Games (& Other Stuff) for Group


Book Description

This book contains activities that act as catalyst for discussions. Some of the topics include expressing emotions, learning names, effects of rumors, gender issues, trust, honor, following directions, creative thinking, frustration, and communication.




Games (& Other Stuff) for Teachers


Book Description

A wide range of activities put together by teachers to help teachers focus on specific skills, including listening, following directions, communication, problem-solving, interacting, using teamwork, practicing diversity, and so much more! The activities are fun and easy to understand. Sample questions provide a basis for discussion, and variations help teachers adjust skill levels.




Great Group Games


Book Description

Suggests solutions for keeping young people upbeat, engaged, and unified. Offering icebreakers, "straight-up" games, and reflection activities, this book provides instructions for staging meaningful, fun interactions that encourage participants to think. The games are organised in sections identifying various stages of group-building.




Educational, Psychological, and Behavioral Considerations in Niche Online Communities


Book Description

Online communities continue to evolve as more people take on a virtual presence. This shift in online communities and the diversity of individuals populating the web has allowed for the emergence of virtual communities centered on niche topics of interests ranging from heavy metal music to indigenous and native culture. Educational, Psychological, and Behavioral Considerations in Niche Online Communities examines the presence of online communities centered around niche topics of interest and the impact of these virtual spaces on community members. Taking perspectives from interdisciplinary fields such as sociology, psychology, and education, this publication will appeal to educators, psychologists, behaviorists, students, and researchers interested in the impact of virtual communities on individuals as well as the opportunities these online communities present.




Looking for Group


Book Description

So, yeah, I play Heroes of Legend, y'know, the MMO. I'm not like obsessed or addicted or anything. It's just a game. Anyway, there was this girl in my guild who I really liked because she was funny and nerdy and a great healer. Of course, my mates thought it was hilarious I was into someone I'd met online. And they thought it was even more hilarious when she turned out to be a boy IRL. But the joke's on them because I still really like him. And now that we're together, it's going pretty well. Except sometimes I think Kit--that's his name, sorry I didn't mention that--spends way too much time in HoL. I know he has friends in the guild, but he has me now, and my friends, and everyone knows people you meet online aren't real. I mean. Not Kit. Kit's real. Obviously. Oh, I'm Drew, by the way. This is sort of my story. About how I messed up some stuff and figured out some stuff. And fell in love and stuff.




Looking for Group


Book Description

One of TeenVogue.com's 10 Best Queer Books to Check Out: “Looking for Group is a road trip book that ends with a punch to the gut. Warning: this is a book that will make you cry.” Rory Harrison’s beautiful novel about identity, home, and fresh starts recounts one boy’s quest to discover a world where he can thrive, one adventure at a time. Dylan doesn’t have a lot of experience with comfort. His room in the falling-down Village Estates can generously be categorized as squalid, and he sure isn’t getting any love from his mother, who seemed to—no, definitely did—enjoy the perks that went along with being the parent of a “cancer kid.” His only escape has been in the form of his favorite video game—World of Warcraft—and the one true friend who makes him feel understood, even if it is just online: Arden. And now that Dylan is suddenly in remission, he wants to take Arden on a real mission, one he never thought he’d live to set out on: a journey to a mysterious ship in the middle of the Salton Sea. But Arden is fighting her own battles, ones that Dylan can’t always help her win. As they navigate their way west, they grapple with Arden's father (who refuses to recognize his daughter’s true gender), Dylan’s addiction, and the messy, complicated romance fighting so hard to blossom through the cracks of their battle-hardened hearts.




The Big Book of Team Building Games: Trust-Building Activities, Team Spirit Exercises, and Other Fun Things to Do


Book Description

Did you know that games can be a terrifically effective way to build team spirit, communication, and trust among people who work together day in and day out? Now you can spark morale in any work group by choosing from 70 stimulating games and activities specifically designed for the manager who's looking to raise sagging morale in a department, liven up boring staff meetings, enable team members to collaborate smoothly and effectively, and much more!




