Books In Print 2004-2005
Author : Ed Bowker Staff
Publisher : R. R. Bowker
Page : 3274 pages
File Size : 20,86 MB
Release : 2004
Category : Reference
ISBN : 9780835246422
Author : Ed Bowker Staff
Publisher : R. R. Bowker
Page : 3274 pages
File Size : 20,86 MB
Release : 2004
Category : Reference
ISBN : 9780835246422
Author :
Publisher :
Page : pages
File Size : 37,78 MB
Release : 2006
Category : Authors
ISBN : 9780835248518
Author : McGraw-Hill Education
Publisher : McGraw-Hill Education
Page : 255 pages
File Size : 13,15 MB
Release : 2003-03-03
Category : Computers
ISBN : 9780078602436
Author : Janice Lynn Ellerby
Publisher :
Page : 378 pages
File Size : 20,26 MB
Release : 2008
Category : Business
ISBN : 9780176335465
Author : Peter Norton
Publisher : Simon & Schuster Books For Young Readers
Page : 566 pages
File Size : 22,64 MB
Release : 1995
Category : Computers
ISBN : 9780028013183
Peter Norton is a pioneering software developer and author. Norton's desktop for windows, utilities, backup, antivirus, and other utility programs are installed on millions of PCs worldwide. His inside the IBM PC and DOS guide have helped millions of people understand computers from the inside out. Peter Norton's introduction to computers incorporates features not found in other introductory programs. Among these are the following: Focus on the business-computing environment for the 1990s and beyond, avoiding the standard 'MIS approach.': A 'glass-box' rather than the typical 'black-box' view of computers-encouraging students to explore the computer from the inside out.
Author : McGraw-Hill Education
Publisher : McGraw-Hill Education
Page : 554 pages
File Size : 45,28 MB
Release : 2000-01-01
Category : Computers
ISBN : 9780078301537
XP Courseware now available! This exciting new program takes Keyboarding to a whole new level. Now, you can have a Keyboarding book that contains all the software suite applications!
Author : Beat Suter
Publisher : transcript Verlag
Page : 323 pages
File Size : 39,82 MB
Release : 2019-03-31
Category : Social Science
ISBN : 3839443040
Why do we play games and why do we play them on computers? The contributors of »Games and Rules« take a closer look at the core of each game and the motivational system that is the game mechanics. Games are control circuits that organize the game world with their (joint) players and establish motivations in a dedicated space, a »Magic Circle«, whereas game mechanics are constructs of rules designed for interactions that provide gameplay. Those rules form the base for all the excitement and frustration we experience in games. This anthology contains individual essays by experts and authors with backgrounds in Game Design and Game Studies, who lead the discourse to get to the bottom of game mechanics in video games and the real world - among them Miguel Sicart and Carlo Fabricatore.
Author : McGraw-Hill Education
Publisher : McGraw-Hill Education
Page : 554 pages
File Size : 39,91 MB
Release : 1999-06-16
Category : Computers
ISBN : 9780028041711
XP Courseware now available! This exciting new program takes Keyboarding to a whole new level. Now, you can have a Keyboarding book that contains all the software suite applications!
Author : Ralf Steinmetz
Publisher : Springer Science & Business Media
Page : 478 pages
File Size : 36,77 MB
Release : 2013-03-09
Category : Computers
ISBN : 3662088789
Multimedia Systems discusses the basic characteristics of multimedia operating systems, networking and communication, and multimedia middleware systems. The overall goal of the book is to provide a broad understanding of multimedia systems and applications in an integrated manner: a multimedia application and its user interface must be developed in an integrated fashion with underlying multimedia middleware, operating systems, networks, security, and multimedia devices. Fundamental characteristics of multimedia operating and distributed communication systems are presented, especially scheduling algorithms and other OS supporting approaches for multimedia applications with soft-real-time deadlines, multimedia file systems and servers with their decision algorithms for data placement, scheduling and buffer management, multimedia communication, transport, and streaming protocols, services with their error control, congestion control and other Quality of Service aware and adaptive algorithms, synchronization services with their skew control methods, and group communication with their group coordinating algorithms and other distributed services.
Author : Regina Bernhaupt
Publisher : Springer Science & Business Media
Page : 274 pages
File Size : 21,70 MB
Release : 2010-04-12
Category : Computers
ISBN : 1848829639
It was a pleasure to provide an introduction to a new volume on user experience evaluation in games. The scope, depth, and diversity of the work here is amazing. It attests to the growing popularity of games and the increasing importance developing a range of theories, methods, and scales to evaluate them. This evolution is driven by the cost and complexity of games being developed today. It is also driven by the need to broaden the appeal of games. Many of the approaches described here are enabled by new tools and techniques. This book (along with a few others) represents a watershed in game evaluation and understanding. The eld of game evaluation has truly “come of age”. The broader eld of HCI can begin to look toward game evaluation for fresh, critical, and sophisticated thi- ing about design evaluation and product development. They can also look to games for groundbreaking case studies of evaluation of products. I’ll brie y summarize each chapter below and provide some commentary. In conclusion, I will mention a few common themes and offer some challenges. Discussion In Chapter 1, User Experience Evaluation in Entertainment, Bernhaupt gives an overview and presents a general framework on methods currently used for user experience evaluation. The methods presented in the following chapters are s- marized and thus allow the reader to quickly assess the right set of methods that will help to evaluate the game under development.