Gaming live!.


Book Description

More gamers than ever are watching others play games rather than playing the games themselves. Gaming Live will provide a complete guide to live streaming and gaming, taking advantage of the huge audiences across all live streaming platforms.




Watch Me Play


Book Description

A look at the revolution in game live streaming and esports broadcasting Every day thousands of people broadcast their gaming live to audiences over the internet using popular sites such as Twitch, which reaches more than one hundred million viewers a month. In these new platforms for interactive entertainment, big esports events featuring digital game competitors live stream globally, and audiences can interact with broadcasters—and each other—through chat in real time. What are the ramifications of this exploding online industry? Taking readers inside home studios and backstage at large esports events, Watch Me Play investigates the rise of game live streaming and how it is poised to alter how we understand media and audiences. Through extensive interviews and immersion in this gaming scene, T. L. Taylor delves into the inner workings of the live streaming platform Twitch. From branding to business practices, she shows the pleasures and work involved in this broadcasting activity, as well as the management and governance of game live streaming and its hosting communities. At a time when gaming is being reinvented through social media, the potential of an ever-growing audience is transforming user-generated content and alternative distribution methods. These changes will challenge the meaning of ownership and intellectual property and open the way to new forms of creativity. The first book to explore the online phenomenon Twitch and live streaming games, Watch Me Play offers a vibrant look at the melding of private play and public entertainment.




Gaming Lives in the Twenty-First Century


Book Description

This volume examines the claim that computer games can provide better literacy and learning environments than schools. Using case-studies in the US at the beginning of the twenty-first century and the words and observations of individual gamers, the book offers historical and cultural analyses of their literacy development, practices and values.




Live Linux CDs


Book Description

Dream the perfect computer system, then build it to run on a Linux live CD! A Linux live CD is more than just a Linux system you carry around. Start with a live CD that has all your favorite applications. Include and play photo slideshows, presentations, Web content, and music collections. Incorporate your own designs, colors, and images to appear everywhere from the boot prompt to the desktop. When you are done, you have a perfectly customized CD or DVD that can run on almost any PC that you can reboot. In "Live Linux(R) CDs, " bestselling Linux author Christopher Negus guides you through the free software tools and toys you need to try out and create specialized Linux live CDs for security, presentations, gaming, multimedia, firewalls, and clustering. It is the first start-to-finish guide to using, creating, building, and remastering your own live Linux distributions. Working from live CD technology on the accompanying DVD, you can Boot and run live Linux versions of KNOPPIX, SLAX, Gentoo, Damn Small Linux, and other live CDs Burn and boot Linux live CD ISO images of Ubuntu, KNOPPIX, SLAX, MoviX, BackTrack, and more Build your own live CDs from instructions based on KNOPPIX (Debian), Fedora, Gentoo, Damn Small Linux, and SLAX Create multimedia players that are customized to include your own video or music Customize live CD rescue toolkits to analyze and repair data on compromised networks, Windows PCs, and Linux systems Configure personal firewalls to protect from Internet intruders Control the processing power of a group of computers, using live CD clusters Whether you want to customize the perfect live Linux for your own use or distribute it to the world, "Live Linux(R) CDs" gives you all the knowledge, tools, and software you need.




The Civilized Guide to Tabletop Gaming


Book Description

Don't Be a Beardy Gamer "A very funny and useful read on its own, but it also makes a great gift for that sore loser in your life." --The New York Times "An indispensable, laugh-out-loud guide to the pitfalls and pleasures of gaming." ~Graham McNeill, Warhammer Fantasy and Warhammer 40,000 novels author; former Games Workshop designer "For anyone looking to be a part of one of the greatest communities in the world!" ~Brittanie Boe, editor of GameWire "A warm, insightful guide for exploring one of geek culture's oldest realms." ~Aaron Dembski-Bowden, author of New York Times bestselling book The Horus Heresy: The First Heretic Whether you're new to the world of tabletop games or a veteran gamer, The Civilized Guide to Tabletop Gaming is your go-to game-night etiquette guide. Expert gamer Teri Litorco, of the gaming site Geek and Sundry, helps you to get along as you play and make the most out of your time with your gamer group. Packed with insider advice and etiquette tips, this essential guide includes advice on everything from sharing crib sheets and meeples to avoiding drama and poor sportsmanship at the game table. With 100 gaming etiquette rules, The Civilized Guide to Tabletop Gaming provides you and your group with all you need for a fun and respectful game night--without rage-quitters, bad losers, terrible winners, and Incredible Sulks!




