Games for Thinking
Author : Robert Fisher
Publisher :
Page : 165 pages
File Size : 40,34 MB
Release : 1997
Category : Creative activities and seat work
ISBN : 9781898255130
Author : Robert Fisher
Publisher :
Page : 165 pages
File Size : 40,34 MB
Release : 1997
Category : Creative activities and seat work
ISBN : 9781898255130
Author : Cheryl Gerson Tuttle
Publisher : McGraw-Hill Companies
Page : 184 pages
File Size : 39,44 MB
Release : 1997
Category : Family & Relationships
ISBN :
Easy ways todevelop creative and critical thinking skills.
Author : Amy Jo Kim
Publisher : Gamethinking.IO
Page : 214 pages
File Size : 41,52 MB
Release : 2018-05-25
Category : Games
ISBN : 9780999788547
During her time working on genre-defining games like The Sims, Rock Band, and Ultima Online, Amy Jo learned that customers stick with products that help them get better at something they care about, like playing an instrument or leading a team. Amy Jo has used her insights from gaming to help hundreds of companies like Netflix, Disney, The New York Times, Ubisoft and Happify innovate faster and smarter, and drive long-term engagement.
Author : Greg Costikyan
Publisher : MIT Press
Page : 150 pages
File Size : 42,89 MB
Release : 2013
Category : Computers
ISBN : 0262018969
How uncertainty in games -- from Super Mario Bros. to Rock/Paper/Scissors -- engages players and shapes play experiences.
Author : David S. Heineman
Publisher : Indiana University Press
Page : 269 pages
File Size : 38,32 MB
Release : 2015-08-03
Category : Games & Activities
ISBN : 0253017181
The growth in popularity and complexity of video games has spurred new interest in how games are developed and in the research and technology behind them. David Heineman brings together some of the most iconic, influential, and interesting voices from across the gaming industry and asks them to weigh in on the past, present, and future of video games. Among them are legendary game designers Nolan Bushnell (Pong) and Eugene Jarvis (Defender), who talk about their history of innovations from the earliest days of the video game industry through to the present; contemporary trailblazers Kellee Santiago (Journey) and Casey Hudson (Mass Effect), who discuss contemporary relationships between those who create games and those who play them; and scholars Ian Bogost (How to Do Things With Videogames) and Edward Castronova (Exodus to the Virtual World), who discuss how to research and write about games in ways that engage a range of audiences. These experts and others offer fascinating perspectives on video games, game studies, gaming culture, and the game industry more broadly.
Author : Ian Livingstone
Publisher : Simon and Schuster
Page : 504 pages
File Size : 35,14 MB
Release : 2009-02-25
Category : Games & Activities
ISBN : 1626367167
A great way to have fun and build brain power, Brain Teasers offers a variety of games to delight and challenge even the most advanced puzzler. Brain Teasers shows off some outrageously fun new mindbenders, like anasearches (a combination of an anagram, a crossword, and a word search), numberlockers (think of a crossword puzzle with numbers instead of words), and alphabetics (a miniature crossword puzzle that uses each letter of the alphabet exactly once). Perfect for anyone who sits down with the New York Times crossword puzzle every morning or works through Sudoku puzzles on the way home, this book is guaranteed to excite your mind and jump-start your brain.
Author : Publications International
Publisher : Publications International
Page : 20 pages
File Size : 36,45 MB
Release : 2004-07-01
Category : Juvenile Nonfiction
ISBN : 9780785363989
These talking activity books are loaded with fun, educational exercises to learn letters, numbers and shapes. Kids can use this wipe-off book again and again!
Author : Allison Bartl
Publisher : SmartFun Books
Page : 130 pages
File Size : 17,26 MB
Release : 2008
Category : Juvenile Nonfiction
ISBN : 9780897934985
Provides games and riddles aimed at improving critical thinking, creativity, math skills, logic, verbal skills, and memory.
Author : Taylor Lang
Publisher : Rockridge Press
Page : 104 pages
File Size : 24,57 MB
Release : 2021-05-25
Category : Juvenile Nonfiction
ISBN : 9781648765346
Help newly independent readers ages 6 to 9 think more critically Foster a lifelong love of thinking outside the box with activities that show just how fun critical thinking for kids can be. Whether it's using deduction to figure out what ride everyone would enjoy going on at an amusement park or solving math problems with balls instead of numbers, this book of critical thinking for kids is packed with puzzles to exercise their brains. Expand on what new readers are learning in school and give them the tools they need to build thinking skills early. These activities teach them to identify, analyze, reason, evaluate, solve problems, and make decisions. Boost critical thinking for kids with: Guided learning--Puzzles have clear directions and gradually grow in difficulty, helping kids complete challenges and build their abilities without getting frustrated. A variety of activities--Kids will stay engaged as they switch between matching puzzles, logic grids, fill-in-the-blanks, word scrambles, and more. Real-world examples--Keep critical thinking for kids relatable with exercises that are based on fun activities, like visiting the zoo or going to a party. Build critical thinking for kids with an activity book that helps new readers learn to solve problems independently.
Author : Robert Fisher
Publisher :
Page : 116 pages
File Size : 32,28 MB
Release : 1997
Category : English language
ISBN : 9781898255154