The Ultimate History of Video Games, Volume 2


Book Description

The definitive behind-the-scenes history of video games’ explosion into the twenty-first century and the war for industry power “A zippy read through a truly deep research job. You won’t want to put this one down.”—Eddie Adlum, publisher, RePlay Magazine As video games evolve, only the fittest companies survive. Making a blockbuster once cost millions of dollars; now it can cost hundreds of millions, but with a $160 billion market worldwide, the biggest players are willing to bet the bank. Steven L. Kent has been playing video games since Pong and writing about the industry since the Nintendo Entertainment System. In volume 1 of The Ultimate History of Video Games, he chronicled the industry’s first thirty years. In volume 2, he narrates gaming’s entrance into the twenty-first century, as Nintendo, Sega, Sony, and Microsoft battle to capture the global market. The home console boom of the ’90s turned hobby companies like Nintendo and Sega into Hollywood-studio-sized business titans. But by the end of the decade, they would face new, more powerful competitors. In boardrooms on both sides of the Pacific, engineers and executives began, with enormous budgets and total secrecy, to plan the next evolution of home consoles. The PlayStation 2, Nintendo GameCube, and Sega Dreamcast all made radically different bets on what gamers would want. And then, to the shock of the world, Bill Gates announced the development of the one console to beat them all—even if Microsoft had to burn a few billion dollars to do it. In this book, you will learn about • the cutthroat environment at Microsoft as rival teams created console systems • the day the head of Sega of America told the creator of Sonic the Hedgehog to “f**k off” • how “lateral thinking with withered technology” put Nintendo back on top • and much more! Gripping and comprehensive, The Ultimate History of Video Games: Volume 2 explores the origins of modern consoles and of the franchises—from Grand Theft Auto and Halo to Call of Duty and Guitar Hero—that would define gaming in the new millennium.




Wild Truth Bible Lessons - Dares from Jesus 2


Book Description

Weekly studies for junior high students help them discover the truths Jesus taught and dares them to apply those truths in their own lives. The curriculum includes games, activities, sketches, handouts, and reproducible worksheets.




Stories Celebrating Group Work


Book Description

Stories Celebrating Group Work: It's Not Always Easy to Sit on Your Mouth celebrates the 25th anniversary of the esteemed journal Social Work with Groups with a collection of 21 narratives from group work practitioners and educators. These highly personal stories from a range of social workers—young and old, “famous” and not so famous—reflect each author's development and experience, serving as both instruction and inspiration for practitioners and educators. This unique collection—by turns humorous, moving, profound, and down-to-earth—gets to the heart of what it means to be a member of the social work community. Each chapter of Stories Celebrating Group Work draws on its contributor's area of expertise and interest in a specific topic, chronicling the development of the author's understanding, appreciation, and skill. Authors address the everyday concerns of social work professionals, such as maximizing mutual aid, promoting positive norms, maintaining authority in group work, managing conflict, dealing with taboo subjects, building a group work culture in a human services organization, working with a co-leader, tapping the strengths of group members, and addressing social change. The individual stories of working with men, women, and children suffering through abuse, homelessness, addiction, and teenage pregnancy, in places as diverse as East Harlem, Maine, Canada, Nebraska, Long Island, Haiti, Uruguay, help form a collegial spirit as group workers gain insight from the theory and practice of those who went before. The personal stories you'll find in Stories Celebrating Group Work include: “How I Became a Social Worker” “The Power of Group Work with Kids” “How the Relational Model of Group Work Developed” “My Love Affair with Stages of Group Development” “But I Want to Do a Real Group” “Racial Difference and Human Commonality: The Worker-Client Relationship” and many more! Stories Celebrating Group Work: It's Not Always Easy to Sit on Your Mouth is a one-of-a-kind collection of stories, at once entertaining and educational. It's an essential read for beginning and seasoned human services practitioners, and educators involved with, or interested in, working with groups.