the rural mountains of West Virginia—armed with only their rifle and their love for each other—the brothers follow Instructions from the mysterious Game Master. They spend their days searching for survivors, their nights fighting endless hordes of "Bellows"—creatures that roam the dark, roaring for flesh. And at this Game, Michael and Patrick are very good. But the Game is changing. The Bellows are evolving. The Game Master is leading Michael and Patrick to other survivors—survivors who don't play by the rules. And the brothers will never be the same. T. Michael Martin's debut novel is a transcendent thriller filled with electrifying action, searing emotional insight, and unexpected romance.




End-to-End Game Development


Book Description

You're part of a new venture, an independent gaming company, and you are about to undertake your first development project. The client wants a serious game, one with instructional goals and assessment metrics. Or you may be in a position to green light such a project yourself, believing that it can advance your organization's mission and goals. This book provides a proven process to take an independent game project from start to finish. In order to build a successful game, you need to wear many hats. There are graphic artists, software engineers, designers, producers, marketers - all take part in the process at various (coordinated) stages, and the end result is hopefully a successful game. Veteran game producers and writers (Iuppa and Borst) cover all of these areas for you, with step by step instructions and checklists to get the work done. The final section of the book offers a series of case studies from REAL indy games that have been developed and launched succesfully, and show exactly how the principles outlined in the book can be applied to real world products. The book's associated author web site offers ancillary materials & references as well as serious game demos and presentations.




End Games


Book Description

When an advance scout for an American film company disappears, Aurelio Zen's most recent assignment in remote Calabria becomes anything but routine. Despite a savage attack that has scared the locals silent, Zen is determined to expose the truth. To make matters more complicated, a group of dangerous strangers, led by a rich, single-minded American have arrived to uncover another local mystery—buried treasure—and they will stop at nothing to achieve their goal. What ensues is a fiendishly suspenseful case that only Aurelio Zen could stumble into and only Michael Dibdin could have created: a wild thriller that takes us deep into a remote region of Italy and the darkest corners of human nature.




Ender's Game


Book Description

This engaging, collectible, miniature hardcover of the Orson Scott Card classic and worldwide bestselling novel, Ender's Game, makes an excellent gift for anyone's science fiction library. "Ender's Game is an affecting novel."--New York Times Book Review Once again, Earth is under attack. An alien species is poised for a final assault. The survival of humanity depends on a military genius who can defeat the aliens. But who? Ender Wiggin. Brilliant. Ruthless. Cunning. A tactical and strategic master. And a child. Recruited for military training by the world government, Ender's childhood ends the moment he enters his new home: Battle School. Among the elite recruits Ender proves himself to be a genius among geniuses. He excels in simulated war games. But is the pressure and loneliness taking its toll on Ender? Simulations are one thing. How will Ender perform in real combat conditions? After all, Battle School is just a game. Isn't it? THE ENDER UNIVERSE Ender series Ender's Game / Ender in Exile / Speaker for the Dead / Xenocide / Children of the Mind Ender's Shadow series Ender's Shadow / Shadow of the Hegemon / Shadow Puppets / Shadow of the Giant / Shadows in Flight Children of the Fleet The First Formic War (with Aaron Johnston) Earth Unaware / Earth Afire / Earth Awakens The Second Formic War (with Aaron Johnston) The Swarm /The Hive Ender novellas A War of Gifts /First Meetings




Computers and Games


Book Description

This book constitutes the refereed proceedings of the 7th International Conference on Computers and Games, CG 2010, held in Kanazawa, Japan, in September 2010. The 24 papers presented were carefully reviewed and selected for inclusion in this book. They cover a wide range of topics such as monte-carlo tree search, proof-number search, UCT algorithm, scalability, parallelization, opening books, knowledge abstraction, solving games, consultation of players, multi-player games, extraversion, and combinatorial game theory. In addition a wide range of computer games is dealt with, such as Chinese Checkers, Chinese Chess, Connect6, Go, Havannah, Lines of Action, Pckomino, Shogi, Surakarta, and Yahtzee.




