The Games Lovers Play


Book Description

#1 New York Times bestselling author Stephanie Laurens returns to the Cynsters’ next generation with an evocative tale of two people striving to overcome unusual hurdles in order to claim true love. A nobleman wedded to the lady he loves strives to overwrite five years of masterful pretence and open his wife’s eyes to the fact that he loves her as much as she loves him. Lord Devlin Cader, Earl of Alverton, married Therese Cynster five years ago. What he didn’t tell her then and has assiduously hidden ever since—for what seemed excellent reasons at the time—is that he loves her every bit as much as she loves him. For her own misguided reasons, Therese had decided that the adage that Cynsters always marry for love did not necessarily mean said Cynsters were loved in return. She accepted that was usually so, but being universally viewed by gentlemen as too managing, bossy, and opinionated, she believed she would never be loved for herself. Consequently, after falling irrevocably in love with Devlin, when he made it plain he didn’t love her yet wanted her to wife, she accepted the half love-match he offered, and once they were wed, set about organizing to make their marriage the very best it could be. Now, five years later, they are an established couple within the haut ton, have three young children, and Devlin is making a name for himself in business and political circles. There’s only one problem. Having attended numerous Cynster weddings and family gatherings and spent time with Therese’s increasingly married cousins, who with their spouses all embrace the Cynster ideal of marriage based on mutually acknowledged love, Devlin is no longer content with the half love-match he himself engineered. No fool, he sees and comprehends what the craven act of denying his love is costing both him and Therese and feels compelled to rectify his fault. He wants for them what all Therese’s married cousins enjoy—the rich and myriad benefits of marriages based on acknowledged mutual love. Love, he’s discovered, is too powerful a force to deny, leaving him wrestling with the conundrum of finding a way to convincingly reveal to Therese that he loves her without wrecking everything—especially the mutual trust—they’ve built over the past five years. A classic historical romance set amid the glittering world of the London haut ton. A Cynster Next Generation novel—a full-length historical romance of 110,000 words. Praise for The Games Lovers Play “A high-society Regency-era couple explores the genuine affection they share for one another against a sophisticated vintage backdrop. Unwaveringly eloquent, Games Lovers Play is as much a snapshot of a maturing marriage as it is an impassioned, provocative romance.” Libybet R. G., Proofreader, Red Adept Editing “It isn't fashionable for members of high society in mid-nineteenth-century London to be in love with their spouses, but Lord Devlin Cader, seventh Earl of Alverton, is. After several years of marriage, has he waited so long that she won't accept a declaration even if he makes it?” Kim H., Proofreader, Red Adept Editing “In the power couple of Devlin and Therese, Laurens has conjured a love story that is every bit as enthralling as those of her unmarried lords and ladies.” Angela M., Copy Editor, Red Adept Editing




Games Great Lovers Play


Book Description

According to the author, games refers to all of the things that we do when we interact with people. Frames refer to our mental Understandings, beliefs, values, expectations, and comprise the rules of the game. It=s your mental and emotional frames that determine your thoughts and feelings of love, about love and loving, and about all of the facets that affect love. Games Great Lovers Play will expose the old games that don=t work and invites the reader into some new ones that will powerfully enhance a loving relationship.




GAMES LOVERS PLAY


Book Description

Breakfast at Tiffany's Andrew Donaldson had been a close friend as well as an employer and had chosen to leave his entire estate in Zimbabwe to Tiffany. His reasons for doing so were a secret, which he had begged Tiffany to keep, and she had no intention of breaking faith with him. But her refusal to make any explanations that would clear her name led attractive lawyer Mark Rowlands to think the worst of her. Which wouldn't have mattered at all if Tiffany hadn't fallen hook, line and sinker for him. Alone in a strange country, what was Tiffany to do?




Games Lovers Play


Book Description

Nineteen-year-old Connie Morgan works in the haberdashery department of a large Southampton store, and is in love with her married boss. But everything changes when she's swept off her feet at a local dance by dashing young car mechanic, Sam, who introduces her to the exciting new world of motor racing. Having fallen head over heels for Sam, Connie is anxious to end her adulterous affair with John Baker. But John isn't going to let her go that easily, and Connie knows that if Sam ever finds out about her relationship with a married man, he will end everything, dashing all her dreams.




The Game Can't Love You Back


Book Description

Eve is used to being the odd woman out. As the only girl on her school's baseball team, she knows exactly how to put sweaty, macho baseball players in their place, and she's learned to focus on one thing and one thing only--being the best pitcher she can be. But when a freak accident forces her school to be absorbed by the neighboring town, Eve has to contend with a new group of guys who aren't used to having a woman on their team. And the new team's star pitcher, Jamie, has no interest in being ousted from his throne. He can't afford to give up his starting slot to a new pitcher--especially to a girl. As the competition between Jamie and Eve starts to heat up, so does their attraction to each other. Can they keep their heads in the game, or will they end up getting played? -- netgalley.




Seven Games: A Human History


Book Description

A group biography of seven enduring and beloved games, and the story of why—and how—we play them. Checkers, backgammon, chess, and Go. Poker, Scrabble, and bridge. These seven games, ancient and modern, fascinate millions of people worldwide. In Seven Games, Oliver Roeder charts their origins and historical importance, the delightful arcana of their rules, and the ways their design makes them pleasurable. Roeder introduces thrilling competitors, such as evangelical minister Marion Tinsley, who across forty years lost only three games of checkers; Shusai, the Master, the last Go champion of imperial Japan, defending tradition against “modern rationalism”; and an IBM engineer who created a backgammon program so capable at self-learning that NASA used it on the space shuttle. He delves into the history and lore of each game: backgammon boards in ancient Egypt, the Indian origins of chess, how certain shells from a particular beach in Japan make the finest white Go stones. Beyond the cultural and personal stories, Roeder explores why games, seemingly trivial pastimes, speak so deeply to the human soul. He introduces an early philosopher of games, the aptly named Bernard Suits, and visits an Oxford cosmologist who has perfected a computer that can effectively play bridge, a game as complicated as human language itself. Throughout, Roeder tells the compelling story of how humans, pursuing scientific glory and competitive advantage, have invented AI programs better than any human player, and what that means for the games—and for us. Funny, fascinating, and profound, Seven Games is a story of obsession, psychology, history, and how play makes us human.




The Games We Play


Book Description

It wasn't the physical pain that stayed with me, it was the emotional mind games that I still suffered from. Two years later and I still carried those scars everywhere. But then two megastar athletes walked into my life with their own kind of games, and suddenly hiding wasn't so easy. Their games made me forget my issues. Made me feel safe again. Made me laugh again. Made me trust again. Made me forget I even had a reason to hide in the first place.And with them, I ultimately agreed to the craziest game of all--a new relationship that would test friendships, boundaries, and trust.The problem was....once I let my guard down......I was found. My past intertwined with my present to complicate an already perverse situation. Despite my past, despite the obstacles, and despite the forbidden games we play..... can our new relationship find a happy ending? And if we do, will I be forced to choose between them? Neither of them? Or will I get to keep them?Both.*This is an adult sports romance designed to be fun, quirky, and lite.....with a little bit of dark sprinkled in. MFM leads and an HEA.




The World


Book Description




The Sourcebook of Magic


Book Description

In The Sourcebook of Magic you will discover afresh the basic 77 NLP patterns for transformational magic. This newly revised version streamlines the patterns so that they are even more succinct and offers some new insights into how the patterns work.




Whist


Book Description