Ghetto Games III


Book Description

The ghetto games continue in the deadliest games ever played; a bloody game of revenge! Revenge is the definition of Ghetto Games, as the three young rawest West Coast kingpins, find themselves fighting a deadly battle against the worse enemies that they could ever want to face... Some scandalous, crooked ass cops from the L.A.P.D. This is part three from the coldest West Coast gangsta tale ever told; Ghetto Games." A guaranteed page turner that is street certified and gangsta approved. The sequel continues!




Ghetto Games


Book Description







Ghetto Games II


Book Description

Game died and left his three young proteges Ty, Julian, and G-Fly, his wealth, businesses, territory and West Coast drug empire. The game couldn't be sweeter for the three youngsters, until a Compton drug Kingpin decides that he wanted to take over the territory that Game left behind. But Ty, Julian, and G-Fly has no intention on giving up their inheritance, which results in a bloody game of death in the coldest ghetto warfare to ever hit the streets of California. The sequel continues, in the rawest story ever told, "Ghetto Games II" A triple platinum ghetto street novel that's action packed, and guaranteed to keep you lost in suspense in the scandalous ghetto streets of California.




The Ghetto Game


Book Description

This is a new release of the original 1962 edition.




The Ghetto Game


Book Description

This scarce antiquarian book is a facsimile reprint of the original. Due to its age, it may contain imperfections such as marks, notations, marginalia and flawed pages. Because we believe this work is culturally important, we have made it available as part of our commitment for protecting, preserving, and promoting the world's literature in affordable, high quality, modern editions that are true to the original work.




Ghetto Games


Book Description

G-Fly, Ty and Julian are three of the ghetto's most finest breed of youngsters to ever play and become exposed to the game. Survival was a constant hustle that justified the means of everyday life, and age was no exception to the rule. Destiny meets fate through the sinful hands of coincidence, which united these three youngsters with the real and undisputed "Game," better known as one of the most vicious west coast kingpins. Game introduced the three youngsters to the dope game, and problems couldn't ask for more trouble, as the three youngsters become the coldest west coast dons to ever embrace the dope game. Money, sex, murder, betrayal, drugs, and revenge only spells one thing, "Ghetto Games " This urban street novel is action-packed from beginning to end and guaranteed, to keep the reader captivated with excitement while lost in the treacherous and scandalous world of the street games.




Game Engine Black Book: DOOM


Book Description

It was early 1993 and id Software was at the top of the PC gaming industry. Wolfenstein 3D had established the First Person Shooter genre and sales of its sequel Spear of Destiny were skyrocketing. The technology and tools id had taken years to develop were no match for their many competitors. It would have been easy for id to coast on their success, but instead they made the audacious decision to throw away everything they had built and start from scratch. Game Engine Black Book: Doom is the story of how they did it. This is a book about history and engineering. Don’t expect much prose (the author’s English has improved since the first book but is still broken). Instead you will find inside extensive descriptions and drawings to better understand all the challenges id Software had to overcome. From the hardware -- the Intel 486 CPU, the Motorola 68040 CPU, and the NeXT workstations -- to the game engine’s revolutionary design, open up to learn how DOOM changed the gaming industry and became a legend among video games.







"Born in a Mighty Bad Land"


Book Description

The figure of the violent man in the African American imagination has a long history. He can be found in 19th-century bad man ballads like "Stagolee" and "John Hardy," as well as in the black convict recitations that influenced "gangsta" rap. "Born in a Mighty Bad Land" connects this figure with similar characters in African American fiction. Many writers -- McKay and Hurston in the Harlem Renaissance; Wright, Baldwin, and Ellison in the '40s and '50s; Himes in the '50s and '60s -- saw the "bad nigger" as an archetypal figure in the black imagination and psyche. "Blaxploitation" novels in the '70s made him a virtually mythical character. More recently, Mosley, Wideman, and Morrison have presented him as ghetto philosopher and cultural adventurer. Behind the folklore and fiction, many theories have been proposed to explain the source of the bad man's intra-racial violence. Jerry H. Bryant explores all of these elements in a wide-ranging and illuminating look at one of the most misunderstood figures in African American culture.