Games for All Occasions


Book Description

This is a fun collection of nearly 300 games for indoor and outdoor events.




Party Games for All Occasions


Book Description

Content Fun Party Games, Teen Party Game Ideas, Bachelor’s Party Games Ideas, Christmas Party Games Ideas, Unique House-warming Party Games, Ideas for Office Party Games, Pajama Party Games, Tea Party Games, All occasion Games,, Baby Shower Games, Bridal Shower Game




Games for All Occasions


Book Description




Great Big Book of Children's Games


Book Description

450 indoor and outdoor games for pre-school to middle-school-age kids arranged by age group.







1001 Letters For All Occasions


Book Description

Dear Reader, Welcome to fictional Smalltown, Ohio--where every resident knows how to write clear, concise, attention-grabbing letters. With more samples than any other book, 1001 Letters for All Occasions is the resource any time written communication is in order. Letters are still the best way to communicate, and the residents of Smalltown are happy to share their best examples with you. We provide letters for every personal and business need, including apologies, business proposals, complaints, congratulations, cover letters, invitations, condolences, thanks, and travel letters in three languages. Whether you are writing to your bank, your child's school, or a large government agency, our picture-perfect sample letters will get you the response you want! Sincerely, Corey Sandler and Janice Keefe




How to Do Things with Videogames


Book Description

In recent years, computer games have moved from the margins of popular culture to its center. Reviews of new games and profiles of game designers now regularly appear in the New York Times and the New Yorker, and sales figures for games are reported alongside those of books, music, and movies. They are increasingly used for purposes other than entertainment, yet debates about videogames still fork along one of two paths: accusations of debasement through violence and isolation or defensive paeans to their potential as serious cultural works. In How to Do Things with Videogames, Ian Bogost contends that such generalizations obscure the limitless possibilities offered by the medium’s ability to create complex simulated realities. Bogost, a leading scholar of videogames and an award-winning game designer, explores the many ways computer games are used today: documenting important historical and cultural events; educating both children and adults; promoting commercial products; and serving as platforms for art, pornography, exercise, relaxation, pranks, and politics. Examining these applications in a series of short, inviting, and provocative essays, he argues that together they make the medium broader, richer, and more relevant to a wider audience. Bogost concludes that as videogames become ever more enmeshed with contemporary life, the idea of gamers as social identities will become obsolete, giving rise to gaming by the masses. But until games are understood to have valid applications across the cultural spectrum, their true potential will remain unrealized. How to Do Things with Videogames offers a fresh starting point to more fully consider games’ progress today and promise for the future.










What to Say and how to Say it


Book Description

A guide to making speeches appropriate for various occasions illustrates special techniques and approaches