The Games End


Book Description

Hollywood goes to East Africa to make a film but struggles with Africanization, intrigue and murder to save the elephant. The film story is a "Moby Dick" theme that is played out with a great elephant, Ahmed, that captures the adventure and romance of the time with its great cast of characters finding them-selves in the African bush working to save the game, but running into opposition every way they turn




Games, Sports, and Play


Book Description

This volume presents new philosophical essays on a topic that's been neglected in most recent philosophy: games, sports, and play. Some contributions address conceptual questions about what games and sports have in common and that distinguishes them from other activities; here many take their start from Bernard Suits's celebrated analysis of game-playing in his book The Grasshopper and either elaborate it or propose an alternative to it. Other essays discuss normative issues that arise within games and sports, such as about fairness, for example in the treatment of male and female athletes. Yet others consider broader evaluative questions about the value of games and sports, which some see as enabling the display of distinctive excellences. Games, Sports, and Play includes a posthumous essay by Suits defending his claim, in The Grasshopper, that life in utopia would consist primarily in playing games. The volume's chapters approach the topic of games, sports, and play from different angles but always in the belief that there is rich terrain here for philosophical investigation.




The Irish End Games, Books 1-3


Book Description

The first three books in the Irish End Game series take an average American family and puts them in the middle of a post-apocalyptic melt-down in a rural setting in Ireland. Free Falling shows the family "when the bomb drops" and how they're able to learn what they need to do to survive. Going Gone continues their story when Sarah is brutally taken from the home she has created in Ireland and risks life, limb and much much more to return to her family. Heading Home tells the story of rescue finally coming--and how that turns into the biggest upheaval of all. These books are thrilling page-turners that will have you stocking your pantry for the apocalypse and wondering how well you really know your neighbors.




End of Upsetting Games


Book Description

Life is not always a bowl of cherries. As the world we live in becomes more complex, we face new challenges, unforeseen and almost unimaginable only a generation ago. Yet for those living in oppression, little changes with time. Jacob Barak was born and raised in Burundi where Evildoers treated members of his tribe as immoral beings. Yet as a young boy, he was full of joy and optimism. As he grew and his horizons widened, he saw the injustice his people were subjected to. He witnessed firsthand soldiers and civilians pounding their country fellows with sledgehammers and rocks or stabbing them with butcher knives and bayonets. Soldiers and cops could just kill innocent people, burying many others alive. Some of the killers were his schoolmates, classmates, neighbors, or friends. Others were their parents or siblings. Victims were his relatives, friends, or just acquaintances; and they were of all ages. Professionals were the main targets of the Evildoers. Assailants and their victims had much in common. They were human beings, and they were Burundians. Most importantly, they were created in the same image of God. As innocent civilians, including his own family, were either killed or sent into hiding, Jacob strived to make a change. His life journey took him into many dangerous situations, escaping certain death on several occasions. He crossed the borders, lakes, and oceans to seek asylum in foreign countries, only to see that, once our basic needs are met, we will always strive for more, ultimately seeking peace and love. After struggling in numerous refugee camps, where he often slept under the open sky, Jacob had finally had enough. Now already an adult and a father, he was determined that his children would live a different life away from hatred and injustice. Still, by moving to Canada a land of living blue skies, as he liked to call it he did not find life a rose as he hoped. Thus, Nikita Chissocco, his childhood friend, seemed to be a dream come true. She epitomized the joy he had lost a link to his homeland, a friend, a lover, and a mother to his future children. Little did he know that she would only bring misery to his life. Always a free spirit, she soon brought his old enemies into his life, threatening his family but also his very life. Jacob decided to end the upsetting games by chasing demons from his house. And you, how far are you prepared to go in order to fulfill your dreams?




A Thousand End-games ...


Book Description