The Everything Kids' Learning Activities Book


Book Description

Who says learning can't be fun? Using the word "educational" can be the quickest way to lose a child's interest. But the games, projects, and experiments in The Everything Kids' Learning Activities Book are so much fun, your kids won't even know they're learning! Not only will your kids be entertained and have fun, they'll learn skills in the key areas of reading, writing, math, science, and social studies. With 145 indoor and outdoor activities including: Comic strip sequencing Round robin storytelling Lollipop patterns The 25-cent pyramid Cookie fractions Balloon terrarium These activities are geared for kids aged 5–12, making this a go-to resource for years to come. And most activities use materials that are in your house! This easy-to-use guide is full of creative ideas and expert advice to help you be your kids' best learning partner.







Games and Activities for Media, Communication, and Cultural Studies Students


Book Description

Based on class activities and assignments used by the author over nearly forty years of teaching, Games and Activities for Media, Communication, and Cultural Studies Students is a natural accompaniment for texts in media or cultural studies and communication courses. Berger has put together a range of activities that will help students apply the ideas and concepts learned about media and communication to films, television programs, advertisements, and other media texts. It also gives tips to students and professors on how to create new games and includes a glossary of communication and cultural studies terms. Games and Activities will help turn textbook concepts into useful applications. Visit our website for sample chapters!




101 Wet Playtime Games and Activities


Book Description

Picture this, you are a busy classroom teacher, it's almost lunchtime on a Tuesday and it has started to pour with torrential rain. If your school has a wet playtime policy then everyone in the school will be clear about the procedures, your wet play box will be organised and children will have a stimulating, rewarding playtime experience. However, if you are like a lot of schools across the country you will be scrambling around trying to find activities to entertain the children or you will have just discovered your wet play box needs replenishing! The problem with wet playtimes is that they happen haphazardly, we never know when they are going to occur and often we are completely unprepared. The aim of this book is to make sure you are prepared and that you have a wealth of ideas up your sleeve. Through intensive research, the author gathered feedback from teachers, children, lunchtime supervisors, parents and classroom assistants and discovered that you wanted a book that is inspiring, user friendly, and packed with activities, games and ideas that are easy to implement. To make it as easy as possible to use, it includes lots of copiable activities and ideas that support schools in creating a wet playtime policy that will lead to happier playtimes. It includes the following: Easy to run, stimulating activities and games that can be quickly organised at short notice. A selection of copiable resources that can be quickly printed off the CD-ROM or photocopied from the book. Ideas to help implement a wet playtime policy. Creative ideas to support you in organising wet play. Structures for behaviour management at wet playtimes including rewards and encouragers to celebrate children who play well. Suggestions for wet play activity boxes and lots of creative ideas for your wet play themed boxes. So here it is, jam packed with creative ideas, activities, games and activity pages to make those rainy days rainbow filled. Have fun and remember, 'Play is regarded as essential to life long learning, creativity and wellbeing,' Wood (2007).







Activities


Book Description

This book describes the content and process for exploring and studying the social, cultural, and personal meanings inherent in activities. Authored by Gail Fidler and Beth Velde, this text examines the potential of activities to reflect and shape social, cultural, and personal meanings; to communicate certain physical, affective, and cognitive responses. Activities: Reality and Symbol guides the reader to a better understanding of activities and their potential in our lives by examining the processes of investigating and discovering the dynamics of daily activities. By looking at activities as never before, this book successfully addresses activity for its own meaning, symbol and purpose. This book is organized as a sequential, experiential learning process that includes structural assignments for interviews, personal reflections and group discussion. The beginning of the text presents an overview of the philosophy and the content focus of the book. Following chapters explain the symbolic process as giving meaning to the events and activities of daily life, and include an activity laboratory for experiencing symbol and metaphor. A detailed examination of activities, and a format for analyzing activities are explained. Final chapters apply prior learning to specific activities including play, games, sport, crafts, careers, and more.




Enhancing Children's Cognition With Physical Activity Games


Book Description

There are plenty of books that help you use or create games that develop children’s physical skills, and it’s now widely accepted that physical activity can have a positive effect on academic achievement. But this is the first book that shows you how to tailor physical activity games specifically to enhance children’s cognitive abilities. Enhancing Children’s Cognition with Physical Activity Games, written by three authorities in teacher education, exercise physiology, and sport science, shows you how to apply current concepts in child development, cognitive science, physical education, and teacher training to create movement-based learning experiences that benefit children both physically and mentally. You will be guided in creating environments that lend themselves to cognitive development and enhanced academic achievement. And you will understand not only how to create games to foster cognitive development but why such games are so useful in developing the whole child. Enhancing Children’s Cognition with Physical Activity Games offers the following features: •Two chapters of sample games, one for preschoolers and kindergarteners, the other for elementary school children •Expert guidance in creating your own games for children ages 3 to 12, with an emphasis on developmental ranges of 3 to 7 and 7 to 12 •A practice-oriented model of teacher education that shows you how you can best develop and implement physical activity games that support both motor and cognitive development The book contains a running glossary to help teachers and students understand the terms used. It also discusses several models of 21st-century learning, highlighting the role that physical activity games play in a comprehensive education. Enhancing Children’s Cognition With Physical Activity Games is equally useful for teachers working with children in school, before school, or after school and for program directors working with children in community programs. The authors link their application to research, creating a practical reference for professionals in the field, whatever their setting. The book is presented in three parts. Part I grounds you in the research that shows how physical activity affects children’s mental development. You will learn how physical activity benefits children’s cognition and academics, how movement games help children think and learn, and how to create a motivational environment where children want to learn. Part II helps you translate research into practice. You will explore how movements create mental maps and affect mental health, how to engage children in playful learning, and how to incorporate physical activity into your teaching and enhance your teaching models. You will also consider how to assess children at play—how to collect data and know when your program is being effective—and how to apply physical activity games in both the home and the community. In part III, you are supplied with games for preschoolers, kindergartners, and elementary school children. You’ll find games that emphasize three principles: contextual interference, mental control, and discovery. Each chapter concludes with practical implications for teachers, helping you to put into context the information you have come across in that chapter. Enhancing Children’s Cognition with Physical Activity Games helps educators create, design, implement, and evaluate problem-solving games that foster children’s mental engagement and thoughtful decision making. Kids are highly motivated by problem-solving games, and the cognitive skills they develop in solving those problems can be translated to their academic success.




Prenuptial Rituals in Scotland


Book Description

The hen (or bachelorette) party, with its groups of visible, raucous women on trains, planes, and in public spaces is ubiquitous throughout the English-speaking world. The practice of the blackening, a unique form of kidnapping and “punishment” ritual, is limited to North Eastern parts of Scotland and to specific sectors of the population. Both are prenuptial rituals enacted by women. In Prenuptial Rituals in Scotland, Sheila Young produces a thorough description of how these two rituals were and are enacted and analyzes the ways these practices have changed through time as a social commentary. Young’s study provides valuable insights into identity, gender, social class, contemporary attitudes to ritual, and what it means to approach marriage in the twenty first century.




Developing Game Sense Through Tactical Learning


Book Description

Game sense emphasises the development of tactics and decision-making to develop an understanding of the game, rather than taking a traditional drill-first approach to teaching and coaching sport. Offers an Australian perspective on this instructional approach to sport teaching and coaching. Australian authors.