GamePro
Author :
Publisher :
Page : 134 pages
File Size : 22,62 MB
Release : 2005
Category :
ISBN :
Author :
Publisher :
Page : 134 pages
File Size : 22,62 MB
Release : 2005
Category :
ISBN :
Author : LeeAnne McDermott
Publisher : Wiley Publishing
Page : 228 pages
File Size : 37,71 MB
Release : 1990
Category : Computers
ISBN : 9781878058010
Author :
Publisher :
Page : 164 pages
File Size : 47,25 MB
Release : 1993-11
Category : Games & Activities
ISBN : 9781882455010
Author :
Publisher : PediaPress
Page : 217 pages
File Size : 31,81 MB
Release :
Category :
ISBN :
Author :
Publisher : PediaPress
Page : 145 pages
File Size : 10,65 MB
Release :
Category :
ISBN :
Author : Tiffany Funk
Publisher : Amherst College Press
Page : 67 pages
File Size : 48,63 MB
Release : 2022-04
Category : Art
ISBN : 1943208425
This special edition of the VGA Reader, guest-edited by Christopher W. Totten and Enrica Lovaglio Costello, focuses on the connections between video games and architectural design. Each of the essays in this volume engages in critical investigations that reveal how game spaces evoke meaning, enhance game narratives, and explore unconventional themes. Contributions by Christopher Barney, Enrica Lovaglio Costello, Ross De Vito, Chanelle Mosquera, Zack Ragozzino, Gabriella Santiago, Bobby Schweizer, Christopher W. Totten, Dr. Zöe J. Wood, and Robert Yang.
Author : Ute Ritterfeld
Publisher : Routledge
Page : 643 pages
File Size : 32,64 MB
Release : 2009-09-10
Category : Education
ISBN : 1135848904
Serious Games provides a thorough exploration of the claim that playing games can provide learning that is deep, sustained and transferable to the real world. "Serious games" is defined herein as any form of interactive computer-based game software for one or multiple players to be used on any platform and that has been developed to provide more than entertainment to players. With this volume, the editors address the gap in exisiting scholarship on gaming, providing an academic overview on the mechanisms and effects of serious games. Contributors investigate the psychological mechanisms that take place not only during gaming, but also in game selection, persistent play, and gaming impact. The work in this collection focuses on the desirable outcomes of digital game play. The editors distinguish between three possible effects -- learning, development, and change -- covering a broad range of serious games’ potential impact. Contributions from internationally recognized scholars focus on five objectives: Define the area of serious games Elaborate on the underlying theories that explain suggested psychological mechanisms elicited through serious game play, addressing cognitive, affective and social processes Summarize the empirical evidence on the effectiveness of serious games, Introduce innovative research methods as a response to methodological challenges imposed through interactive media Discuss the possibilities and limitations of selected applications for educational purposes. Anchored primarily in social science research, the reader will be introduced to approaches that focus on the gaming process and the users’ experiences. Additional perspectives will be provided in the concluding chapters, written from non-social science approaches by experts in academic game design and representatives of the gaming industry. The editors acknowledge the necessity for a broader interdisciplinary study of the phenomena and work to overcome the methodological divide in games research to look ahead to a more integrated and interdisciplinary study of digital games. This timely and singular volume will appeal to scholars, researchers, and graduate students working in media entertainment and game studies in the areas of education, media, communication, and psychology.
Author :
Publisher : PediaPress
Page : 919 pages
File Size : 11,5 MB
Release :
Category :
ISBN :
Author : Steven Rabin
Publisher : CRC Press
Page : 566 pages
File Size : 35,71 MB
Release : 2015-04-17
Category : Computers
ISBN : 1482254808
Game AI Pro2: Collected Wisdom of Game AI Professionals presents cutting-edge tips, tricks, and techniques for artificial intelligence (AI) in games, drawn from developers of shipped commercial games as well as some of the best-known academics in the field. It contains knowledge, advice, hard-earned wisdom, and insights gathered from across the com
Author :
Publisher : PediaPress
Page : 141 pages
File Size : 13,40 MB
Release :
Category :
ISBN :