Paratextualizing Games


Book Description

Gaming no longer only takes place as a ›closed interactive experience‹ in front of TV screens, but also as broadcast on streaming platforms or as cultural events in exhibition centers and e-sport arenas. The popularization of new technologies, forms of expression, and online services has had a considerable influence on the academic and journalistic discourse about games. This anthology examines which paratexts gaming cultures have produced - i.e., in which forms and formats and through which channels we talk (and write) about games - as well as the way in which paratexts influence the development of games. How is knowledge about games generated and shaped today and how do boundaries between (popular) criticism, journalism, and scholarship have started to blur? In short: How does the paratext change the text?




Real Life in Real Time


Book Description

The cultural ramifications of online live streaming, including its effects on identity and power in digital spaces. Some consider live streaming—the broadcasting of video and/or audio footage live online—simply an internet fad or source of entertainment, yet it is at the center of the digital mediation of our lives. In this edited volume, Johanna Brewer, Bo Ruberg, Amanda L. L. Cullen, and Christopher J. Persaud present a broad range of essays that explore the cultural implications of live streaming, paying special attention to how it is shifting notions of identity and power in digital spaces. The diverse set of international authors included represent a variety of perspectives, from digital media studies to queer studies, from human-computer interaction to anthropology, and more. While important foundational work has been carried out by game studies scholars, many other elements of streaming practices remain to be explored. To deepen engagement with diversity and social justice, the editors have included a variety of voices on such topics as access, gender, sexuality, race, disability, harassment, activism, and the cultural implications of design aesthetics. Live streaming affects a wide array of behaviors, norms, and patterns of communication. But above all, it lets participants observe and engage with real life as it unfolds in real time. Ultimately, these essays challenge us to look at both the possibilities for harm and the potential for radical change that live streaming presents.




Live Streaming Kit


Book Description

It’s your worst fear. Trying to live stream video… But you don’t know where to start. Yes, it’s overwhelming at first, but this short book is going to help. From the co-host of Live Streaming Tech on YouTube, comes a new guide on the best first steps to live streaming video. Most gamers and video influencers make live streaming look way too easy. In practice, it’s much harder. After over two decades of learning and applying in computer technology, Walt Roberts shares his keen insights on what you need to do to start live streaming video immediately. Would you rather grind it out and hope for the best? Or, go into live streaming video with confidence? With dozens of platforms and tons of technology, discover exactly what you need including: · When is the right time for you to go live · What gear is the best to invest in & what to avoid · Why you don’t have to wait to get paid as a live streamer & gamer · How to save your money when buying microphones, webcams or other peripherals · Where is the best live streaming platform: YouTube, Twitch, Facebook or Periscope · And, so much more! You’ll love this short read, because it’s going to get you live streaming with confidence right away. Get it now.




SIMULATION & GAMING THROUGH TIMES AND ACROSS DISCIPLINES


Book Description

The ISAGA 50th Anniversary Conference proceedings is a collection of 76 accepted submissions. The proposed papers and posters are very diversified and have backgrounds in many areas, yet they come together in the simulation and gaming. We had 12 tracks for papers, a poster submission track, workshops track, and thematic sessions proposals track. The 50th anniversary track will allow us to look back at our heritage. The core tracks with the biggest number of submissions are the simulation and gaming track and game science theory track. For the first time, we also had tracks for gaming technology, AR/VR, e-sport science and gaming cultures, we have received many interesting and quality submissions, which will add new perspective and diversity to our field. ISAGA wants to stay relevant and up-to-date with the current problems; thus the tracks for S&G for logistics and smart infrastructure, gaming for individual efficacy and performance and gaming for sustainable development goals. We have also received ten poster submissions with very interesting topics.




Terrible Old Games You've Probably Never Heard Of


Book Description

In Terrible Old Games You've Probably Never Heard Of, Stuart Ashen has created a collection of hilarious and damning reviews of some of the most bizarre, frustrating, pointless and downright terrible video games ever made. And he would know. . . he's played them all. Dripping with wry humour and featuring the best, worst graphics from the games themselves, this book encapsulates the atrocities produced in the days of tight budgets and low quality controls. These are the most appalling games that ever leaked from the industry's tear ducts and have long since been (rightly) relegated to the dusty shelves of history. Welcome to a world of games you never knew existed. You will probably wish you still didn't.