On the Origins of Sports


Book Description

New York Times Bestseller “Fascinating.”—Men’s Health, Best Beach Reads for Sports Fans On the Origins of Sports is an illustrated book built around the original rules of 21 of the world’s most popular sports, from football and soccer to wrestling and mixed martial arts. Never before have the original rules for these sports coexisted in one volume. Brimming with history and miscellany, it is the ultimate sports book for the thinking fan. Each sport’s chapter includes a short history, the sport’s original rules, and a deeper look into an element of the sport, such as the evolution of the baseball glove; sports with war roots; a compendium of sports balls; and iconic sports trophies. Written by ESPN The Magazine’s former editor in chief, Gary Belsky, and executive editor, Neil Fine, and filled with period-style line drawings in a handsome package, On the Origins of Sports is a book that sports fans and history buffs alike will want to display on their coffee tables, showcase on their bookshelves, and treasure for generations.




Games People Played


Book Description

"Games People Played is, surprisingly, the first global history of sport. Wray Vamplew assesses how sports have developed and diffused across continents and centuries, exploring topics such as emotion, discrimination and conviviality; politics, nationalism and protest; and how economics has turned sport into a huge consumer industry. Sport is sociable, charitable and health-giving, but this book also examines its dark side: its impact on the environment, players' use of performance-enhancing drugs and the repercussions of match fixing. Covering everything from curling to baseball, boxing to motor racing, Games People Played will appeal to anyone who plays, watches and enjoys sport."--Publisher's description




Cooperative Games and Sports


Book Description

Who needs cooperative games? -- Games for children ages 3 through 7 -- Games for children ages 8 through 12 -- Games for preschoolers -- Remaking adult games -- Cooperative games from other cultures -- Creating your own games and evaluating your success -- A new beginning : turning ideas into positive action.







Bad Sports


Book Description

A THOUGHT-PROVOKING LOOK AT THE BIG BUSINESS AND IMMORAL PRACTICES BEHIND PROFESSIONAL SPORTS BY ACCLAIMED SPORTSWRITER DAVE ZIRIN, HAILED AS THE “CONSCIENCE OF AMERICAN SPORTSWRITING” (THE WASHINGTON POST ) The fastest-growing sector of today’s sports audience is the alienated fan. Complaints abound: from inflated ticket prices, $6 hot dogs, and $9 beers to owners endlessly demanding new multimillion-dollar stadiums funded by public tax dollars. Those sitting in the owners’ boxes are increasingly placing profit over players’ performances and fan loyalty. Bad Sports cuts through the hype and bombast to zero in on tales of abusive, dictatorial owners who move their teams thousands of miles away from their fan base, use their stadiums as religious and political platforms, or hold communities ransom for millions of dollars of taxpayer money to fund their gargantuan stadiums. As the multibillion-dollar sports-industrial complex continues to lumber along, Dave Zirin is the voice in the wilderness, speaking out for the common fan with a tough, passionate, and intelligent voice that will remind readers that there is more to sportswriting than glowing athlete profiles.




Playing to Win


Book Description

In this era of big media franchises, sports branding has crossed platforms, so that the sport, its television broadcast, and its replication in an electronic game are packaged and promoted as part of the same fan experience. Editors Robert Alan Brookey and Thomas P. Oates trace this development back to the unexpected success of Atari's Pong in the 1970s, which provoked a flood of sport simulation games that have had an impact on every sector of the electronic game market. From golf to football, basketball to step aerobics, electronic sports games are as familiar in the American household as the televised sporting events they simulate. This book explores the points of convergence at which gaming and sports culture merge.




Playing Fair, Having Fun


Book Description

Sports and games help kids grow strong in mind and body. And they teach kids about life—about competitive pressure, the time crunch for families, and the risks of computer and internet games to consider. Share this book with the kids you care about, so that the games they play will be fun, fair, and life-giving. 32 pages.




Sports, Games, and Play


Book Description

First Published in 1988. Routledge is an imprint of Taylor & Francis, an informa company.




Native Games


Book Description

Research on Indigenous participation in sport offers many opportunities to better understand the political issues of equality, empowerment, self-determination and protection of culture and identity. This volume compares and conceptualises the sociological significance of Indigenous sports in different international contexts.




Sports and Games of the 18th and 19th Centuries


Book Description

Many of the sports and games played around the world today have their roots in the 18th and 19th centuries. Their history, detailed in Sports and Games of the 18th and 19th Centuries, provides us with an insight into the life and times of cultures across the globe. The dominance of Britain as a world power during this time had a particularly powerful effect in sports, as it organized many Western sports with specific rules, and repressed the traditional sports and games of regions it colonized such as Africa. Rules and equipment for all of the sports and games of this time period, along with diagrams, are included. The book is divided into seven geopolitical regions: Africa, Asia (including the Middle East), British Isles, Europe, Latin America, North America, and Oceania. Each region opens with an essay placing sports and games from that area in their political and cultural context. Following the essay are entries on each individual sport. After a description of the history of the sport, detailed instructions for playing the 18th or 19th century version of the sport follow. A list of equipment is provided, and any alternate rules or variations of the game are also given. As part of the Sports and Games Through History series, this volume will appeal to students as well as sports, history, and cultural enthusiasts of all ages.